1,872 Royalty-Free Audio Tracks for "Rooms"

00:00
03:01
What happens when you put me in a room with a metal radiator, metal ruler, a glass jar with a metal lid and a zoom h2. Edited with audacity. This sound is cc0 but i highly recommend that you include a link to this page when using it, to avoid misunderstandings. Http://farm9. Staticflickr. Com/8070/8213683889_517a10ef52_o. Pngon flac and ogg vorbis audio file formats. Contact me if you have interest in specific sounds for open source or commercial purpose.
Author: Qubodup
00:00
09:10
I recorded a pretty gnarly storm on 8/25 around 1:30 am. The cars are off the road but you still get that city reflection. I placed two rode nt5s in my living room windows and set them to record for about nine minutes. It wouldn't be great for an outdoor situation but it's a good "thunderstorm from an apartment in the city" recording. It's in 16 44. 1, stereo. Use it for whatever you want, no credit needed. -jp.
Author: Powerspowerspowe
00:00
00:23
[dark scary castle, ghastly dining room. Wav]. Made this with horrorbox! ⭐you can buy here (i receive nothing)!: https://electroniksoundlab. Com/horror-box-2/. Dark scary castle, hall. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
00:25
Chromatic handbells 12 tones. C# tone. File 48khz, 24bit, stereo, no processing. Normalized to -3db. Recorded using a-b stereo technique witch 30 cm spacing between and 50 cm from bell. Microphones: a pair of dpa 4006 microphones with ua0777 nose conesinterface: focusrite saffire liquid 56. Studio room: w:2,5m x d:2. 0m x h:2,8m. Each file contains 3 techniques: single tone, double and ringing bell.
Author: Radwoc
00:00
00:04
The mechanical noise and signature "chord" associated with the "mac mini (2010 model)" upon startup/boot. Brief mechanical motor and clicking noises followed by the famed sustained f sharp major chord (detuned 30 cents flat) being projected over low quality, built-in speakers. Mechanical noise has defined pitch and is predominantly in the mid-high frequencies. Recorded on zoom h2n, in small, empty room. Audio clip normalized in post-processing.
Author: Deleted User
00:00
00:37
Takin from home recording in cup board moving things for the stacking room. New app by mac for constables will make cellphone cameras not work when close to bad activity so no one cn make pictures to show. It might sound like this in cellphon. I make with very old radio station microphone on apple computer. Some adjusters work, some do not. I try long time. Crazy sound!.
Author: Ahofmann
00:00
02:32
An actual new production instead of old stuff! made in june of 2020. A dark intro implies the humming engines of the spaceship you're in as you're traveling at speeds unimaginable. Slowly the ship starts to spring to life. As you open your eyes, slow but huge bands of light sweeps across your cryogenic sleeping pod, as if being scanned. The pod starts to move while you're still in it, going through chambers filled with machinery and bleeping computer stations, until it stops in front of a huge closed door. Suddenly, your pod opens up as well as the door. Your eyes are greeted with the majestic sight of a gigantic control room with windows as far as the eyes can see, galaxies fills your field of view, a beautiful synergetic view of the grandeur of space and the hundreds of lights of the control room, welcoming you to a new adventure. 2 simple chords form the basis of a textural composition supplied with sound effects. Plugins used: ni kontakt 5 with atom hub's the planet, doom by sampletraxx, space by rigid audio, ni absynth, and massive vst synths. Extra sound effects: shocking signal and ui designer by sampletraxx, heavily sampled and mangled. Effects: izotope mastering plugins, a bunch of fl studio stock reverb and eq, guitar rig 5, blackhole reverb, replika xt, raum reverb.
Author: Burning Mir
00:00
00:14
Recording of traditional sneaker with hard rubber sole stepping down on glasses on hardwood floor. Moderate room tone present. First takes are extremely near to glasses on floor, then followed by takes done about a meter away and at waist height. Glasses used were a pair of old metal framed earhook with polymer type prescription lens and an all plastic frame "blue light reducing" pair with plastic lens. Recorded on a tascam dr-05 linear pcm recorder around 11pm on 5/20/17.
