852 Royalty-Free Audio Tracks for "Speed"

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07:06
This is the source recording for my first sound made for my "a sound design everyday" project. Every day i will record a sound and then create designs, collages, and lil' music tidbits using the source recording and only the source recording. For this sound, i flipped my bike upside down and used various objects to press against the spinning tires. You can hear the full sound design piece at soundcloud:. Http://soundcloud. Com/standingwave/everyday_050113. Or explore this pack to hear a sampling of the sounds generated from this source.
Author: Standingwave
00:00
00:06
Recording with the marantz pmd661 & rode ntg-2. Visit my website: debsoundmore of my rally car sound effects are available here:- buy on sonniss- buy on a sound effect- buy on epic stock media- buy on unity asset store- pond5- pond5 - rally car sound effects- audiojungle- audiojungle - rally car sound effectsif you liked my sound effects then thank you for supporting my work :).
Author: Debsound
00:00
00:41
An imaginary steam-powered machine runs up to speed and slows to a halt. Created in flstudio 11 with a commuted synthesis model for emulating engines and other cyclic mechanical sounds, also known as virtualmachine, by rurik leffanta. See http://www. Xoxos. Net/about. Html. Flstudio 3x osc noise was used as a hissing sound similar to venting of high pressure steam. The hiss is granulated to simulate a slight sputtering effect. As the machine tempo increases, lf rumble is introduced to evoke the notion of a rolling load. The rumble dies away as the machine slows down. 100% synthesised sound. No audio sample is present in this recording.
Author: Diboz
00:00
00:01
Recorded with a rode nt-5 microphone and a zoom h-5. Edited in ocenaudio. Please consider supporting me on flattr. Https://flattr. Com/profile/cabled_messyour contribution would make it possible for me to share more cc0 audio content on freesound. Org. :-). You can also check out my pond5 profile. Perhaps you find something you like there. Http://www. Pond5. Com/artist/cabled_mess.
Author: Cabled Mess
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00:07
I mixed together other public domain sounds from this site to make a convenient rock crumbling sound for video games or other things. You may want to speed it up some depending on how fast this rocks are crumbling!. Https://www. Freesound. Org/people/gfrog/sounds/190505/https://www. Freesound. Org/people/oscaraudiogeek/sounds/328934/https://www. Freesound. Org/people/allanz10d/sounds/155934/. I use this site a lot for public domain sound effects, and i just wanted to give back in the little way i can :).
Author: Adamgryu
00:00
01:31
Stereo recording of a steam train leaving moor street station in birmingham in the direction of snow hill station, going into a short tunnel as soon as the engine leaves the platform. 4-6-0 hall class locomotive pulling a train of vintage carriages. Steam hiss, guard's whistle clearing the driver to leave the platform, coal being shovelled into furnace, piston starts to move, speeds up, train whistle (brief), sound of the steam locomotive fades and carriage bogey noise. Recorded on a zoom h2 with built in microphones, in 'mid' sensitivity level, hand held.
Author: Keithpeter
00:00
01:01
Tropical frogs night mating calls. Sound source: https://freesound. Org/people/mafon2/sounds/540633/from mafon2. Convert to 48khz 32 bit wav. Add 32 splices with reaper. Morphagene high speed forwards (fully cw) morph fully cw. Gene size 12 o'clock. Splices shifted randomly using stepped output from wogglebug. Reverb erbe-verb. Mimeophon karplus strong sequenced by o-contrl random tempo with wogglebug woggle output. Want to know more? get in touch.
Author: Jim Bretherick
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00:05
[tunnel_vision_01. Wav]. As the sun begins to set, it quickly gets darker, and you're driving at dusk. All of a sudden you get a tunnel vision!. This sound can for example be used in films, for example when the main character is driving through a tunnel at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:04
[tunnel_vision_02. Wav]. As the sun begins to set, it quickly gets darker, and you're driving at dusk. All of a sudden you get a tunnel vision!. This sound can for example be used in films, for example when the main character is driving through a tunnel at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:24
Recording with the marantz pmd661 & rode ntg-2. Visit my website: debsoundmore of my rally car sound effects are available here:- buy on sonniss- buy on a sound effect- buy on epic stock media- buy on unity asset store- pond5- pond5 - rally car sound effects- audiojungle- audiojungle - rally car sound effectsif you liked my sound effects then thank you for supporting my work :).
