4,640 Royalty-Free Audio Tracks for "Process"

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90 beats, beeps and blurts culled from freesound. Org's public domain uploads. Also, 13 sounds culled from freepd. Com which are public domain as well. All in one file, separated with cue points that have file info. Easiest way to sort it out is to use a sound editor that can separate the files by cue points into one folder. Mono 44k and mostly 140 bpm, should be fun for rave tracks. Since these are public domain, you are not required to give credit for any of the sounds (including this collection), but if you want to thank an artist and/or tell them where you used it, just copy/paste the file name into freesound's search field and it will help you find the file page. Important:if you intend to register a copyright with the government for works you created using public domain sounds, you must indicate them in the application process (limit of claims section) because you cannot copyright public domain sounds.
Author: Liquid Tribal
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02:38
This is the unprocessed version of my "sci-fi ambient drone" upload. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. I took a quick 8-second drum loop from my teenage engineering po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. This program is based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Enjoy :).
Author: Niedec
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29:10
The sound of an ice maker on a water cooler doing a few cycles. My amazing aunt harriet amazes again by sending me this sound of her ice maker. She taped her old iphone to the inside of the door on her new water cooler/ice maker combo, and let the ice maker run for a few cycles. She even typed up a description of what it does for me so i could post this here on freesound:the water is pumped from a reservoir underneeth the ice tray into a tray above that houses 9 pegs. The water is then cooled to freezing, while the 9 pegs are simultaneously cooled to hold the ice in place. More water is then pumped into the tray to thicken each piece of ice. After a few minutes, excess water is dumped back into the reservoir and ice falls from the pegs into the ice tray. The process then repeats. Enjoy and use however you like!.
Author: Azumarill
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My original dw toms, mixed with themselves 1 octave up [the octave up is lowered -6db and the envelope reshaped to allow loud only the attack]. Then for that resulting mixdow again the same thing [so i used the same method two times]. At all steps i was using the simple compressor[not multiband] for not allowing overlimiting. For the two general mixdowns [because it was a double process] i used hard compressor at -0. 45 dbs. And for the two octavic parallel channels i used hard compressor -3. 60 dbsbecause the octave doesn't sound realistic if not well compressed. For all my dw octavic tomsed i used the same exact method. My original dw toms are here if you want to read data or mics. These toms do not sound realistic as stand alone sounds. These harmonics work better only in a complete mixdown, and have increased audibility than the original recordings [for silent music parts use the original because low velocity of parallel instruments will expose the supportive tom-harmonics].
Author: Veiler
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00:33
This sample is a vocal "arh" sound, pitch d. It was created by singing "arh" into a dynamic microphone, with pop-screen and recording, through an e-mu 1820, into cakewalk music creator pro version 2. The sample was then roughly trimmed. The sample was then imported into wavelabs lite where the dc off set was removed, the sample was normalized and the trimmed exactly. This sample was then imported back into cakewalk music creator pro version 2, compressed slightly, then duplicated 5 times. Each of these duplications was given slightly different attack and release times, different pan and different eqs. 1 sample was given a multiple voice chorus\flanger effect and another auto-pan. A 6 sample was then added before the main sample, with reduced gain. This sample has increasing volume envelope and "moving" pan envelope. All 6 samples where sent to the same master out where "chapel" style re-verb and compression was applied. The mix down from this was then imported into wavelad lite, dc off set removed and normalized.
Author: Annannienann
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00:01
About the sample: here is a deep/house kick i made. Using an mpc 60. It has been further processed using uad2 powered plugins/ & waves. About me: i make all my content from the ground up,i sample from analog drum machines, i never use softsynths in my sample material. I just prefer to offer the best samples possible. So that you have a unique collection. Without the unique price tag!i wanted to offer something that outshines the commercial packs standard. & i wanted to also do something that fights audio piracy. So, i came on here, and uploaded some of my own sounds which i myself use. Which has literally been years in the making! & you guys have come through and appreciated what i do, so, thank you! i shall continue to bring you nothing but the best sounds,;-).
