1,662 Royalty-Free Audio Tracks for "Different"

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For the 2021 production of christmas carol i wanted to add some special effects. To create a ghostly voices saying ebenezer scrooge i recorded 10 different cast members, then i used audacity to add a little reverb and filter the voice using the frequency transform of a recording of wind. Then i played the voices while the wind was blowing.
Author: Genel
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00:17
Man doing different sounds as if embarrassed or caught in the act, somewhat speechless trying to explain himself. Was made for a short commercial. Recorded with sennheisser mke 600 shotgun mic to a zoom h5.
Author: Khenshom
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00:30
It's one of 7 files i recorded with water streams of different sizes. The sounds are made with water being poured from one plastic bowl to another in a bathroom. Or with a shower pouring into a plastic bowl. There are some other noises not cut-off but i think they might be usefull too. Recorded with a zoom h2's internal mics.
Author: Unfa
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07:57
Long recording of a wood cutting session with a small gas powered chainsaw from stihl. I removed conversation so there are some jumps between the wood cuttings. But to compose your own wood cutting scenery, i prefered to keep all the handling, pereparation of wood and different types of cuttings in the recording.
Author: Druki
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Footsteps. . . Note:. These are no field recordings but handmade walking sounds in different speeds and manners intended for game creation. Most of them you can loop. They are recorded as dry as possible so you should add the ambience you like. How to make these:. 1. First empty two bottles of the famous spanish brandy lepanto. 2. Keep the korks - they have a very special sound different from the korks of wine bottles. 3. Then, if you're still able to hit (maybe you shouldn't drink the brandy alone and at once), fill things in a flat bowl or a plate - f. E. Pepper grains or salt. 4. Step the korks in the bowl and record it. You may also - as i did - step the korks on other things like a ventilator. 5. Compress the sounds hard but limit them to -4 db (as they sound not naturally if they are to loud).
Author: Fantozzi
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00:19
In an antique store in laconner, washington i saw a old black desk rotary dial telephone. I dialed the numbers 1 through 0 and recorded them on my cell phone. It's a fairly clear recording and different from the other rotary dial sounds here. I rolled off the low end a bit to get rid of some ambient noise in the store.
Author: Sailor
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00:44
My recording "fizzy water" is much better than this version. Please use it, not this one. I made a video recording of a glass of carbonated water in a tall glass, using an ipad. Then i played it back and recorded it using a zoom h2 stereo recorder. So it got processed through the different media. It produces a nice fizzy sound that some people will find useful.
Author: Mannhawks
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00:25
In tokyo everyone lives on top of each other, so practicing an instrument can be a hassle as you dont want to annoy your neighbors, especially if your a beginner. So budding musicians head out to the park where they can practice. The park near me has two or three different instruments being practiced everyday, ill do my best to record and upload as many as possible.
Author: Macdaddyno
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An example sound for the freesound punching sound design dare. Layering together different sounds to make a punch effect, and including the layers. Sound 1: the complete punch. Sound 2: hitting a pork chopsound 3: punching with a boxing glove onsound 4: billowing a teatowelsound 5: cracking celery (classic). Sound 6: the complete punch again.
Author: Deleted User
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01:01
I've recorded this with movies or games in mind. It's 1-minute long, can be easily looped by a simple crossfade. Check the pack for different "angles" and "views". Recorded with hand-held zoom h2's rear xy mics @ 96khz/24-bits. Converted to flac using audacity.
Author: Unfa
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01:15
I made a script in python with three balls bouncing around at different speed. When the ball hits a wall a beep is played. The slowest bass plays a 110hz beep. The middle ball a 220hz beep and the fastest a 440hz beep. Python can’t play two beeps at a time…sort of random “music”… you control the rhythm with the ball speed.
Author: Gis Sweden
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01:09
Crackling chewinggum in a mouth of a child. More pouring out of the paperbag into the mouth at the middle of recording with chewing. Different mouth formants. Recorded with zoom h4n at 44,1 khz, 16 bit, stereo. Without compression. Only cut low end at about 500hz to take away a little bit of breathing and denoised some backgroundnoise for more direct sound.
