915 Royalty-Free Audio Tracks for "Objects"

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A collision sound of a vehicle crashing or some kind of mechanical object being hit and smashed. Calf reverb used in audacity. This is a cc0 sound, based on (at time of download) cc0 parrot ar drone 2. 0 take off, flight and landing. This is a flac file. It is lossless like wav but compressed like ogg/mp3. Use audacity or fre:ac to convert quickly to mp3/wav/ogg.
Author: Qubodup
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This sound was created using audacity. First of all i chose a frequency of 432 hz ( a number which includes the golden rule/proportion), then i created a gradual rise in the first 4 seconds, leading into a peak which descends so it can go up again, creating an effect of confusion. At the end, the sound raises gradually and rapidly to reach its peak once again. This sound recreates, for me, a fast- moving ufo (unidentified flying object) and includes the notion of conspiracy in our society- the changing of the frequency of the tone “la “ from 432 hz to 440 hz in 1953 by the nazis. La règle d’or- 432 hertz. Le ton « la » est une pointe centrale dans le réglage des instruments musicaux. Le ministre de la propagande en allemagne pendant l’époque des nazis a fait un décret général avec lequel il a changé la tonalité « la »de 432 hz en 440 hz. On utilise cette hauteur à partir de 1939 jusqu’à nos jours. Il y a eu des protestes de la part de professeur dussault de la conservatoire parisienne qui a fait une pétition signé par 23 000 artistes françaises mais sans aucun résultat. L’organisation internationale de standardisation(iso) a accepté en 1953 les changements et on utilise la valeur de 440 hz depuis. Des recherches montrent que ce changement a des effets incontournables sur le corps et le cerveau humain- les gens entrent dans un chaos. Ce changement a été caché du monde entier parce que c’est le point de la balance dans la nature. 432 hz est la vibration qui inclue aussi le règle d’or (ou la proportion de dieu). Quand on écoute de la musique en 440 hz la première chose qu’on remarque c’est une fatigue, aucun envie de faire n’importe quoi et beaucoup d’autres ( y inclus le mouvement de notre adn) une étude récent montre que l’utilisation de 440 hz crée des mouvais effets dans la nature et dans toutes les êtres vivantes. Cette article m’a inspirée à recréer un son avec une fréquence de 432 hz qui monte et baisse graduellement. C’est un son seul de type complexe(nodal). Il est de type v( continu varié), il est éclatant,clair et lisse. L’attaque du début est graduelle et violente. Le son varie en « hauteur » de plus fort au moins fort et l’inverse, recréant un effet d’un ovni qui passe à côté de vous.
Author: Univ Lyon
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Rubber halloween mask being stretched while wet, for extra juicy sound. Could be used for manipulation of any rubber object, such as rain boots or a phone case. This sound is licensed under creative commons 0, meaning you can use it in any work, for free, forever! however, i request that if you do use it in your project, you leave a comment below sharing what you used it for. You can use the sound regardless, but i would love to see what people use it for. Thanks, and happy mixing!.
Author: Bmacphail
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[shiny object of value. Wav]. You've found the key! now you can unlock that shiny treasure chest! or open that secret door!. This sound can for example be used in games, for example when the player has finally found the key that they've been searching for for so long - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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Conjectural nonhuman technical generated language modulationsexomusicology inspired sonic object. "though musicology is defined as "the historical and scientific study of music," the term is typically applied only to the study of music from the european classical tradition. "ethnomusicology" is used to describe the study of nonwestern musical traditions and to the comparative study of different musical cultures. The more general term exomusicology (from the greek prefix exo, meaning 'external to' or 'outside of') is more appropriate to the study of nonhuman musical traditions, much as exobiology refers to the study of non-earth life forms, and exolinguistics to the study of alien languages"(sethares).
Author: Adrian
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A suspenseful sting with a lot of bass. Gave it a scifi feel with the flanger. Made for the audience to feel foreboding or suspense during the scene. Can be paired with an object or character to give the audience negative feelings towards who or what's on screen. Please let me know if you like the sound and what would improve it, so i can share better sounds in the future. If you like what you hear, check out my boyfriend and i on youtube. We do a channel based on florida, usa: https://www. Youtube. Com/channel/uc-vcld4dce154hcigmpidha.
Author: Fartmuffin
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The stock sounds i used to create my catalog have been shared via freesound by creators with skills that make my sounds possible. My goal with learning sound is creating immersive soundscapes and imaginative moments. I want to create fantastic art, and i can’t reach the peak of my imagination without help. Big thanks to this community!. If you feel like showing some support, go check out my channel and show it some love! also, go check out the profiles of the creators who made and recorded the elements of this sound:. Robinhood76__06391-fast-air-impact. Wav. Paul368__hatch-seal. Wav. Paul368__sfx-door-open. Wav. Arithni__heavy-thud. Wav. Schluppipuppie__schnurr-01. Wav. Album-heavy-object-impact-10. Wav.
Author: J.R
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This is from a recording session trying to create laser weapon sounds. I just used the same technique as ben burtt used in wall-e (with the slinky and the contact mic). This is unprocessed, no eqs, compression, reverb or anything was added. I used a long piece of curled up aluminum wire which i hung from a tall structure at my house and the main object i used to oscillate the wire was a drum stick. For the recording i used the blue icicle and recorded into reaper. The contact mic is my own creation from a diy i found online (roughly €5 to make). I hope you find this useful! please feel free to use it, whenever and however you want to. If you create something awesome and you're proud of it i'd love to see it!.