Author: Dwsd
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00:21
Featured in the game 'noclip vr'!! thank you so so much, reality games online!. This is heavily inspired by the urban myth and/or creepypasta called the backrooms, which have a very distinct atmosphere to them. This is my interpretation. However, this isn't exclusively for backrooms-related stuff! so by all means, if you're simply in need of some interior ambience of any sort, that's also why i made this for you. No advanced processing was used to achieve this sound. I recorded an electrical box in my garage for the buzzing. For the 2nd layer, i turned on some fans in my room, and made a long mono recording of the white-noise. I then split the recording in half, and used each half for the left and right channel, giving it a stereo sound. I then spent an hour leveling all of it because i'm a perfectionist. Yay. Hardware & software used:-audacity-zoom h4n pro (buzzing)-rode nt1 (fan-noise).
Author: Resaural
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00:39
Just a quick recording before class today. Recorded from a tascam dr-07 mk ii stereo in mp3 192 kbps 48,000 hz, pointed a bit to the sky toward a florida mockingbird about 2 meters away. If you listen closely enough, there's some crows in the bg too. Ambiance sound is the sound of a busy divided highway about 500 meters away. I processed this sound in sony sound forge a bit to remove some of it. Just beware, the sound file contains a slight camera double beep at 9 and 15 seconds, although for student film purposes i don't see any penalty for it. There's also some slight wind noise in the beginning since my clean foot sock didn't cover all of it, but same mind set as above, won't be too big a deal. Here's a video. Http://www. Youtube. Com/watch?v=-wf7g5bfi2s.
Author: Anthonychan
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16:54
Several years back my older brother stumbled upon a bunch of old family reel to reel films and sat down one evening to project them on a wall and digitize them. This is the sound of that process. What you can hear, i imagine, is the noise of the projector in the left channel and the sound of the reels in the right channel. I've been obsessed with the sounds of the infinite variation in old analog hardware. As a sound designer, that infinite variation is often sought after but rarely, or accurately, reproduced through digital files in various libraries. Of if they are, they're often too short to cover whatever scene i am trying to fill. On the surface it's just noise but if you listen closer it's this wonderful cacophony of overlapping and repeating sounds that are always looping but never quite identical on each rotation. It was ripped from youtube using audio hijack at 48khz/16bit, but due to youtube re-encoding things as youtube does, it's nowhere near the source. It's still, in my opinion, a sound worth sharing. Enjoy!.
Author: Theoddcastdark
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This sound is a 1-sample long impulse at 48 khz. It covers the whole frequency range with equal power. This is a perfect sample for exciting your guitar amp or reverb unit to capture it's impulse response (ir). You can also play it through a speaker in a reverbant room to capture it's reverb characteristics. Remember that the ir sample will be no flatter than your speaker's performance multiplied by your microphone's performance (frequency response characteristics). The sample has exaclty 1 second of silence, then the impulse, then another second of silence to ensure the impulse will be played clean and untruncated on any sound system or device. My test with ir lv2 convolution plugin have proven, that this sample has absolutely flat frequency response - convolved signal was identical to the source signal. After normalization and sample-alignment of the sound clips i have inverted the polarisatin of one of them and summed them - result was absolute silence, even no hiss was present as a result. This shows the accuracy of the convolution process and proves this sound to be perfect for sampling ir. The impusle was generated with c* dirac ladspa plugin. Created using audacity.
Author: Unfa
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01:28
This racing vehicles recording 2 track. It might be viable for use in racing and driving video games. But over the past few years, games emerged as some of the top-selling products in video and computer gaming. The main focus in such a project would be on generating a score by merging a few sounds in the background of the soundtrack (such as bumping or breaking) with specific vehicle sound effects (such as braking). Loops would be used to affect pre-composed music, using live data to change the mix and instrumental direction (such as the dynamics, texture or timbre), or even the pitch, rhythm or tempo), moreover, the musical soundtrack for racing vehicle gameplay could be stored in a memory card to use in digital sport car sounds unit that convenient sound effects according to the processes, which is essential to participate in the training driver by granting the user with more information. In real life, the driver has more sensory information.
Author: Kurd
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00:35
Be carefull with the volume!!! i maxed out the eq and volume to get the most effect possible. . . Dont know, but it could be bad for your ears!! dont want anyone to get hearing problems. . . . :). Dare 26 spin-off. . . . Alienxxx processed a few samples out of sample:. Http://www. Freesound. Org/people/luckylittleraven/sounds/223075/. He wanted us to listen to the samples an tell if they were worse or not to the original samples. . So i just listened to a few samples and noticed something weird. . . On a few samples there is this very high pitch sound. . . Seems not everyone is able to hear this. . My girlfriend was listening with me and she didnt hear anything like this!!!to find out what was going on alienxxx suggested to run the samples thrue an eq to see what was going on. I used the following sample:. Http://www. Freesound. Org/people/alienxxx/sounds/234027/. I found out that there was a very high peak at 14,8khz around 14sec. And again at 20sec. After that i maxed out my eq at 14,8khz. Setting everything to maximize the peak that is so very very very annoying!!!. .