Author: Druki
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01:01
This is a smoothly rising shepard tone that i created using adobe audition 3's tone generator. I generated the tone as sine waves in 7 different octaves and mixed the results together. The period of repetition is 10 seconds. (this is a second version in which i removed the phase variance, making the sound monophonic for all practical purposes).
Author: Enjoypa
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01:01
There are three of these files. I used the microtrack to record them. I put the mic on an extension and stuffed it inside of an already noisy drive and ran a defrag. These files are samples of the different types of noise that i got. Basically it's a close perspective on a working/struggling hard drive.
Author: Ericstrausser
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01:01
There are three of these files. I used the microtrack to record them. I put the mic on an extension and stuffed it inside of an already noisy drive and ran a defrag. These files are samples of the different types of noise that i got. Basically it's a close perspective on a working/struggling hard drive.
Author: Ericstrausser
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01:01
There are three of these files. I used the microtrack to record them. I put the mic on an extension and stuffed it inside of an already noisy drive and ran a defrag. These files are samples of the different types of noise that i got. Basically it's a close perspective on a working/struggling hard drive.
Author: Ericstrausser
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02:55
2:54 field recording interior of an empty lincolnshire office ambience on the third floor during high winds. Mics in the closed window. Recorded with a stereo pair of (different make) mics and edited to remove intrusions. Filter at 90hz.
Author: Tbsound
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Playing with a noisy metal shelf to get a bunch of different sounds. Recorded with a rode ntg3 shotgun mic into a zoom f8 field recorder. * note on the license - if you'd like to use these sound effects without giving attribution, send me an e-mail at rifthead@gmail. Com and let me know the details.
Author: Rifthead
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Bells description:made in 1990 in the casting house of laetitie dytrych in brodek by přerov. The chime consists of 15 bells of different weights from 16 kg to 220 kg. The bells are firm and moving are the hammers. Bells manufacturer: www. Zvony-tomaskova. Czcastle's information: www. Spilberk. Cz/en/. Recorded on tascam dr-22wl at spielberg castle brno in 2018.
Author: Dersinnsspace
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01:34
Bells description:made in 1990 in the casting house of laetitie dytrych in brodek by přerov. The chime consists of 15 bells of different weights from 16 kg to 220 kg. The bells are firm and moving are the hammers. Bells manufacturer: www. Zvony-tomaskova. Czcastle's information: www. Spilberk. Cz/en/. Recorded on tascam dr-22wl at spielberg castle brno in 2018.
Author: Dersinnsspace
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01:48
Paisaje sonoro de lluvia en varios espacios de mi departamento, versión corta, hecho para proyecto colaborativo de tramas, espacios de experimentación artísticahttps://www. Facebook. Com/tramas. Espacios/. Te invitamos a ver el proyecto en el que se te invita a colaborar interviniendo estos paisajeshttps://soundscapes-soundmemories. Tumblr. Com/. Soundscape of rain falling in different places of my department.
Author: Dalolu
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00:05
This is an attempt to recreate the sound of a gunshot. At a distant and medium distance. The sound consists of two layers. In the synthesis, white noise with different filtering by layers was used. Reverb was not used. The final processing is equalization and a bit of overdrive.
Author: Newlocknew
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00:08
A browning hi-power handgun being cocked. Includes 5 takes, 3 mid-tempo ones and 2 fast ones at the end. Sound was created by mixing multiple different takes of an airsoft browning hi-power pistol replica foley. Crediting me isn't required if you decide to use my sound, but it would be greatly appreciated if you do!.
Author: Seroxt Onin
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Diatonic scale in 19-et on C. MIDI pitch bend matches intervals. Steps: 0, 3, 6, 8, 11, 14, 17, and 19. Cents: 0, 189.473684210526315789, 378.947368421052631578, 505.263157894736842105, 694.736842105263157894, 884.210526315789473684, 1073.684210526315789473, and 1200 cents. Created in Sibelius with midi pitch bend on 8 (6) different instruments.