Author: Pepperd
00:00
00:01
I took my snare drum into the wonderfully echoey parking garage of my building to record the reverb. Included are samples recorded from varying distances and positions. Also included are dry versions, recorded in a living room and a super-dry elevator. When used in a production, try mixing in the heavily reverbed snares against the dry ones to fit your taste. Also the reverb snares work well mixed under even unrelated percussions to add a neat ambiance. The same goes for my "stairwell foot stomps" sample set. Recorded 24-bit stereo with a sony pcm-d50. Assisted by matt mcgowin.
Author: Stomachache
00:00
01:03
I had a little job which involved a cat drinking. . But first i had to record the bowl being put down. . . I placed the bowl down a few times - captured with correct room sound required. . To my amazement my cat decided to do somethign useful and actually came up to the bowl and started drinking the water. . . . . . Unfortunately i wasnt close mic'd - but my little booth is pretty quiet. . . . So thankyou oscar! you finally got a job to help pay for all those biscuits! technically he was no where near the large diaphragm cap mic , focusrite pre or motu 2408 :p.
Author: Martian
00:00
13:56
My contribution to the freesouond collaborative performance of gyorgi ligeti's "poème symphonique for 100 metronomes". The metronome is marked "wittner" and "made in w. Germany". It ran for a little over 13 minutes at about 140. 7 bpm. Recorded on the hardwood floor of my bedroom, with the mic in front about 30 cm away. Equipment used: oktava mk102 mic, art digital mpa preamp, m-audio audiophile card. This sample is completely unprocessed. It looks limited or clipped, but i can't hear it - must be from the tube preamp (i had the gain cranked way up). It's pretty quiet, but if you listen carefully you may hear some noises in the background, especially near the beginning where i leave the room.
Author: Spt
00:00
00:50
Inspired by amliebsch's "voice from hell" sound, i decided to take a crack at making something similar. This was made with my own voice. If you want to know what it's saying, it's:. To invoke the hive-mind representing chaos. Invoking the feeling of chaos. With out order. The nezperdian hive-mind of chaos. Zalgo. He who waits behind the wall. Zalgo!. Just slowed and pitched down immensely and then with some added reverb to give it the creepy effects that i wanted to. I think it would make a really great ambiance to a creepy horror scene in some creepy abandoned. . . . Wherever you would expect to hear these kinds of sounds. Credits to amliebsch for giving me the idea!.
Author: Cactus
00:00
00:60
Amen break by the winstons [specifically g. C. Coleman] (at 1:26): (https://www. Youtube. Com/watch?v=gxzuq57_bym). I used audio source separator isse,(http://isse. Sourceforge. Net/), to separate the individual snare hits from the ride hits as well as the kicks,. I recorded the amen break samples to be separated with this amen break vst because it has good room reverb on it:. (https://www. Kvraudio. Com/product/db-force-the-amen-by-mastrcode-music). You can put this audio file in a splicer to make custom drum beats.
Author: Cringegamingyt
00:00
00:06
This is the end of a song (just the last crash and the last guitar note). It was recorded inside a medium size room where we were playing. This sound was produced by my friends and i, so it does not belong to any commercial recording. This sound is original content. Este sonido es el final de una canción (el crash de la batería y una nota sostenida por la guitarra). Fue grabado en una sala de tamaño medio por mis amigos y yo, de modo que no pertenece a ninguna grabación comercial. Es contenido original.
Author: Mynk
00:00
00:06
I've put this sound as public domain (cc0) so i (and you) don't have to fiddle with figuring out the minutiae of various cc licenses. Go crazy! use it for anything you like, but do drop me a line and tell me how you're using it! i'd love to hear. Dropping a metal finger band ring 3 times onto my wooden dining room table. Could be interesting for musical applications e. G. Textures in a drum loop, or even foley work. Recorded at 24bit 48k into reaper on a macbook promicrophone: zoom h4n through the onboard stereo mics. Processing: only a gentle highpass at 50 hz.