Author: Escortmarius
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03:04
Damaged smartphone screen protector being broken and crushed in bare hands (should've used gloves. . . ). Recorded with behringer b-1 microphone into focusrite scarlett 2i2 3rd gen. Into audacity on arch linux at 192 khz/24 bit. The recording was not processed or edited in any way to retain maximum flexibility to sound artists who will use this as an element. This can be useful as a sound effect for freezing or burning or deep-frying or even rain (when slowed down). Thanks to extremely wide frequency range the recording can be cleanly slowed down up to 25% speed. There's clean frequency content up to 80 khz in the recording. In a few places the mic gain was too much and a pop is clipped, but could still be useful for sound of braking or snapping something (bone?). No denoising was applied - perform your own if needed, though the sounds are mostly free of background hum (a bit of pc noise can be heard in the first minute before i turned down the gain).
Author: Unfa
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00:14
Original file name: abstract hip hop beat 1 - 28 september 2012specs: 140 bpm, stereo, 48000 hz, 24 bit, wav formatdescription: an abstract hip hop beat loop programmed into propellerhead's reason redrum. Used the 'abstract hip hop kit' samples that come with reason's soundbank. First part of loop is dry with no effects except eq, second part is more processed. Sample pattern: a1 x2 | a2 x2effects: equalized all the samples. First half is dry in that no extra effects apart from eq are used; second part of the loop is actually two copies of the same loop with one of them containing extreme compression after some unison (detuning) and ~30ms delay. Contact (pm) me if you want any changes to this sample (please include freesound sample number 166029). You can use this commercially with proper crediting, but please let me know where and how you use it - seeing this used will really make me happy. :).
Author: Afleetingspeck
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01:01
Circle of 5ths loop compiled on a 2015 macbook pro using field recordings. Tempo / time sig:24 bars of 3/4 timing with each bar lasting 2. 5s. Or 12 sets of 6/8 at 5s per bar with a total length of 60s. Filters:hipass pumped at 60hz, -5db. Lopass pumped at 1200hz at -6db. Delay set to 0. 05s at 600hz with a 60% wet mix. Arranged with the tonic 5th as a constant with the last (fifth) 5th in the circle, starting and ending with the tonic. Second 5th enters in 5s, third in 15s and the fourth in 25s as the fifth stops. The fifth 5th begins to fade back in after 10s of silence, which begins the process of the second, third and fourth fading out in that order. The fifth 5th is at full volume as the loop turns, as is the tonic. The mood changes noticeably as each consecutive 5th begins, and changes again as the following 5th joins the loop.
Author: Raille
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07:21
Microsystèmescours 525/10/2012. Chapter 4 – process integrationpage 106 – 0 minpage 111 – 2min20page 112 – 5min20page 121 – 13min30page 118 – 14min50page 484 – 17min03page 488 - 21min 23page 489 - 23min08page 123 - 23min43page 120 – 33min58page 124 – 35min03page 126 - 41min02. Pause. Chapter 5 – lumped modeling with circuit elementsslijd mitpage 1-2-3 – 44min58page 4 – 48min14page 5- 50min14page 6 -51min59page 7 – 54min54page 9 – 56min39page 10 – 59min26page 11 - 62min13page 12 – 63min48page 13 – 65min48page 14 – 67min13page 15 – 69min03page 16 – 69min43page 17 – 70min13page 18 – 71min18page 19 – 73min03page 20 – 74min48page 21 – 78min02page 22 – 78min22page 23 – 78min42effort e(t) <-> flot f(t)intégré par rapport au temps =>moment généralisé p(t) <-> déplacement généralisé q(t). Page 24 – 82min32page 25 – 86min02page 26 – 86min52page 27 – 88min29page 28 – 89min19page 29 – 90min02page 30 – 92min22page 31 – 93min02page 32 – 94min07page 33 – 95min34page 34 – 100min22page 35 – 101min49page 36,37,… – finmemristor -.