Author: User:Hyacinth
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02:01
I had been out on a field recording trip in sheffield and on my arrival home was struck by the vigour and volume of the birdsong in my garden so i made a quick recording of it while i had my portable pcm recorder to hand. There are quite a number of different birdcalls on the recording but sadly i cannot specify the particular bird names.
Author: Mark Ward
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01:59
A date calls you, because you are late to the date. . . Is it even a date? she's not sure and really nervous. Lots of rambly apologizing. 3 individual voicemails with slightly different contents. Recorded with a phone, then added an eq-filter to achieve the "voicemail" effect. Please tell me what you used this sound for! i am really excited to hear!.
Author: Eleanor Rigbie
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This is a mostly unprocessed sound that i made in massive. Its not amazing, but it can be used for layering multiple sample. I figured anyone who wanted to use this would want to process it themselves. If it helps, i used this video to create a kick drum and i discovered this sound by playing around with different waves. Http://youtu. Be/h9g8c6xumla.
Author: Thomasweightman
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A recording that i did on a shoot for some ambient sound while in a small 10' motor boat. The motor runs for a little while but then turns off and the sound of the boat just floating in the water can be heard. The mic is moved around a bit to get a few samples of different perspectives.
Author: Bennettmorrow
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00:21
Noise created by individual oscillators, using audio paint, with different height images, to demonstrate what happens with too few oscillators vs. Plenty. In the end, the result is not random enough to be noise. The first 2-second burst is pure white noise for comparison. Then we have multiple 1-second bursts from audio-paint in a sequence of different image sizes: 50,100,150,200,250,350, 500, 700, 1000, 1350, 1750, 2200, 2700, 3250, 3850, 4500, and 9999 (this corresponds to the number of oscillators). The last burst is longer, and there is 1/2 second gap of silence after the first (reference) burst and before that last (9999) burst. The images other dimension was 20. The spacing of frequencies was exponential, between 40 hz and 18 khz. This is not intended to be useful, just an illustration during a discussion in a forum (http://www. Freesound. Org/forum/sample-requests/35199/?page=2#post75605). As mentioned there, i realized only afterward that exponential spacing would be giving me an approximation to pink noise instead of white noise, so the reference burst at the start is not really a fair comparison. Ideally, i would go back and re-do all this using linear spacing, but that's a lot of trouble. :-) i did, however, change to linear to get a white approximation, but that's a different sound i'll upload separately (c. F. Http://www. Freesound. Org/people/zimbot/sounds/242053/). I don't believe you can get true white noise without at least something being random in your synthesis method.
Author: Zimbot
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00:54
Un audio de diverses aus passeriformes i psitaciformes: com gafarrons, pardals i cotorretes de pit gris. Al parc del fondo d'en peixo a el prat de llobregat, barcelona. (recording done by students of ies baldiri (el prat de llobregat - barcelona) during the workshops of field recording at different urban spaces of the city. Recording device: zoom h1).
Author: Baldirideltasona
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01:11
Compiled a number of different clips with background field sounds all recorded on a nikon d3200 dslr using windows moviemaker and then converting the sound track into wav format. Consist of walking to shed door in wellies(very poor sounds), opening shed door, rustle of taking apples out of plastic bag followed by chopping noises, closing of shed door then sniffing and chomping of apples by three horses.
Author: Thelonerider
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00:21
Designed with malstroem and basic 64. Malstroem. Graintable synthesis with "random" lfos and a freeware synth called basic 64, that is often used for the reproduction of c64 sounds. But here, the patch sounds like tools. It's a different synthesis, similar to the subtractive synthesis, but not as easy to handle as e. G. A minimoog synth or a prophet 5.
Author: Reacthor
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1:41 field recording of interior daytime in an empty third floor office during high winds, with mics near an open window which eventually blows shut. Recorded with a stereo pair of (different make) mics and edited to remove intrusions.
Author: Tbsound
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00:13
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:11
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:11
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:09
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:14
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:09
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:21
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:14
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:14
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:16
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:14
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:09
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:11
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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