22 Royalty-Free Audio Tracks for "Rejection"

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Field recording of a card reader rejecting a card.
Author: Permagnuslindborg
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Sound created using audacity. Could be used as a rejection or denied noise for a user. Was made for a student project of mine.
Author: Morjon
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03:25
Song This piece originally found on glbtm* - White Flag Agenda
Author: White Flag Agenda
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00:02
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
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Deposit machine rejects bottle. Wave, 44. 1khz, 24bit, stereorecording device: zoom h6 with xy-capsulelow-cut: yes (80hz). Location: leuphana universität lüneburg, supermarket by the main campuslat: 53. 227194309530226lon:10. 401418805122375. Date: 2013-11-19, 14:30h. Recorded and edited by: julia rehfeldt. This recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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02:33
Various door knocks. Recorded the the mission: rejected audio comedy podcast.
Author: Petebarry
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00:55
Door opening noises. Recorded the the mission: rejected audio comedy podcast.
Author: Petebarry
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00:35
A simple sine wave beep running through soft saturation and modulation, then being exported deliberately at 8khz and 8bit to simulate the low quality of a phone call. Use this as a standard beep sound coming through a phone speaker. The latter half is a little faster to enable a simulation of hanging up or the call being rejected.
Author: Blondpanda
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Synthesized sound for a fictitious stun grenade. Recorded the the mission: rejected audio comedy podcast.
Author: Petebarry
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My voice recorded saying a line from rob zombies movie the devils rejects.
Author: Benjamens
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A pen clicks, pages flip, then a signature. Rapid pen clicking. Recorded the the mission: rejected audio comedy podcast.
Author: Petebarry
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02:48
This is the rejected version from "borken machine". Https://soundcloud. Com/theoneandonlyen/broken-machine.
Author: Prime
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09:47
George Frideric Handel: Messiah
Author: Hermann Scherchen, conductor; London Symphony Orchestra; London Philharmonic Choir; Margaret Ritchie, soprano; Constance Schacklock, contralto; William Herbert, tenor; Richard Standen, bass; Frederick Jackson, chorus master; Thomas Matthews, violin; George Eskdale, trumpet
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Foley effects; various objects squeaking against a tile floor. Recorded the the mission: rejected audio comedy podcast.
Author: Petebarry
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Deposit machine rejects bottle. Wave, 44. 1khz, 24bit, stereorecording device: zoom h6 with xy-capsulelow-cut: yes (80hz)normalised to -1. 00db. Location: leuphana universität lüneburg, supermarket by the main campuslat: 53. 22726817106584lon: 10. 401343703269958. Date: 2013-11-19, 14:30h. Recorded and edited by: julia rehfeldt. This recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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03:54
Here's a bunch of sounds i made for one stock for sale, but they rejected it. So here you go!. Synthesized with zynaddsubfx, sequenced and mixed with lmms.
Author: Unfa
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Mouth sound with cyborg applied. Made, because i thought that clicking an non-interactive node in evil cult could use a fail sound (just at way lower volume).
Author: Iwanplays
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Mouth sound with cydark applied. Made, because i thought that clicking an non-interactive node in evil cult could use a fail sound (just at way lower volume).
Author: Iwanplays
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My swiss army knife of sounds: i recorded myself falling over a plastic stool for an episode of our comedy podcast, mission: rejected. It was supposed to be a one-time sound, where a clumsy analyst named stuart gilligan trips while getting out of his chair. I've used this sound two dozen times since, for fights, trips, tearing pictures off walls, throwing people out of windows, and plenty of others. I can't explain why this sound amuses me so much, but i hope others can find use and amusement in it as well.
Author: Petebarry
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would you get the door? i have a package coming that needs to be signed-for. . (chuckle) "sure. ". (pause) "are you dressed?" heh. Of course he changed his tune, but i was already headed for the stairs. Yep. Sure did. I didn’t step outside, though. Figured it was safer to let ‘em in…. Here’s a quick tip: when you’re holding the little computer thingie and signing, your hands are occupied. The thing kept rejecting my signature. Like, five times. Also if the package is on the floor, how you pick it up calls for considered forethought. I'd already sidestepped, um, all of that. Since when do two guys deliver one package?.
Author: Nuncaconoci
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Not gonna explain about this one much. Basicly i just made a simple patch on my virus c hardware synth which consists of 2 osc's (sine / saw), osc2 slightly detuned from the osc1. Fast pitch envelope on both osc's to get the "punch" part in the kick. Ran through virus's lowpass/bandpass filters, lowpass cutting from 100% to 0% with a speed of 1/4 beats to get a "filtering down" effect to the kick, bandpass rejecting slightly frequencies from a range of 400-600hz. Then i sampled it, many times and picked the best sample. Eq->distort->eq->distort million times and this is the result. Ofc i did some cutting and added some lowpass/bandpass filters with various mix levels @ some points and did some other shit also but basicly it's just eq & distort. Hf, its a decent kick but needs some fixing still since the punch is too separate from the bass.
Author: Harha
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Studio technologies - stereo simulator (generation ii). Https://studio-tech. Com/products/generation-ii-stereo-simulator/. The generation ii stereo simulator from studio technologies creates a convincing stereo imagefrom a mono audio source. The fully mono-compatible signal simulates space withoutreverberation by using random, non-recursive filter techniques. The mode switch (found on the hardware unit) controls the overall sound of the generation ii. In the music position, the full audio bandwidth of the input signal is simulated. This mode isappropriate for audio material with little or no voice-only content. In the music & voice position, the input signal is sent through a band-reject filter prior togetting sent to the simulator circuits. This creates stereo simulation over the low and highfrequency range, while limiting simulation in the voice band. This mode is appropriate for audiomaterial that contains voice-only content, such as a film track or television show. The stereo intensity control determines the amount of stereo simulation that is produced. Inthe fully counterclockwise position (ir files “0” – included for process comparison), no simulatedstereo is produced. The mono input signal is sent equally to the left and right outputs. As thecontrol is turned clockwise (ir files “1 – 6”), the amount of stereo simulation increases.
Author: Kenmix
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