Author: Mac Jack
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01:55
One of my favorite sounds of spring and summer is the beautiful night-hawk. Around dusk they patrol the skies over generally open areas searching for insects. They actually seem to prefer areas where there are man-made structures; that's why you will hear them often in town, especially near baseball/softball fields where the big banks of lights attract their food source. They really do seem fond of and are quite common around towns and cities. Plus, another amazing fact that i read on the cornell ornithology website is that these birds do not build a nest, rather the female simply lays her eggs directly on the ground, and lets camouflage do the rest!. This recording was captured by my h4n using my rode nt4 microphone mounted inside a parabolic dish. Other than simply boosting the level by about 10 db using adobe audition 3. 0, i did no other processing to this file. That is why you hear distant traffic, and the occasional wind through the trees, as this recording was made on a breezy evening. Date of record: thursday may 9th, 2013 between 7:30pm and 8:00pm.
Author: Kvgarlic
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00:05
I was super inspired to post here again after an insane coincidence happened!. I was in an online class (thanks, covid) where we were supposed to redo all the sounds and music for an animation we chose. We were encouraged to use sound libraries and freesound. Org. In one classmate's animation, a sound he used seemed very familiar, and then it hit me. . It's my sound! from this site! the crazy part is he has my same first name. But anyway, thank you for taking a look and listen to this sound which is about 2 years old now, heh. I went to this exhibit about electronic and/or audio stuff. In the show they were doing on stage, they brought various tesla coils and things i forgot the name of. I decided to take a video. Within that video, is this sound! feel free to use this sound wherever, however, whenever you want. I ain't uploading on freesound for nothin'. ;d. The only processing i did was cutting out any talking during the raw recording.
Author: Resaural
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00:07
This is a collection of public domain sounds for easy transfer onto pocket operator po-33 sampler. (the po-33 splits one sound file into a kit of 16 sounds. Hence why a sample pack like this is appreciated). All sounds found here on freesound. Org under the cc0 / public domain licensing. Https://freesound. Org/people/bxyorna/sounds/410335/ round splashhttps://freesound. Org/people/14fpanska_nemec_petr/sounds/420227/ stone splashhttps://freesound. Org/people/hard3eat/sounds/387347/ 80s hathttps://freesound. Org/people/mafon2/sounds/371878/ water drip/drophttps://freesound. Org/people/mafon2/sounds/371270/ water drip/drophttps://freesound. Org/people/mafon2/sounds/371266/ water drip/drophttps://freesound. Org/people/tripjazz/sounds/506989/ tomshttps://freesound. Org/people/shpira/sounds/323606/ low tomhttps://freesound. Org/people/ainigmat/sounds/404841/ shaker. A bit of processing was done to normalize the sounds and adjust levels, i recommend downloading the original sounds if you're going to use them for none sampler projects. Hope you enjoy :).
Author: Sadiquecat
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00:02
This recording is for people who hate the highlighted high frequencies. An old sabian aax small recorded with a røde m5 mic. I the created two copies of the original recording:1. On the first file i applied low pass at 2 khz and hard compression at -24 db without makeup gain. 2. On the second file i applied high pass at 2 khz and hard compression at -24 db without makeup gain. Then i lowered -2 db all the spectrum except for the band from 3. 5 khz to 9. 1 khz and i applied hard compression at -24 db without makeup gain. I merged the two files. The envelope was very flat due to the compression and thus i reshaped it on wavelab (process > level envelope. . . Or press the "v" keyboard button; draw a natural fade out in steps [non-linear]). The result is a warm crash for people who don't want them loud.
Author: Veiler
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00:01
This sound sample is part of the free collective soundbank "negative mass", which is comprised of around 60 royalty free samples and field recordings used by some of the artists featured in the "new chronologies of sound" collection to compose their sound works. "new chronologies of sound" is a sound art collection that proposes to generate debate on issues related to the ways in which lockdown affected our ways of listening, perception of time and work habits, by developing a collection of sound works based on field recordings, which reflect upon those matters. This artistic research project gathers artists and researchers from all over the globe — agf (de), budhaditya chattopadhyay (in), bj nilsen (se), diana combo (pt), gustavo costa (pt), hugo branco (pt), kyoka (jp), laura romero (es), lawrence english (es), matthew herbert (uk), miguel isaza (co) and natalia valencia zuluaga (co)— encompassing a broad diversity of aesthetics, geographies, processual latitudes and conceptual attitudes, which range from pure field recordings and processed soundscapes down to more musical or compositional uses of found sounds. + info: https://lifeisavicnic. Com/vn003.