Author: Debsound
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01:03
This is the sound of a clock ticking, if you can believe it! i added reverb to it and sloooooowed it doooooown to about -81 percent of it's original speed. I think this sounds like an air-conditioner going off in a cathedral. (see tags. ) i hope you can use this and i hope you download the other "big room ambiences" i create. Sorry about those clicks in there! i don't know where they came from, but i think you can probably edit them out. Please excuse. Made with audacity and a clock ticking, if you can believe it!.
Author: Ecfike
00:00
05:00
A krell patch and short sample and hold tones. Okay even the krell gets pitch cv from a sample and hold. The short sample and hold tones are panned with help of chaos. I use two nlc sloth lfos to control the panning. The speed of the short sample and hold tones are controlled by two mixed lfos from bmc 2lfosh. Reverb from spring reverb and delay from an anlog delay stomp box. Please suggest some tags i should have used. . . !.
Author: Gis Sweden
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00:26
This was an attempt at the ice speed record by a rocket powered snow machine called the arctic arrow. The old record was 247 mph. On this run he goes 241mph but at the finish line he loses control and crashes quite dramatically! the driver, kurt anderson walked away. I have photos of the crash as well if interested. This clip is nsfw due to some language at the end, but it really took our breaths away as he was careening thru the snow on frozen bear lake in manawa wisconsin. Enjoy!.
Author: Highflyer
00:00
00:03
It's an all synthetized sound, created on audacity. I wanted to recreat a basic emergency alarm, which can be use for cops, firemen or ambulance. I started by creat a track, then i add chirps. After, i duplicated the track and make a stereo of both. After, i copy and stick multiples times my sound. After, i chossed to raise the speed of the track, twice. I also modified a little bit the height. Then, i normalized the track. _______________________________________________________________________________je pense que c'est un son répété formant un groupe tonique, au timbre harmonique éclatant voir acide, dynamique et au grain lisse.
Author: Loumarchais
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01:31
I'm currently working on some musical ideas for a good friend's cartoon series and thought i'd upload this little experiment with an old vinyl of some mozart. I recorded the output of my deck and messed with the speed and pitch, as well reversing the audio and adding some distortion and other effects once it was in my daw. Sounds pretty creepy! if this proves popular i will upload some more of my "musical" experiments! enjoy!. My soundcloud: https://soundcloud. Com/mattcmusic.
Author: Mattc
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00:18
A plane flying by the camera. Extracted from a video (http://img. Youtube. Com/vi/-leeouxwtmi/2. Jpg) by a us government agency, thus public domain. This sound is cc0/public domain but i highly recommend that you include a link to this page when using it, to avoid misunderstandings. Find many more military sounds in my military sounds pack, also located on freesound. Http://farm9. Staticflickr. Com/8070/8213683889_517a10ef52_o. Pngon flac and ogg vorbis audio file formats. Contact me if you have interest in specific sounds for open source or commercial purpose.
Author: Qubodup
00:00
04:52
Squeaky audio cable-to-speaker incomplete connection. One end is plugged into a speaker and the other is not plugged into anything. The squeaking sound is made from my fingers touching the tip and sides of the metal tip of the non-connected end of the cable. The variation of sound and pitch is from moving my fingers up and down the metal tip in different speeds, angles, and placements. The sound has been slowed way down, and the pitch has been taken way down too, to create a low drone sound for industrial purposes or in mad chemistry lab scenes, etc. Anything with a dark, industrial, and slight sci-fi feels.
Author: Ev Dawg
00:00
05:45
An excerpt from some in-car driving recordings i made with the windows wound down. My starting point is geotagged. I first turn right out of trail ridge court in streamwood, il, then wait to turn left at the intersection of schaumburg road and south sutton road. I then head north on il route 59. The car is a 1996 chrysler lhs 3. 5l v6 (note the recognizable sound of the creaky chrysler transmission as i slow to a stop). My recording setup was two audio technica at851a boundary mics, mounted upside down on the interior roof and facing out of the driver and passenger windows (with appropriate wind protection), running through a mixer into a zoom h4.