Author: Afamiliarletter
00:00
00:05
Ungdoms synden (translates to: the sin of adolescence) is a traditional swedish melody (style: polska) from boda in dalarna sweden. The melody is compsed by röjås jonas, aledgely played to him in his old age, by a fellow fiddler. "who has made that song?" jonas asked. "you did - many years ago" the player replied "that must have been my sin of adolescense" the composer replied. This is just the first phrase of the melody recorded by me. The boda polska rythm is based in 3/4, but somewhat unevenly spaced. Every village in the neighboorhood have their distinct muiscal dialect, in the way of how to play a polska. The boda musical dialect is reputaded throughout scandinavia. Recorded with zoom h4 in my living room copenhagen.
Author: Oleviolin
00:00
00:29
New life - hospital - labor - pain - birth - midwife saying "it´s a girl". This sample was made with mixcraft 9 recording studio. I built this sample from several samples of freesound in the thought or commitment that i can not only take but also must give. I believe that human togetherness can only work this way. -------------------------------------------------------------maybe you are interested in my other music on pond5?https://www. Pond5. Com/de/artist/seelengold. In my other music here on freesound?https://freesound. Org/people/seelengold/-------------------------------------------------------------. Thanks to freesound. Org. And thanks to all who bring this project to life!. Many greetings from germany.
Author: Seelengold
00:00
01:45
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * immerse yourself. --------------------------------------------------------------. I know that we will one day discover something unusual out there. A "strange jungle" is nothing compared to what we will discover one day. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
14:03
My mother's house is the keeper of a trend by sligh grandfather clock named bonnie. Each time i pass by it, i admire the sound. I decided to capture it. It's mostly a clean recording outside of the occasional bird chirp or atmospheric sound. Easy to clean up, edit, and loop. Enjoy!. Recorded using an oktava mk-012-01 through a focusrite scarlett 2i2 audio interface; captured at 96k 32bit float, and bounced down to 48k/24bit in pro tools on windows 11. The mic was placed about two inches away, perpendicular to the face of the clock with the dial window open. The only processing i applied was a fabfilter proq3 48db/oct low cut at 110hz to eliminate of some of the room/ac rumble.
Author: Theoddcastdark
00:00
05:01
While working on another audiobook, i decided to make this sound. It's 38 voices, each saying different things, panned around and mixed together, creating a "wall of sound" that speaks like 38 radio channels at once. Recorded with a zoom h2 via usb into ardour2. Mixed and exported to flac with ardour2. Ps: it's all polish (with some possible german shout-outs), but the amount of noise makes it almost completely incomprehensible. Only a few words that are being yelled in a different voice can be understood. No sound repeats here, no recycling - every voice and every second of this recording is unique. Yes, it required quite a lot of work to record so much talking in quality! it's almost an entire audiobook squeezed into 5 minutes. Strangely (or not) listening to this makes my mind rest, because the noise blocks all other sounds from the environment - making my mind free of stimulation, allowing for sleep-like rest state. The signal is so much modulated that it appears to be not modulated at all - like static you get from a fm radio of you tune it wrong. The brain receives less data when you listen to this, than when you sit in a room hearing even faint (but distinct) noises from outside, other rooms, other people or yourself. This is sound masking in action. A very interesting psychoacoustic property of human hearing. Also: this is an interesting material to study of my voice's spectral energy distribution while speaking (as opposed to singing). As you can see using the spectrogram view, most energy is present in the band below 600 hz.
Author: Unfa
00:00
00:03
Drum: pearl sensitone steel 14" x 5. 5". Head: genera dry. Mic configuration: mono room, two overheads [spaced pair], batter head, reso head. I did basic eq cuts and boosts with some compression. No limiting used. Each articulation was carefully played and gain adjusted to seem as natural as possible. My goal was to also create a multi sampled snare drum that could be drag and dropped into a sampler with ease. Articulations: x-soft, soft, medium, hard, and crack. ***i will post a link to the complete multisample pack for all to download soon.