Author: Vic Nic
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09:55
Over 250 public domain sounds curated from freesound and the internet archive. A grab bag of random sounds, could serve as a building block for your music or incidental sounds in a video. All sound info is in each cue point of the main file. Cues that do not have info are part of the group indicated before them. To extract all the sounds, use a sound editor like goldwave to break it up by the cue points. For any internet archive sounds without an address, you just need to search the public domain files for the song/video name. Use this search argument: licenseurl:http*publicdomain* and (name of file here). Since these are public domain, you are not required to give credit for any of the sounds (including this collection). For the sounds curated from freesound, you can thank the artist and/or tell them where you used it by copying and pasting the file number into freesound's search field and it will help you find the file page. Important:if you intend to register a copyright with the government for works you created using public domain sounds, you must indicate them in the application process (limit of claims section) because you cannot copyright public domain sounds.
Author: Liquid Tribal
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00:16
Non-functional tube radio warming up, making a loud 60hz hum with lots of harmonics. As a bonus it clicks off at the end. Zenith consoltone. Only because the faq says so: electro voice n/d 257a through impedance transformer into crappy gigabyte motherboard realtek high definition audio. 16bits, processed at 32bits. Audacity sound editor and/or driver wouldn't record mic level so it was very noisy after amplification. Filtered with a (mathematically equivalent) fft constructed whopping 64k length zero phase filter (blackman window) with 5 wavelength width bandpass at each harmonic from 60hz to 5,520hz. For some reason a fraction of some of the harmonics didn't get through so did another pass on the residual noise and mixed that in. Near the beginning there was a sort of brief duplicate signal that descended in pitch so it didn't make it through the filter. I added that bit in. Attenuated frequencies above 3. 6khz because they are pretty much noise, but removing them didn't sound right. Cleaned up the beginning a bit in various ways, cut it down to 15 sec and carefully appended the unfiltered "click" onto the end, which i denoised 12db with audacity's noise reduction.
Author: Hetanoyokozuki
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00:03
Studio technologies - stereo simulator (generation ii). Https://studio-tech. Com/products/generation-ii-stereo-simulator/. The generation ii stereo simulator from studio technologies creates a convincing stereo imagefrom a mono audio source. The fully mono-compatible signal simulates space withoutreverberation by using random, non-recursive filter techniques. The mode switch (found on the hardware unit) controls the overall sound of the generation ii. In the music position, the full audio bandwidth of the input signal is simulated. This mode isappropriate for audio material with little or no voice-only content. In the music & voice position, the input signal is sent through a band-reject filter prior togetting sent to the simulator circuits. This creates stereo simulation over the low and highfrequency range, while limiting simulation in the voice band. This mode is appropriate for audiomaterial that contains voice-only content, such as a film track or television show. The stereo intensity control determines the amount of stereo simulation that is produced. Inthe fully counterclockwise position (ir files “0” – included for process comparison), no simulatedstereo is produced. The mono input signal is sent equally to the left and right outputs. As thecontrol is turned clockwise (ir files “1 – 6”), the amount of stereo simulation increases.
Author: Kenmix
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01:58
Formatted for use in the make noise morphagene by todd barton. Sounds from "music and poetry of the kesh". "all samples have been remastered from the master 8-channel recording sessions of 1984. It has been fun and fascinating "remixing" them in the morphagene. " - todd. Music and poetry of the kesh is the documentation of an invented pacific coast peoples from a far distant time, and the soundtrack of famed science fiction author, ursula k. Le guin’s always coming home. In the novel, the story of stone telling, a young woman of the kesh, is woven within a larger anthropological folklore and fantasy. The ways of the kesh were originally presented in 1985 as a five hundred plus page book accompanied with illustrations of instruments and tools, maps, a glossary of terms, recipes, poems, an alphabet (le guin’s conlang, so she could write non-english lyrics), and with early editions, a cassette of “field recordings” and indigenous song. Le guin wanted to hear the people she’d imagined; she embarked on an elaborate process with her friend todd barton to invoke their spirit and tradition. Full album available here:. Https://ursulakleguintoddbarton. Bandcamp. Com/album/music-and-poetry-of-the-kesh. Todd has also released a remix of the reel on soundcloud. Post yours in the comments!. Https://soundcloud. Com/user7621213/kesh-8th-house-remix.