Author: Audible Edge
00:00
05:54
Nightingales in a fairy tale forest ;-)this is a recording of nightingales which is played in 0,25 speed of the original record. The original record is layed over the slower played record. All voices are nightingales, nothing else. It was recorded after the rain. You can hear the drops falling down the leaves. Sometimes you can hear in the distance a roe deer. The spatial impression is best if headphones are used. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. ;-)https://www. Sounddevices. Com/product/wave-agent/_________________________________________________________. Recorded with zoom f8 by using 4x nt1-a rode microphones.
Author: Bluedelta
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01:46
Boomerang is a steel shuttle roller coaster located at bellewaerde in ypres, west flanders, flemish region, belgium. Although it wasn't the first vekoma boomerang to be built, it was the first to be opened due to technical issues with the other roller coaster. This spectacular roller coaster takes you to a height of 32 m, before launching you forward and backward, like a boomerang, at over 80 km/h. There is a lot of nonsense in this file. Some belgian teenagers are talking about their families, their teachers, to fall out of the coaster, banana, carrot. . . You can even hear some flemish words. Recorded inside the roller coaster with tascam dr-100mkii onboard microphones.
Author: Rolly Sfx
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00:05
It's an all synthetized sound created on audacity. I wanted to recreat the sound of an ovni, but not one that makes people scared : like there is only one alien in this ovni but it seems pretty nice. I started by created a new audiotrack, then i generated chirps and keeping the default values. Then i duplicated the track and made a stereo track of both. I add wahwah effect on the track, changing and modulate the different default values (for example, highest dept and a lot of resonance). After, i add phaser affect on the whole track to make the sound a little bit more spacial. Then i normalized the track. Last, i raised the speed twice by 2. Then i saved and export my sound. ______________________________________________. D'après moi c'est un son répété formant un groupe tonique, au timbre harmonique acide,au grain lisse et dynamique.
Author: Loumarchais
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00:02
Footsteps. . . Note:. These are no field recordings but handmade walking sounds in different speeds and manners intended for game creation. Most of them you can loop. They are recorded as dry as possible so you should add the ambience you like. How to make these:. 1. First empty two bottles of the famous spanish brandy lepanto. 2. Keep the korks - they have a very special sound different from the korks of wine bottles. 3. Then, if you're still able to hit (maybe you shouldn't drink the brandy alone and at once), fill things in a flat bowl or a plate - f. E. Pepper grains or salt. 4. Step the korks in the bowl and record it. You may also - as i did - step the korks on other things like a ventilator. 5. Compress the sounds hard but limit them to -4 db (as they sound not naturally if they are to loud).
Author: Fantozzi
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00:14
What if we could hear sounds from another planet ?. In this imaginary place, people can visit zoos under water. Here is the sound of a yhtem, recorded by a visitor from inside his personal submarine. The recording device was found by a member of the zoo staff, as it was floating over the water. It gave no more informations about what happened to the visitor, except that according to several monster's specialists, the yhtem « sounded hungry ». In the real world, this sound was created using the sound of a very brief scream. At the background was a noisy street, and some cars were passing by. I used two different screams and mixed them, before decreasing speed and tempo in audacity. -. Xson « cannelé ». Le son « d'arrière plan » est étouffé, plutôt doux, mais il y a des « accents » rugueux, acides, lors du grognement. L'attaque est graduelle. On distingue quelques notes, différentes hauteurs. Variation scalaire.
Author: Univ Lyon
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00:21
This is an example of a low-frequency sound often recorded through the hydrophone on the mars cabled observatory - an earthquake. Mars is located on smooth ridge (36. 7125n, 122. 1869w), west of monterey bay at approximately 900 m depth (http://www. Mbari. Org/at-sea/cabled-observatory/). This magnitude 3. 8 earthquake occurred on july 18, 2016 at 05:53:31 utc (usgs data). It was part of a small earthquake swarm along the san andreas fault, approximately 50 miles east of the hydrophone. All quakes in this swarm, with magnitudes as low as 1. 9, were detected by the hydrophone. We have recorded as many as 40 earthquakes within a single day. The original recording was normalized, and speed was increased 5x to make the low frequency sound more audible. Still, subwoofer or headphones are recommended.
