44 Royalty-Free Audio Tracks for "Sine Recording"

00:00
00:05
Phased signal. N''.
Author: Univ Lyon
00:00
00:02
Sine boom made by unknown recordings/filterings/generatings in audacity. From a few years ago.
Author: Pearcel
00:00
00:31
Created from my home-built wavetable synthesizer, and recorded in audacity.
Author: Isaacandthenecromorphs
00:00
00:16
Japanese man sining in the summer park.
Author: Macdaddyno
00:00
00:51
My friend recorded his "beitful" throat sining. Later we are going to use it for mixtape proposal.
Author: Wakkag
00:00
00:12
Edirol field recording.
Author: Jonsept
00:00
00:05
A reel-to-reel tapecorder with the record switch on. Time has not been kind to the device, and now a loud sine wave pulses through the speakers when recording with it.
Author: Sealandsealand
00:00
00:14
Sfx recorded in reason.
Author: Ezwider
00:00
00:01
Fading in and out signal. V.
Author: Univ Lyon
00:00
00:10
Pure glass like tone is actually a recording of a piece of metal being struck to make it resonate.
Author: J
00:00
00:03
3 beep for foley recording. 1 frame 1000 hz sine and silence for 21 frames repeated 3 times.
Author: Diogorusso
00:00
00:03
An impulse response recorded using an exponentially swept sine tone. Recorded in st andrews cathedral in sydney, australia.
Author: Brookerman
00:00
00:01
1k generated sine wave, 120ms long. Typical nagra beep that you find between takes on a blooper reel. They used to place a couple of these between takes recorded to analog tape in order to differentiate between multiple takes when fast forwarding.
Author: Slappy
00:00
00:10
A 440hzsine tone recorded at 96khz 32bit. Uploaded mainly to test uploading to freesound but useful as a test tone just the same.
Author: Rodberry
00:00
00:02
Part of a wip library for inter-face sounds. I'm using softsynths and foley recordings.
Author: Gokhanbiyik
00:00
01:60
Triple osc, echo. Recorded with low volume and re-recorded with a high output volume.
Author: The Odds
00:00
00:12
Generated in audacity by applying the vocoder effect to a sine-wave tone from a spoken work, "yes", recording and then removing the voice component. A short sine-wave tone was then appended to the end of each pulse to create a futuristic heartbeat sound. File available in. Wav,. Mp3, and. Aiff formats.
Author: Davecp
00:00
00:02
This is a bassline i created in vsti rubber duck. It's recorded at c2 120 bpm.
Author: Snapper
00:00
02:07
Sine waves generated with a 3x osc. Re-recorded on a higher volume. Fx: echo and asio driver bugs.
Author: The Odds
00:00
00:14
The sound of a big flamethrower. A boya by-m1 recording a blowtorch and a bathtub mixed with audacity and a ~120hz sine tone.
Author: Samsterbirdies
00:00
02:09
This sound was created as follows:. -zynaddsubfx free (and insanely amazing) software synthesizer generated simple g tone using a sine-wave adsynth engine- creative sbs 250 speakers played it back distorting the sound naturally and adding some interesting stereo phasing effects (is that caused by analog signal cable being longer for one speaker?)- i was manually changing the volume using the speaker's potentiometer (whitch is dirty and added some interesting noises on the right speaker, and also at peak loudness during the 54th second the right speaker is quiet)- the output was captured by zoom h2's rear mics- and recorded via usb into audacity free audio editing program- i exported the recording as 16-bit flac.
Author: Unfa
00:00
04:20
Warning! loud noise! this sound is not intended to listen to, but to do technical measurements!. This is a test recording i made to measure my headphone's frequency response. It plays a nice "left" and "right" to determine the channels. Then it plays back white noise first in both channels, then one at a time. Then the same with sine sweeps. Then short impulses.
Author: Unfa
00:00
00:02
Ir recorded in a uk red telephone box. Originally recorded with a full sine sweep but uploaded as a processed spike. Some nasty stuff around 280/300hz but hey, that's a phone box for ya. .
Author: Johnnyguitar
00:00
00:17
This is the sound of a tuning fork (a little less than 440hz), which i recorded using a guitar pickup. I used this sound for coursera course "audio processing for music applications".
