62 Royalty-Free Audio Tracks for "Transient"

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Real recording of an ar15 layered minimally with a kick drum for sub-bass region and trigger sound and processed with some plugins like transient designers, multiband compression and clipping. Eq was used for tonal shaping and frequency cutting here and there for a more polished sound. Single shot recording assembled into a burst fire loop. Made in ableton live. Enjoy.
Author: Superphat
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00:45
The sound of water dropping off drying ice, falling onto dry leaves. Use this for whatever you want, for free. Feel free to credit me if you feel compelled to. Find me here:https://geoffreybremner. Wixsite. Com/gbaudio. Extra credit: alex tavera.
Author: Geoff Bremner Audio
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All this time i´ve been doing a ton of drum samples from almost every edm subgenre, so, i took a transient from a house club kick and a sub bass i made by miself, compressed the hell out of them, distorted the sub bass and added the special sauce, the izotope ozone 8 to make a cool jungle terror kick. Note: you can expect from now seeing drum sampples in this page!!!.
Author: Panxozerok
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Electronic snare drum #1. Suitable for dubstep, drumstep, electro, house, electro house, drum and bass, or any other edm genre. Modify/use however you want. Made with massive (fundamental tone), sytrus (stereo white noise), komplete 10, maximus, fl studio 11, & edison. If you use this in anything, please put it in the comments, me and other people may want to check it out!.
Author: Ianstargem
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I took a few one-shot samples from a bunch of free packs i downloaded off the net (legally), i gave the kick some subtle crunchy distortion in the high end whilst trying to retain it's core sound and it's punch, i altered the transients and the pitch of the samples to make them pop more and sound more to the point and i placed a coloring compressor on the master to give it a bit more overal volume raise without causing it to clip in a bad way.
Author: Goacre
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Electronic closed high hat #1. Suitable for dubstep, electro, house, electro house, drum and bass, or any other edm genre. Modify/use however you want. Made with sytrus (stereo noise), ni transient master, fl studio 11, & edison. If you use this in anything, please put it in the comments, me and other people may want to check it out!.
Author: Ianstargem
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Layered out of an sks, ak47, uzi and a snare drum with a metallic texture. A short decayed 808 kick drum is occupying the sub frequencies. A bolt mechanic layer added before and after the shot transient. Two echo/reverbs were added for the stereo width. Shell eject layer added. All layers grouped together and lightly compressed and saturated. Made in ableton live. Enjoy.
Author: Superphat
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I went for a more realistic gun sound without the hollywood subbass and a lot cleaner than my previous work. Made in ableton live, i just layered an ak47, an m16, an enfield rifle and an acoustic kick drum together with eq and used parallel compression to gel them together. Transient designers were used on the layers to make them snap harder. A bolt slide forward sample and a bolt slide back sample were added to give some mechanical feels to the gunshot. Enjoy.
Author: Superphat
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Recorded the sounds with a zoom h1n in my apartment. Snare is a flick with my fingers on a wooden door + added snarebuzz in post production to it, kick is a hit with my hand on the wall produced some nice lows. I had to create an another track for just the transient, but essentially made from the same sound. Hihat is the stove's clicking sound with added reverb. Post production made in ableton live lite with mostly the integrated audio effects, but i also used some free plugins to create this drum loop. I hope you enjoy, it's 100% royalty-free.
Author: Deleted User
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03:16
In this patch i’m using doepfer a-160 clock divider as a sub bas generator. Square wave out from doepfer a-110 to trig in on a-160. I guess a square wave makes it easier for a-160? /4, in this patch, out to uvcf. The sawtooth from a-110 to another nice filter - the wasp filter. The transient modules 8s sequencer gives us an 8 note sequence. A copy of the sawtooth melody is going to an analog delay stomp box from joyo and back to the synth. Some reverb from a-199 sprv, spring reverb. Https://www. Youtube. Com/watch?v=ssrlq42phvi.
Author: Gis Sweden
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I made this sound in september 2003 - i used a fairlight mfx 3 - a direct descendant of the first sampler ever made - and the best ever to this day editing software for ground breaking features and functions. Clip based eq and level which you could cross fade between made the use of automation almost redundant in precise to picture editing. It also had a unique alternative jog function. You could loop 1 frame or so as you chose of sound at the orginal pitch which made it easy to find transient points. I then 'grind' the play head over a solo'd sound and play this into a reverb unit. I have many of these accidental experiments and one day i shall make the fairlight pack!. Until then enjoy this alien - from mars with love :). Ps - you can do this experiment today! i found that i can use sound flower as an out put in audio finder. If you open a sample in the sample editor - you can recreate the fairlight jpg by grabbing the playback head in play. You may then route sound flower thru an input channel and get some unusual effects that are difficult to achieve. . If you can improve on this method let me know!.
Author: Martian
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This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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