Author: Makenoisemusic
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01:07
I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Author: Resaural
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03:17
Sound exercise where we had to choose a location & an object in that specific location. I chose for the sculpture atelier in the academy of bellas artes. Sound source : a non-standard tuned höfner guitar & a lithium-ion battery powered 6 watt speakerwith a cute little aaa battery powered vox pre-amp. Put on a copper plate, live manipulated & processed / bent / tapped on / glided withwhat not /. . . A long metal tube. Natural feedback has been 1 of my favorite modi operandiinfluenced by entre autres my bloody valentine, sonic youthglenn branca & a lot of noise artists. . . Recording source : a f*+#!ng apple iphone ( for which itlasted 30 minutes to put it on an apple imac ?!!?? )i take a shot @ apple for a reason , my mbp during coronahas been seen imploding ! ( dikke poef !!! ) june 2020don’t buy apple, ask louis rossmann ( youtube ). This piece has been recorded in one big long take;until now whatsoever no edits have been madelet’s see if i can make this post-production wisemore ear-candy wise even better. . . The artist known as -̶j̶o̶z̶e̶f̶a̶l̶e̶k̶s̶a̶n̶d̶e̶r̶p̶e̶dr̶o̶-has been seen predicting on his bandcamphe “ll be integrating somehow thisfree improvisational piece into his avant-latest new track called‘ mars in-3 “. . . Bluff or a promise ???. Https://jozefaleksanderpedro. Bandcamp. Com/track/mars-in-3.
Author: Antwerpsounddesign
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00:36
Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Author: Superphat
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13:10
A peaceful ambiance of some pine trees in early, early spring. The predominant, lower-pitched background is the strong south wind blowing through the tops of healthy pine trees. . . An unwavering "swooshing" that cuddles and curls around the flexible, thick-resin-filled pine needles. Also, from time to time, you hear the sound of the wind rattling some dead and brown oak leaves; oak leaves which are still stubbornly hanging on to their parent tree. I purposely did only a very bare minimum of post-processing on this sound so as to keep it as realistic as possible. Yes, there are quite a few wind rumbles that i toned down just a little bit. I did not totally get rid of the wind rumbles. I did this on purpose so you the true feeling of " being there " on that mild, but still raw cold day of spring could still be felt. At 4:35 into the soundscape the trilling of a pine warbler is heard---a warble of warm-sounding notes fighting back stubborn winter. At 9:33 that hardy year-round resident, black-capped chickadee starts tweeting about. Recording made on saturday march 25, 2023 using a sound devices mixpre-3 series ii and only one microphone. I used a sennheiser mkh 8070. Enjoy this soundscape of winter slowly losing its grip, as told by pine trees and brown, crackly oak leaves.
Author: Kvgarlic
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03:48
A heartbeat sound i made, complete with some gurgling, blood-rushing sounds. Just uploaded a version without the gurgling, in case you prefer the way that sounds. To make this, i took a kick-drum sample and a snare-drum sample, and made a loop of kick-snare, kick-snare, kick-snare, over and over. After that, i eq'd out the more drum-like parts of each sample, added reverb to dull it, a chorus plugin and some compression to remove some of the drums' attack. . . Basically processed the hell out of them. To get the blood gurgling sound, i filled a water-bottle almost all the way full and turned it sideways, so i had a massive air-bubble floating around. I then tilted the bottle back and forth in front of my blue yeti usb condenser mic, so you could hear the air-bubble swishing. I had to be pretty gentle, because if you rock the horizontal bottle too much, the bubble moves too fast and makes a fake-sounding "gloomp. ". When i was happy with it, i mixed the heartbeat sound and the gurgling sounds so they'd work well together. Both the sounds were in mono, so i used a free plugin called wok ms-t on both of them to create a fake hard-panned stereo effect. I wanted it to sound like you'd been running, and were hearing the heartbeat in your ears. I think it turned out pretty cool. .