Author: Jensen
00:00
00:20
A loop of birds sining: chirping, singing, ambience, suburb. Sounded recorded with zoom h4n, in a suburb of keszthely (hungary). Processed: lowcut, compression, cut into loop, converted to flac(audacity; level 8).
Author: Vdr
00:00
05:21
Low pitch bass drum. I've recorded some cutoff and resonance on a basic sine wave kick drum patch i created with strobe2 synth. You don't have to provide attribution or anything, but please let me know how you like my sounds here or via twitter @tailorvj.
Author: Tailorvj
00:00
00:06
Television_interference (x). White noise - 6 secschange speed - 75%equalization - columbiabass boost - 600/300wahwah - 1,5/120/79/2,5/29bass boost - 600/300generate tone - sine.
Author: Univ Lyon
00:00
00:06
Some real radio interference recorded by me about 7 years ago. It's from an old phone areal.
Author: Cs
00:00
03:21
I made a project in cubase which had 12 tracks each playing a sine wave in a different note of the chromatic scale, each sine wave also had slightly varied lfos on volume and pitch. Then i put this sound through the soundtoys crystallizer plug and recorded it while manipulating various parameters. Ended up with 3 minutes of crazy glitched out sounds, use for anything you like!. It gets pretty out of control at some points so don't have your speakers up too loud :).
Author: Lolamadeus
00:00
01:07
A one minute sample that can be used as an ambient backround sound. A lot of hits, noise and a some other sounds. I made this sample in fl studio 12. Was recorded with "hd webcam c310".
Author: Igalblech
00:00
00:27
This little distorted bass one-shot was made using a combination of sine-compression and filtering techniques in conjunction with reverse reverb/ bit-crushing. I also added a pitch fall near the end. Please feel free to use this however you like!. If you'd like to credit me somewhere that'd be great, but it's not a requirement. Comment down below where you used it as i'd love to hear!. Have fun!.
Author: Mattc
00:00
00:13
I'm trying to create a sound that resembles captain america's shield from the marvel movies. I took a recording of a metal garbage can ringing and brought it into iris 2. I cut the attack from the envelope and added light amplitude sine wave modulation. I also set a short decay. I also layered a clean sine wave underneath the recording sample in order to give the recording more umph and body when it resonates. This is the base of captain america's shield. Layer this with metal impacts and sub sonic stings and you're all set. Please post a link if you use this file. I'm excited to see what you can do with this!. Text me if you want to have fun and talk gear. I love hearing what people are up to!702-860-9869.
Author: Oscaraudiogeek
00:00
11:28
This is a small jam i recorded myself on my diy spring reverb circuit i've built for a friend. It sounds really good with music. In this session, i've only used coninuous triangle/sine/square waveforms and jammed on my for pots: input gain,hp filter cutoff, feedback amount, output gain. I'm sorry if the recording clips sometimes, but there's a big dynamic so i couldnt see how much loud it was. Feel free to take it and use it for sampling or sound design layering.
Author: Drmond
00:00
00:23
Creategenerate sine wave tone, frequency = 340. 00 hz, amplitude = 0. 80, 30 secondsduplicatedapplied effect wahwah…frequency = 4. 0 hz, start phase = 280 deg, depht = 92%resonance = 6. 9 frequency offset = 30%applied effect : tremolodeleted 30 seconds at t = 0. 0generate sine wave tone, frequency = 330. 00 hz, amplitude = 1. 00,30 secondsapplied effect wahwah… frequency = 1. 5 hz, start phase = 359 deg, depht = 33%, resonance = 6. 9, frequency offset = 30%duplicatedtime shifted tracks/clips right 0. 61 secondsmixed and rendered 2 tracks into one new mono trackapplied effect : tremoloapllied effect : apple : audistortionapplied effect : valve saturationapplied effect sliding time scale/pitch shiftduplicatedgenerate sine wave tone, frequency = 120. 00 hz, amplitude = 1. 00, 22. 000000 secondsdeleted 44. 91 seconds at t = 0. 00mixed and rendered 2 tracks into one new mono trackapplied effect: compressornormalize to 0 db.