Author: Yellowtree
00:00
18:21
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. I experimented yesterday and got this. Not what i expected at all. Sounds like it's straight from hell. Aggressive. Disturbing. Unsettling. This sound can for example be used in horror games, for example when the player enters a new level - you name it!. /matrixxx.
Author: Matrixxx
00:00
00:59
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. A haunting experience. This sound can for example be used in horror scenes - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:32
Perfect car driving sound effect. Nice car ambiance from inside the cabin of a mid size car.
Author: stephan
00:00
15:10
This ambience was recorded on zoom h6 with msh-6 mid-side stereo mic capsule. Recording was edited and decoded. Mic was positioned right in a frame of an open window so that it won't get flood from a heavy rain and pick up much room reflections. My flat where i recorded from was on 4th floor. There was a busy street 50m far from the apartment building itself, a bit further there was a park. Rain at that night was heavy. Also you can hear several heavy thunder hits of various distance throughout the whole recording. Hope this recording will help to enhance the sound of your next project. Please, let me know if it did so!.
Author: Adilbek Sounds
00:00
01:10
A little bit of eerie music i mae in garageband for a thing called victors crypt. It's drums, dark synths, a spooky short melody, guitar and bass. And it's quite a bunch of reverb and room on everyrhing to get this scary vibe. I believe it would suit anything creepy, anxious, mysterious, terrifieing, thrilling, horrofic, haunted or anything you wanna. Feel free to use it as long as you give me the credit for it/write me as composer. And subscribe to and watch my channel :). Be cool, watch and subscribe to victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq.
Author: Victor Natas
00:00
06:25
Chinese restaurant (portugal) about 10 x 10 mts large with 20 people inside. Sunday 9pm. Chatter (portuguese + other), chairs dragging, some noise from the street behind the big glass window in front; noise from the kitchen (cutting vegetables on wood, frying on wok, chatter in chinese). Mic pointing at the center of the room. In front a big avenue (door closed). On my right/behind is the kitchen on an open space. Recorded with zoom h4n-pro 48 khz / 24 bit. Use freely on your personal commercial and non-commercial projects. Don't put this raw sounds/files on youtube or anywhere else. You can use them in creative way as a part of art-form, but not "re-distribute" as (royalty free) stock material. Thank you.
Author: Tferrino
00:00
02:01
[demon_remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Having those nightmares. . . This sound can for example be used in horror games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
07:11
So i recently got a new portable recorder (sony pcm-d100). Early one spring morning, i could hear a woodpecker crystal clear from inside my room, with my noise canceling headphones still snug on my head. So naturally, i did a lil ambient recording. Since it was spring, the rich chorus of birdsongs made it, in my book, a freesound-worthy file. I didn't process this very much, except wrapping it around near the end so it could seamlessly loop back, and eqing it to bring out the birds more and soften the mic-noise. In case you're curious, it's a pileated woodpecker!.
Author: Resaural
00:00
02:15
This is a reading from the second chapter of "nathaniel's nutmeg: or, the true and incredible adventures of the spice trader who changed the course of history", by giles milton. It is also intended for the freesound sound museum to represent books as what is fading rapidly into obsolescence. By the time you read this, you may not even know what a books is. Books are when the written word is compiled onto sheets of paper in a long-form volume. You may not know what paper is. Paper is commonly used to write on or make oregano cranes with, being flat and thin rectangles made from trees. You probably won't remember what a tree was. That is a very sad thing. They are all gone now, destroyed in feckless deference to paper. When the paper runs out, there will be nothing left to write our collective histories on, what we desperately need. When this occurs, it will stand as the moment our past was truly lost, leaving us lost the same, drifting in circles. Until another man or woman rises up to invent trees again, thus beginning the cycle anew. It's a beautiful idea. We should always be moving towards the future, not lost in syrupy memories of old forests not seen for what they really are: petrified wood and amber. Leave that with the other fossils and relics. Let it be the final page written on the last book until it crumbles to dust. Let it go. The file was recorded using a mid/side stereo technique at 24bits, downsampled to 16bits under the loving care of gaussian dither. The room was treated as best i could to be acoustically pleasing and quiet. I think you will find the noise floor to be particularly well balanced and textured, suitable for post-production tasks, or just for relaxing with at home. .