Author: Theogobbo
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Este audio es un trabajo de clase en el cual tenemos que producir y editar un sonido con un objeto común. Para este caso, se ha utilizado una moneda. En este segundo audio, el sonido es de una moneda que está arañando la mesa. Después, el audio se editó con audacity. En este programa edité el sonido con efectos como cambio de tono, wahwah y reverberación. This audio is a class´s homework where we have to produce and edit a sound with a common object. In this case, it has used a coin. In this second audio, the sound is a coin that it was scratching the table. After, the audio edited it with audacity. In this programme, i edited this sound with a lot of effects like modulate, wahwah and reverb.
Author: Anaanita
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Este audio es un trabajo de clase en el cual tenemos que producir y editar un sonido con un objeto común. Para mi caso, se ha utilizado una moneda. En este primer audio, el sonido es de una moneda que se había caído. Después, el audio se editó con audacity. En este programa edité el sonido con efectos como reverberación, paulstrech, retraso y vocoder. This audio is a class´s homework where we have to produce and edit a sound with a common object. In this case, it has used a coin. In this first audio, the sound is a coin that it had fallen. After, the audio edited it with audacity. In this programme, i edited this sound with a lot of effects like reverb, paulstrech, delay and vocoder.
Author: Anaanita
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Este audio es un trabajo de clase en el cual tenemos que producir y editar un sonido con un objeto común. Para este caso, se ha utilizado una moneda. En este tercer audio, el sonido es de una moneda rebotando en la mesa. Después, el audio se editó con audacity. En este programa edité el sonido con efectos como cambio de tono, ralentizar la velocidad y estiramiento deslizante. This audio is a class´s homework where we have to produce and edit a sound with a common object. In this case, it has used a coin. In this third audio, the sound is a coin that it was bouncing on the table. After, the audio edited it with audacity. In this programme, i edited this sound with a lot of effects like modulate, reduce the speed and extend the sound.
Author: Anaanita
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The Ride of the Valkyries from Richard Wagner's 1870 opera Die Walküre, the second opera in the sequence Der Ring des Nibelungen. Performed by the American Symphony Orchestra for Edison Records. This is Edison Diamond Disc 80638-R, Matrix 7846-B-1-6, NPS object catalog number: EDIS 41877 Català: La cavalcada de les valquíries, interpretada per l'American Symphony Orchestra per a Edison Records en 1921. Valkyrieridtet opført af American Symphony Orchestra for Edison Records i 1921. "Ritt der Walküren" aus Die Walküre, dem zweiten Teil des Hauptwerks Der Ring des Nibelungen von Richard Wagner, uraufgeführt im Jahr 1870. La chevauchée des Walkyries, interprété par l'American Symphony Orchestra pour Edison Records en 1921.
Author: Richard Wagner (1813–1883)
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This file was recorded on november 19 2013 at london's euston railway station quite close to the arrivals board. It was achieved using an olympus ls-100 digital recorder with cad m179 microphones attached to a jecklin disk (see wikipedia) to obtain the best sound possible. As opposed to quasi-binaural recordings where the user attaches small diaphragm microphones to his/her shirt collar (my usual recording method), the jecklin disk can be mounted on a semi-fixed object such as a floor-standing microphone stand which it was in this case, and left for a few moments for the best possible outcome. Using a jecklin disk means that there are no minute movements from a person trying to stand as still as possible, and for some unknown reason, this setup is able to differentiate in front and behind sound image although i personally do not know why this is the case.
Author: Onj
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This helicopter sound design was created at fl studio, in the sytrus synthesizer. The sound consists of four layers. 1. Sine wave frequency of 44 hz. Simulates the low frequency noise of propeller blades. 2. White noise passed through the svf filter. Simulates the noise of propeller blades. 3. Saw wave. Simulates the sound of an engine. 4. The sine wave. Imitates a high-frequency whistle of the engine. Various modulations are applied to all waves through the envelopes of the synthesizer. Next, the signal on the mixer channel is processed by a multi-band exciter and equalizer. Then a signal was sent to two channels with delay processing. One of them imitates reflections. In the lower-middle frequency range. On the second in the upper-middle frequency range. As you approach the sound source, the volume parameters of the direct and reflected signals are automated, low pass filter, pan width and equalization of direct sound. The helicopter performs strange maneuvers, as if making constant circles during the approach to the listener. I did not seek to create the veracity of these maneuvers.
Author: Newlocknew
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Sound exercise where we had to choose a location & an object in that specific location. I chose for the sculpture atelier in the academy of bellas artes. Sound source : a non-standard tuned höfner guitar & a lithium-ion battery powered 6 watt speakerwith a cute little aaa battery powered vox pre-amp. Put on a copper plate, live manipulated & processed / bent / tapped on / glided withwhat not /. . . A long metal tube. Natural feedback has been 1 of my favorite modi operandiinfluenced by entre autres my bloody valentine, sonic youthglenn branca & a lot of noise artists. . . Recording source : a f*+#!ng apple iphone ( for which itlasted 30 minutes to put it on an apple imac ?!!?? )i take a shot @ apple for a reason , my mbp during coronahas been seen imploding ! ( dikke poef !!! ) june 2020don’t buy apple, ask louis rossmann ( youtube ). This piece has been recorded in one big long take;until now whatsoever no edits have been madelet’s see if i can make this post-production wisemore ear-candy wise even better. . . The artist known as -̶j̶o̶z̶e̶f̶a̶l̶e̶k̶s̶a̶n̶d̶e̶r̶p̶e̶dr̶o̶-has been seen predicting on his bandcamphe “ll be integrating somehow thisfree improvisational piece into his avant-latest new track called‘ mars in-3 “. . . Bluff or a promise ???. Https://jozefaleksanderpedro. Bandcamp. Com/track/mars-in-3.
Author: Antwerpsounddesign
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