Author: Iut Paris
00:00
02:48
Reel for the makenoise morphagene. Recordings from the analog studio in den bosch, the netherlands. Old electronic measuring tools used to test rf equipment. Oscillators through a bandpass filter and ring modulation with a lot of feedback. Switching noises. Pure sine. Phase locked loop. Things like that. Enjoy.
Author: Leonvanbokhorst
00:00
00:14
Bass warning!a 13second sinewave, the tone sweeps up from exactly 20hz to 190 hz then stops. It was recorded in logic pro & i use it from time to time to do sub sweeps. If your speakers are loud please don't have them cranked up without hearing low first.
Author: Dwsd
00:00
02:39
As usual. . A triple osc was used. I played with the different possibilities. . . Sine, triangle, saw, square waves were used here. It may cause damage on high volume (maybe?). Effects: phaser, reverb. After recording, the entire soundshape was inverted.
Author: The Odds
00:00
00:15
Idea for a base for a radio bumper. I found another track in which someone had said, "du bist der hörer. Wir sind das radio. " so i recorded myself repeating these sentences, which translate from german into english as, "you are the listener. We are the radio. " i also overlaid it over a track of generated sine waves, one in each channel (l-r), chosen to be discordant (like a radioactive effect). Sine waves are 10. 5 seconds, i left 4. 5 seconds at the end to overlay your content (maybe an ident or whatever). Have fun!. Created for my online radio station (sscr tampa), but released in the public domain/creative commons zero/"copyleft" to the maximum extent allowed by law. Voice is my own, tones generated on my computer.
Author: Sscrtampa
00:00
02:01
Makenoise in all its glory qpas x-pan morphagene, erbe-verb,mimeophon,processing dpo sine and square wave outputs. Sequenced by 0-ctrl. Recorded into reaper and rendered at 48khz 32 bit fpwith markers for all you morphagene fans out there. Enjoy the wierdnes!.
Author: Jim Bretherick
00:00
03:49
Noise of a solar power dc-ac inverter on a sunny day. A static hum with some kind of a rhythmic modulation. Sometimes other noises like a bird singing outside, however mostly the pure sound of the inverter. Recorded x/y stereo with at4041 mics into a pmd661 recorder. Eqed in fabfilter, there used to be a sine beep at 15. 8khz, inaudible for many people but it would have been even more annoying for those who can still hear it.
Author: Drni
00:00
02:37
Wrote/recorded a free dance tune at 120bpm using ableton live 9. The notes revolve around: c, g, d, e, dableton stock drum rack w/ stock samples for the percussion section. Mod amp sine bleep for the side toms. Ableton stock grand piano for piano. Muggy stock plugin for the synth-like parts w/ pitch bends in the midi. Synth1 vst64 for the long sustaining notes during the rhythm synth parts. Other notes about this recording:-14. 0 lufs integrated. -1. 4 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmack. Youtube. Com/bainmack.
Author: Bainmack
00:00
62:35
This is my recreation of the noise in the background of a video shot on a consumer grade minidv camcorder (a well used one). I haven't had a minidv camcorder on hand for a few years and nobody i knew would give me a recording of just tape motor noise so i went to create the noise myself. This sound is a combination of a very badly pressed dvd in my computer's drive mixed with a tone made in audacity (up one octave from the tone that the disc ended up creating), all mixed down and brought down in volume. I know it's not a prefect recreation, but i don't have a minidv camcorder on hand so this is about as good as i can get it. If anyone has access to an anechoic chamber, a fresh tape, and a well used consumer grade minidv camcorder, please get in touch with me. I'd like the real deal better than my recreation that i did in my spare time. Note on recreating the noise out of hdv camcorders. They have slightly different hardware and as such will create different bearing noise (most times, there's an extra whine on top of the familiar bearing whine heard from standard dv camcorders). I forget the exact frequency, but it's somewhere in the neighborhood of 840hz-860hz and it's a sort of sine wave, but a modest bit more jagged. You'll have to provide your own stock camcorder mic hiss as each camcorder is different (not for definite sure on sony camcorders, but canon camcorders have a pink-ish white noise in about that era).
Author: Bakonfreek
00:00
00:01
This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Author: Kenmix
00:00
02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
1 - 44 of 44
/ 1