Author: Mbari Mars
00:00
00:32
I built it because i could. It is fitted with gliding linear slide carriage bearings, has a counterbalanced offset crank with needle bearings, a jackshaft to drive it from a variable-speed dc motor, and even a variable stroke length (which was tricky). Above all it has something i haven't seen in any of the machines one can buy, a bendable, collapsible coupling that would prevent injury to whomever is on the receiving end of the stroke. Clearly it will never be placed into production as it would cost too much to sell at a typical consumer price level. May all be for nothing because i can't get anyone to let me try it out, and i'm only accepting female applicants from among people i know. It's my machine. Sue me. This file is a 30-second-plus repeat of "v1-reciprocating machine. Wav. " downloading that file and using the repeat feature in audacity will generate any length file you please.
Author: Napro
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00:32
Clean, dry recording of a smartphone touchscreen being rapidly tapped as if a message was being written on it. Could just as easily be used as sounds from using (writing, playing mobile games, browsing, etc) a tablet or really any relatively small touchscreen device. Tapping speed and length between taps varies throughout the recording, but overall i tried to make it sound as natural as possible while still offering options for more granular placement. Recorded with an akg p170 into a tascam 208i audio interface at 48khz/24-bit. Microphone was positioned 5-6 inches away from source. A 120hz high-pass filter was applied to remove unnecessarily pronounced bass frequencies.
Author: Ahriik
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00:26
Clean, dry recording of a roughly half-filled metal can (the ribbed kind used for most canned food - probably steel, tin, or a blend of the two) containing dry oatmeal being shaken. A variety of forces and speeds were used to create a diverse assortment of sounds. Originally recorded specifically for canned oatmeal sounds, but could easily work for shaken cans containing most kinds of tiny, dry granules such as rice, nuts, grains, etc. A metal can was used for the unique, metallic timbre it produces - a glass jar or plastic container would sound different. Recorded with a behringer xm8500 directly into a steinberg ur22c interface at 48khz, 32-bit float. True 32-bit, not just 24-bit upconverted.
Author: Ahriik
00:00
03:04
This sound file incorporates sounds from freesound. Org due to the pandemic at hand and not being able to go out and record these sounds individually. The addresses i chose are sportsman’s park racetrack (cicero) and mission hills golf club. I made a substitution with one sound file that i recorded myself in nature in my neighborhood to incorporate the sounds of a golf course. Although the other file was used from freesound. Org. This piece uses these sounds from freesound: vw golf r, by everydaysounds. Additionally, what can be heard on this file is the sounds of birds chirping and rain falling as well as the sound a fast car speeding around a track to propose some contrast. Something that could spark the listener’s interest is that not often does nature and the machines that we humans make harmonize with each other, but in this i think they flow just fine. Https://freesound. Org/people/everydaysounds/sounds/268622/.
Author: Brandonburke
00:00
03:48
A heartbeat sound i created. Fairly consistent through most of it, and then speeds up into heart-attack mode about 30 seconds from the end. To make it, i took a kick-drum sample and a snare-drum sample, and made a pattern of kick-snare, kick-snare, kick-snare, over and over. I then eq'd them to be less distinct and drum-like, added tape saturation to increase the low-end thumping, a small chorus effect and some compression to get rid of the drums' attack. . . Basically just over-processed the hell out of it. Then i used a plugin called wok m-st to get a fake hard-panned stereo effect. My goal was to make it sound like your heartbeat sounds in your ears when you've been running too fast for too long. I think it sounds cool.
Author: Niedec
00:00
10:28
Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Author: Gis Sweden
00:00
00:06
Welcome to the asylum !this creepy sound is the recording sound of laughts that i cut to work with other sound to immerse us in a creepy atmosphere of mental asylum. I transformed the laughs in tears by reducing speed, and a delay to add an effect of inaccuracy. Typologie (cf. P. Schaeffer):v = continu variéc’est un groupe de son nodalla timbre harmonique de ce son est métallique,la microstructure du son peut être associé à un son étrange , déstabilisant. Le grain du son est à la fois lisse et rugueux. Le son comporte de vibrato notamment dans la voix. L’attaque du son est assez douce pour ensuite laisse place à des sons plus fort. C’est une dynamique graduelle. Le son possède des variations en forme d’escalier. Profil de masse : site.