Author: Stomachache
00:00
02:01
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Having those nightmares. . . This sound can for example be used in horror games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
07:21
It's me jamming a bit using my epiphone's explorer (tuned to drop-d). Recorded with a zoom h2 via mic-in and a jack cable. Unprocessed an undedited recording. I tried out some licks and chords. I'm not a good guitarist. Nevetheless, this might be a nice recording if you're making an animation about learning musician, or a game with a band member rehearsing alone in a room, or if you want to just chill to my little jam session. This should be mono, but i calculated the difference between left and right channel and it is not zero. So i uploaded it as a stereo file. Could use some denoising. There is some silence at the beginning so you can do that if you need.
Author: Unfa
00:00
01:02
Three quick samples of the gear one mk1000 on kick (+ a single audio technica at2020 overhead on the rest of the kit). Recorded straight into a tascam us-1800 in a lousy room with a less-than-optimal 22" mapex kick drum. Each quick loop / snippet is 1) presented in mono / processed with compression and some eq (mostly a 6dbish scoop at around 300hz on the mk1000 and 80hz rolloff on the 2020 with about 5db less on the mk1000 than the 2020), then 2) presented exactly as recorded / no processing at all save normalization, mk1000 panned hard left channel, at2020 panned hard right. The first two samples are the mk1000 in the resonant head cutout, the third is the mk1000 positioned about 4" from the head and just about 2" from dead center of the drum.
Author: Lossfound
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
00:00
15:12
This is a recording made in the room of my apartment in italy in the province of rieti, while i am testing a drone dji phantom 4 pro clone, purchased 3 days ago on the vova site, only during the test it suffered two accidents. The first 5 minutes for 3 flights everything went well, then on the fourth flight, as the drone was also without para-propellers, the first small accident happened, on landing he fell to the ground from the bed, then resumed flying for another two times. On the third flight there was a second bigger accident: first he started spinning the propellers against the wall for a while, then he fell to the ground rolling until he hid under the bed. This time, however, even after this great accident, the drone resumed flying normally as if nothing had happened. This recording was done with my iphone connected to the shure mv88 plus microphone.
Author: Andreauomogatto
00:00
01:40
[space_atmosphere_03. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 03 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
02:36
[space_atmosphere_02. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 02 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
01:40
[space_atmosphere_04. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 04 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
01:07
[space_atmosphere_01. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 01 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
54:46
Recorded at hope st radio, a bar/restaurant/radio station at collingwood yards, during the tail end of a disorganising community dinner. In this recording, about 80 people are learning or playing mah jong while the restaurant kitchen closes service and the sound system is off. There are adults and a few small children in the room and too many djs (common problem here). It was recorded on a sony pcm-d50's internal stereo microphones at 120°, mounted to a tripod while everyone drank the last of the free natty wine. #natural #wine #salomons. This recording was taken in may 2021 on unceded wurundjeri land, which belongs to the woi wurrung people of the eastern kulin nations. I acknowledge their sovereignty and pay my respects to their elders and all first nations people.
Author: Scsi Sparrow
00:00
01:32
Made this moody dance-friendly tune in garageband for something called victors crypt. It's sort of happy, a bit up-tempo and dance-friendly but has this eerie anxious undertone. That's why i named it "dancing in dispair". Did a bassline along with a beat to start it off. Then i added some minor chords and synths with a lot of room to create a spookiness in it. I tried to vary it by making it change instrumental-wise during the tune. Think it would work great to a game, youtube-channel, episode, movie or whatever you feel like. Feel free to use it as you like as long as you subscribe to and watch my channel :). Be cool watch and subscribe to victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq. Throw horns, dance & hail satan!.