Author: Niedec
00:00
00:30
[[this sound pack contains 8 sounds total, and this is # 4 of 8. ]]. Note: this sound (as all my sounds on freesound. Org are) is **public domain**. Use it, sell it, do anything and everything with it. No need to credit me. I only hope it's useful for someone! however, i'd love to hear about any projects you use my sounds with!!. Abstract, creepy sounds i recorded after watching this video on hans zimmer's creation of the score to the original dark knight soundtrack:. Https://www. Youtube. Com/watch?v=r-l1rctgtoe. (fascinating video, give it a watch! :d). - i found an old rusty razorblade (if it ain't rusty it ain't emo, amiright? amiright? oh god that's in poor taste)- and just started scraping it over the copper-wound strings of my seagull s6 acoustic guitar in which i've installed an electronic pickup. - recorded into reaper on my mid-2014 macbook pro, via direct in through a zoom h4n in audio-interface mode. Only processing: gentle eq highpass at 95 hz. And some slight gain reduction. These sounds remind me somehow of creepy film scores where the strings do that erratic pizzicato thing that sends tingles up your spine. Tell me what you come up with, i'd love to know!!.
Author: Afamiliarletter
00:00
06:55
Here are some recordings of some of my basic woodwork tools. I'll try and get better recordings in the future but i share a workshop and it is rarely quiet enough to get good recordings. All recordings are me working on a piece of 25mm thick walnut timber. Listening back has made me realise that all of these tools need sharpening!! :). The recordings are as follows:. 00:00 - 00:26stanley block plane fine shaving the edge of the timber. 00:28 - 01:33stanley 5m retractable tape measure, metal blade and plastic casing. Tape being wound out and drawn back in. 01:36 - 03:30milwaukee m12 battery drill. Trigger being pressed, chuck opening and closing and bits being changed. Drilling into timber. Driving screws into the timber and removing them again. 03:32 - 05:14lie nielsen crosscut tenon saw cutting across the grain of the timber. 05:17 - endgeneral purpose wood saw 'ripping' along the grain of the timber. This recording was made using a sound devices mixpre6ii and a stereo pair of fel em172 mics. Low cut on the sd which in basic mode is 80hz (i think). There is no processing to this recording other than to ‘normalize’ the levels. I do not require any credit or attribution. If any of these sounds have been of help, and you are feeling charitable, please do consider donating to freesound to help keep the site running (a link is also on the home page). Any donations are greatly appreciated!.
Author: Walthamstow Walker
00:00
00:14
This one actually contains a remix of one of clkk's loops. . But other than that is still the worset sample ever because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo.
Author: Hello Flowers
00:00
02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
00:00
15:16
It's a 15-minute long drum improvisation. It contails a lot of different beats and rhythms played so you might cut-out some loops for your needs. The kit has:- single kick- snare- hihat- 3 toms- broken crash that sounds really short- ride. The kit was old and not in perfect condition. I also used my sticks to play on some other part of the drumkit, like metal stand for the crash etc. I also got up and stated running around in a circle hitting sticks together and afterwards hitting drums and cymbals while running around the drumkit. I took my shoes off before i started so you can't hear my footsteps. I didn't use a metronome and i know i don't hold the tempo and it's a bit wiggly sometimes. I think this performace was inspired by band mr. Bungle. I recorded this with zoom h2 handy recorder's front stereo xy mics. It was standing on a table about one meter above the floor. Facing the drumkit and me. It was captured into a 48khz/24-bit wav file, then i trimmed the ends and converted this to flac using audacity. No processing applied, though i think it sounds nicer when you put these effects:. 1. A compressor:-attack: 10ms-release: 50ms-ratio: 2. 5:1-treshold: around -24db2. A reverb:-decay: 1. 5 to 2 seconds-dry: 0db-wet: around -15 db. It amazes me how much energy compression actually adds to drums!. I made this with my podcast (http://unfamusic. Com/fnr/) in mind. I want to overdub guitars, vocals and make it one big schizophrenic song. If you're interested to hear it, leave me a comment so i can find you, or just subscribe to my podcast's rss (http://feeds. Feedburner. Com/unfa-fnr/).