Author: Univ Lyon
00:00
01:43
Made with free tuareg 1. 5 and cool edit pro 2. 1. This breakbeat sequence includes the hot pants break* and the amen break** (besides the four crashes added after exporting from tuareg, mixed with cool edit pro 2. 1). I applied some cuts and two distorsion levels to the last one (i always loved to distort breakbeats). I made it several years ago, i think originally at 120 bpm or 140 bpm. . . But i wanted to check out how does it sounds at 96 bpm and i liked. Anyway, this is acid-sized (its duration is exactly 41 bars at 96 bpm), so you can change the speed to any bpm you want. * http://www. Freesound. Org/people/bronxio/sounds/200173/** http://www. Freesound. Org/people/bronxio/sounds/200174/.
Author: Bronxio
00:00
00:08
Este audio es un trabajo de clase en el cual tenemos que producir y editar un sonido con un objeto común. Para este caso, se ha utilizado una moneda. En este tercer audio, el sonido es de una moneda rebotando en la mesa. Después, el audio se editó con audacity. En este programa edité el sonido con efectos como cambio de tono, ralentizar la velocidad y estiramiento deslizante. This audio is a class´s homework where we have to produce and edit a sound with a common object. In this case, it has used a coin. In this third audio, the sound is a coin that it was bouncing on the table. After, the audio edited it with audacity. In this programme, i edited this sound with a lot of effects like modulate, reduce the speed and extend the sound.
Author: Anaanita
00:00
01:19
Airplane, atr 72 (at72) flying by towards airfield at 300 m altitude. Atr 72 is a plane much like the dh8d, a twin engined propeller plane. Recorded at a quiet location (maybe only some birds). Observing point: 300 m from the side of the flying route (one has to look up about 45 degrees for the plane). Speed: about 250 to 280 km/h. This is the recording as it is, recorded with zoom h2n music-capable voicerecorder. The mode of the voicerecorder was just the good old ordinary left-right stereo recording (xy) not such things as mid-side or 4 channel etc. No compression used. I may have edited out some sudden bird sounds or beeps from the camera but that's of negigible influence on the sound. There is a slight hiss from a row of trees in the distance. Feel free to use. If you're happy with the recording, it only adds to the fun i already had of it.
Author: Hoscalegeek
00:00
00:03
I built it because i could. It is fitted with gliding linear slide carriage bearings, has a counterbalanced offset crank with needle bearings, a jackshaft to drive it from a variable-speed dc motor, and even a variable stroke length (which was tricky). Above all it has something i haven't seen in any of the machines one can buy, a bendable, collapsible coupling that would prevent injury to whomever is on the receiving end of the stroke. Clearly it will never be placed into production as it would cost too much to sell at a typical consumer price level. May all be for nothing because i can't get anyone to let me try it out, and i'm only accepting female applicants from among people i know. It's my machine. Sue me. This file is only 2. 6 seconds in length. If you use audacity to repeat it as i did, it will mesh perfectly together to give you any length audio file you want. I did that to produce "v2-reciprocating machine. Wav. ".
Author: Napro
00:00
00:05
[big muscular slimy spiritual alien monster, saying thank you in korean. Wav]. Made this with audacity! ⭐. Cute tiny lil kid, saying thank you in korean. A version of " big muscular slimy cool monster, saying thank you in korean ". Played around with a lotta settings, and also pitch, tempo, speed, etcetera. Saying " gamsa hamnida ! 🙏 "which means thank you in korean / a kind way to express gratitude. Gamsa can also be pronounced kamsa. Hamnida can also be pronounced habnida / hapnida. Correct if im wrong or missed something 🙏. This sound can for example be used in cartoons, games - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
03:04
Damaged smartphone screen protector being broken and crushed in bare hands (should've used gloves. . . ). Recorded with behringer b-1 microphone into focusrite scarlett 2i2 3rd gen. Into audacity on arch linux at 192 khz/24 bit. The recording was not processed or edited in any way to retain maximum flexibility to sound artists who will use this as an element. This can be useful as a sound effect for freezing or burning or deep-frying or even rain (when slowed down). Thanks to extremely wide frequency range the recording can be cleanly slowed down up to 25% speed. There's clean frequency content up to 80 khz in the recording. In a few places the mic gain was too much and a pop is clipped, but could still be useful for sound of braking or snapping something (bone?). No denoising was applied - perform your own if needed, though the sounds are mostly free of background hum (a bit of pc noise can be heard in the first minute before i turned down the gain).