Author: Victor Natas
00:00
17:01
Zoom h4n 2018 - onboard microphones. This recording is 17 full minutes of ambiance from inside an in-n-out fast food restaurant. This in-n-out is located in downtown burbank, california located at 761 n 1st st, burbank, ca 91502. The great thing about this recording is that it's free of all music that would invalidate the recording due to copyright restrictions. In-n-out, unlike other fast food chains, does not allow music in their dining rooms. This is because most in-n-out locations are so busy and constantly loud, the addition of music would create an unbearable sense of mayhem. So, rest assured you may use this ambiance in your project with no restrictions!. The beginning of the recording starts during a busy lunch hour. As the recording progresses, the announcements on the intercom stop and things become a bit more calm. Enjoy!. - christopher.
Author: Courter
00:00
01:40
[space_atmosphere_04. Wav]. [space atmosphere 03 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:45
Things may be closed but tennis courts still work, and she was dressed for it. The hallway we walked through after, was empty. A lot of them are lately, we used this one. "after" was that once she finished, the visible front door gave her pause. I wasn't done, so we continued with her chest on a desk in the first open room we came to. More daylight in there, too. From the hallway we wouldn't have been seen. I decided not to tell her about the mixed-gender group of five that gathered at the window for a while, nearly two meters away to intently watch us making more of these sweet penis-in-vagina sounds, gathered by my phone, edited in audacity. Her ass was up high and her sunlit, flexing pink point of penetration very visible to our audience, and it didn't take me much longer. Sadly. Tried to make it last. I was wearing my lowered shorts and a bit of a smile. If she'd had a mask on, it would have been the only thing.
Author: Napro
00:00
01:07
[space_atmosphere_02. Wav]. [space atmosphere 01 remastered. Wav]. [space_atmosphere_remastered_compilation. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:19
Sharpening knife : sharp sound. The sound was post-processed to make the sound of the knife seem more scary. Afiando faca : som afiado. O som foi pós-processado para fazer o som da faca parecer mais assustador. Dragging a knife : shaky sound of a knife being dragged on an irregular surface. Arrastando uma faca: som trêmulo de uma faca sendo arrastada em uma superfície irregular. Girl yelling : high pitched sound. The sound was post-processed to seem like the sound happened in a room full of echo. Garota gritando : som agudo. O som foi pós-processado para parecer que o som aconteceu em uma sala cheia de eco. Gravados com um microfone shotgun shure vp89 e uma placa de som behringer u-phoria umc404 hd. Gravado no estúdio da escola ort no rio de janeiro, em fevereiro de 2022.
Author: Escola Ort
00:00
00:29
Here it is! my first ever submission on freesound! i decided to start this all out with a bang, and post something really cool that i'm proud of making. I'm not sure exactly what this creature was supposed to be. I'll leave that up to your imaginations. How it was made:. Software: fl studio 20. Plugin(s): serum, valhallaroom, ott, fruity parametric eq 2, and fruity delay 2. This was made completely with synthesizers. I used serum for the main synth, made copies of it, and modified each of them to sound unique from the other. I'd try to explain how the synth was made, but there's a lot of stuff. To process it, i used ott to make it sound more powerful and clear, eq to get the frequencies and texture right, delay with a low pass filter to get that outdoors echo feel, and valhalla room for the reverb. I had fun making these. Enjoy!.
Author: Resaural
00:00
01:40
[space_atmosphere_01. Wav]. [space atmosphere 04 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
02:36
[space_atmosphere_03. Wav]. [space atmosphere 02 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:02
[game_over_01_remastered. Wav]. Game over. This was my first sound ever here. . . This sound was originally created for our game that we made during our university game jam back in the days. . . I had the pleasure to work with the kindest, most efficient, passionate, awesome, upbeat folks at campus; a group of 5 members altogether. The game was called "bombers please". At the end of the day, it was dark outside, the whole university-building was empty, dark and had some spooky corridors/halls, and we were still there. Just before we were about to leave the building, we took the audio room and recorded my voice instantly so we could use this sound the next day for the game (the university game jam lasted for 1,5 days). We had uncontrollable laughs during the making of this !. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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