Author: Unfa
00:00
10:00
Made some adjustements and a new recording. Terrible result but fun work/programming!. Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Author: Gis Sweden
00:00
00:11
This is a recording of an office paper shredder starting up. This model of paper shredder has a button that you can press to run it briefly in reverse, in order to clear paper jams and clean the blades. If the shredder hasn't been used in a while, it takes several seconds to start, and makes a cool noise while doing so. The click at the start of the recording is the switch being pressed. You then hear the motor struggling to start up for about five seconds, and finally it comes up to speed. The high-frequency crackling you hear, particularly once the motor is running smoothly, comes from bits of paper still rolling around in the blades (easy to convert into a campfire or rain). There's another click at the end when the reverse button is released. I uploaded this because several parts of the recording sounded like they'd lend themselves to morphing in various ways to create other interesting noises. Recorded with a hand-held zoom h4n, stereo 96 khz / 24 bits, with the built-in mics, positioned about six inches above the rotating blades of the shredder.
Author: Mxsmanic
00:00
01:50
Sound effect - bass rumble tension rise (wind river movie). I've looked for this particular bass tension builder sound effect from the movie wind river since it came out!! if you've seen that film and you're familiar with the "standoff" scene, then you'll probably know what sound effect im referring to. . . In the background of that most intense ever scene of all time is this bass rumble or tension builder that gives me goosebumps every time i watch it! i've wanted the original pretty bad because its the best suspense builder(bass rumble) sound ive ever heard! although it doesn't seem to exist online even for purchase. So i tried to recreate it myself! im a movie scene editor all the way, but im less than amature at audio editing, so please excuse the flaws. There are 3 versions in this mp3. All with different tones, speed, and other details trying to recreate as best i could.
Author: Justtheclips
00:00
00:02
Not gonna explain about this one much. Basicly i just made a simple patch on my virus c hardware synth which consists of 2 osc's (sine / saw), osc2 slightly detuned from the osc1. Fast pitch envelope on both osc's to get the "punch" part in the kick. Ran through virus's lowpass/bandpass filters, lowpass cutting from 100% to 0% with a speed of 1/4 beats to get a "filtering down" effect to the kick, bandpass rejecting slightly frequencies from a range of 400-600hz. Then i sampled it, many times and picked the best sample. Eq->distort->eq->distort million times and this is the result. Ofc i did some cutting and added some lowpass/bandpass filters with various mix levels @ some points and did some other shit also but basicly it's just eq & distort. Hf, its a decent kick but needs some fixing still since the punch is too separate from the bass.
Author: Harha
00:00
02:02
4-channel record of a rolling thunder. The record is slow downed to 0,7-speed. The thunder has now very deep frequencies, which can shake your house, if you have the right equipment to play the file. The 4 channels are recorded in irt-cross technique (microphone distance 25cm) so it is a 360° record. Http://irt-cross. Mozello. Deat the end of the track the rain moves to the front channels. (fade is starting at 1:20 min and is finished at 1:41min)my other track can be used for "intro" followed by this track. See/hear here for the intro option:https://freesound. Org/people/bluedelta/sounds/446753/. The spatial impression is best if headphones are used. Ch1 = flch2 = frch3 = rlch4 = rr. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. ;-)_________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones).
Author: Bluedelta
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
00:00
00:54
(recorder: zoomh4npro 2018)(microphones: binaural roland cs-10em in-ear monitors). As these are recorded using binaural in-ear mics, i purposefully don't turn my head to keep the sound clean and coming from the same direction. The amtrak pacific surfliner winds it'd way up and down the pacific coast coast. This train is known for spectacular coastal views. Here you can hear this high-speed train come screaming through burbank's downtown station (traffic can be heard on i-5 in the distance). You will hear a security guard walk behind me just before the train comes through. He was one of our trusty transpo officers making sure i wasn't up to no good with my zoomh4n device. Thanks for keeping us all safe officers!. The train makes a pass from right to left and i kept recording so you would have some room-tone at the tail. Enjoy!. Christopher c. Courter.
Author: Courter
00:00
01:29
Shortwave wide-band digital emission recorded on july 15, 2014 at 15:17 utc in am mode using 2 instances of the online remote controllable short-wave receiver located at the amateur radio club etgd at the university of twente the netherlands. Left channel was recorded below the central frequency, at a frequency of 10187khz, right channel was recorded above the central frequency, at 10191khz. This was an experiment to see if selective fading would create stereo effects, as the lower frequency part of the transmission would be heard better in the left channel, and the higher frequency component would be heard better on the right. I used goldwave to put the separate recordings into 2 channels of the same file, after i synched the recordings by ear at 1/16 playback speed using a set of 2 particularly strong lightning static crashes as a guide, trimming off everything that came before the first strike in both original recordings, then inserting silence in the range of a few milliseconds until the stereo separation was as close to zero as i could get it. I wasn't as successful at that as i've been with experiments with voice recordings from simultaneous broadcasts on 2 wavelengths that i haven't posted here.
Author: Kbclx
00:00
02:32
An actual new production instead of old stuff! made in june of 2020. A dark intro implies the humming engines of the spaceship you're in as you're traveling at speeds unimaginable. Slowly the ship starts to spring to life. As you open your eyes, slow but huge bands of light sweeps across your cryogenic sleeping pod, as if being scanned. The pod starts to move while you're still in it, going through chambers filled with machinery and bleeping computer stations, until it stops in front of a huge closed door. Suddenly, your pod opens up as well as the door. Your eyes are greeted with the majestic sight of a gigantic control room with windows as far as the eyes can see, galaxies fills your field of view, a beautiful synergetic view of the grandeur of space and the hundreds of lights of the control room, welcoming you to a new adventure. 2 simple chords form the basis of a textural composition supplied with sound effects. Plugins used: ni kontakt 5 with atom hub's the planet, doom by sampletraxx, space by rigid audio, ni absynth, and massive vst synths. Extra sound effects: shocking signal and ui designer by sampletraxx, heavily sampled and mangled. Effects: izotope mastering plugins, a bunch of fl studio stock reverb and eq, guitar rig 5, blackhole reverb, replika xt, raum reverb.
Author: Burning Mir
00:00
01:13
I recorded this today (1/12/23) from atlanta, where we had a bunch of heavy rain and tornado warnings this afternoon. The radio station i recorded this from is am 750. The first part of the recording isn't very interesting, but the part where she started talking about how you can't see any tornados coming was really interesting to me. I think this would make for some really good ambience in like an environmental horror track. I decided to include the whole recording anyways in case anyone wanted it. Here's the backstory to this thingey if anyone really wants it:we were on tornado watch as i was speeding trying to get home from work, when the sirens started to go off. I had to pull into a disheveled looking parking garage, as that was the closest place i could get to. The garage only had one level, so i had no way of getting to lower ground. I sat there in my car, terrified that i might be stuck there, in a shitty parking deck, in the middle of a giant ass storm, with very little cell signal, for hours on end. I decided to turn on my radio and record it from my phone. Fortunately, i was only in there for 30 minutes, and i managed to get home after the rain cleared up a bit.
Author: Hertz Jackie
00:00
02:03
I made this recording of ambient backgroud noise directly beneath the eiffel tower. The shape of the eiffel tower creates a unique acoustic environment in the vicinity of the tower, especially beneath it. You can hear a much higher level of background noise than you would hear in an open area, and the noise is unusual. The tower is made of thin pieces of iron arranged into a complex and very large lattice, which reflects and slices and dices sound in a unique way. Thus you have a high level of very even and unidentifiable background noise as noises from the ground and the platform get bounced around and distorted by the structure of the tower. This recording was made from the ground, with microphones pointed straight upwards about 2 meters off the ground. Noises from the ground travel upwards and bounce around the inside of the tower, then drift back down. There are noises in the tower itself as well, such as elevator motors and people on the platforms. The first platform, at 57 meters, is open in the center, whereas the second platform, at 116 meters, is completely closed and flat on the bottom. Wind moving through the tower also makes noise, and again the open structure of the tower changes the noise in a way that is specific to the eiffel tower. There wasn't much wind at ground level for this recording, but i don't know what the wind speed was at higher levels in the tower. Some voices in multiple languages are audible in the recording, as the area beneath the tower is awash in tourists. Recorded hand-held with a zoom h4n and a mini windjammer, using built-in mics, in stereo 96 khz / 24 bits, then converted to mp3 at 320 kbps because of the size of the file. Duration is about two minutes.
Author: Mxsmanic
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Author: Gis Sweden
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