Author: Unfa
00:00
00:02
Okay, about this small bibliothek there is a story to tell. Maybe a year ago my mother phoned me and asked if i could give her a hand because the door to her kitchen was squeaking. After work i went to her, went down to the cellar, took the can with the lubricating grease, went upstairs and made my mother happy. Then i putted the grease back and went upstairs. Whe sat down, drank a cup of coffee. Then i had to go to the toilet andnoticed that the toilet door was squeaking too. So i went down to the cellar again and took once again the grease. Now i thought, before i make the stairs again, i'll show if any other thing in my mothers house is squeaking. It was terrible! i swear, never in my entire life i've been in a house where so many different things were squeaking so impassionated. First off all i went back to my car and took my cheap dictaphone i use for work. And before i putted grease on those squeaking things i recorded them. Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx. So this are really historic sounds! none of them exist anymore in the real world!. Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx. But. . . When i heard through them later i was disappointed of the bad sound quality, cutting out higher ond lower frenquencies of the rich spectrum of those "neeeeiiiks" and "uiihggs". During winter holidays i processed them first with the audacity noise reduction - then with other tools. The result gives an unreal impression of the original sounding, they have now some "synthetic" touch - but makes them probably usable for funny films or comic-likeeffects. All the sounds in my "big squeek pack" where recorded in one afternoon and all in my mothers house. "tension-sounds" for example are nothing else than a junker (tin can? - sorry, my english) moved from one side of a wooden shelf to another, meanwhile my dictoaphone was laying in the junker. I don't ask to credit me - but if you make use of one of these sounds and create something funny with them, please let me know. . . So i can show it my mother too. Thank you.
Author: Fantozzi
00:00
00:29
Ok, i don't know how many of you might be interested in this, but i figure there's no harm in posting it. I'm working on some original songs. Laptop-based, electronic songs, with many orchestral parts, including violin, viola, cello, and string bass. Presonus studio one has some very nice vst string instruments, and i have some really great ones for kontakt. But they all are missing one thing, and i couldn't find the (admittedly esoteric) sound that i'm looking for anywhere on the internet. Being a viola player myself, i recorded myself playing these very particular incidental sounds. Let me explain-. There's this 'grabby' sound that a well-rosined bow makes just is it is first being drawn across the string. Listen carefully to any of the pros and you'll hear it. In your laptop sequences, if used subtly, right at the point where the first note of a phrase is initiated, this sound can give the string part a marked sense of realism*. This, combined with vibrato, reverb and a nice warm/tube/tape saturation setting, nobody will be able to tell the difference between your vst and the real thing. About the audio-i tried to keep them as pitchless as possible, thus not limiting their utility. I recorded two sets of all four open strings (c, g, d, a), first close mic'ed, and once from a few feet away, in stereo. Or to say it another way, the sounds are as follows-1. Open c close2. Open g close3. Open d close4. Open a close5. Open c far6. Open g far7. Open d far8. Open a far. It's totally overkill for me to record all the different versions, but i suppose somebody out there might find one more appropriate than another for their purposes. They work pretty effortlessly for violin and viola, but you might have to pitch them down for cello and string bass. I added no processing whatsoever, apart from normalizing each individual sound. Aiff, recorded at 44/16. Nady scm-2090 stereo condenser mic, focusrite saffire pro 24 interface, recorded in logic. Not the quietest room, but these sounds will be so far down in the mix that it won't matter. Free for all to download, no attribution necessary. Http://www. Freesound. Org/people/bruce%20burbank/sounds/220917/. As an example, here's the part i'm working on that motivated me to record these sounds, with the grabby sound in place. See if you can spot the three times i used it. *pro tip- much the same way i'll insert an inhale breath right before horn or oboe phrases.
Author: Bruce Burbank
00:00
00:37
A few cycles of my dad's home oxygen machine with a ticking battery operated clock in the background recorded in the early morning in the living room with lifecam hd3000 webcam at the end of about 16 feet of usb cable dragged out of my bedroom. He's about 6 feet away, i was with my back to the room with my camera pointed at my chest so he wouldn't think i was filming. It would seem this is the first and only oxygen machine on freesound. A full cycle seems to last from between 7 to 10 seconds. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
00:00
07:20
Recorded in my dad's bedroom with lifecam hd3000 webcam. This is a much better recording than my previous oxygen concentrator file, as i hauled my desktop into the bedroom at the other end of the apartment where the machine now is, when i was home alone. The webcam is on the bed about 3 or 4 feet from the machineat the beginning of the file you hear me flip the big switch and the machine comes on with a long on beep and thumps. I edited it to start then. At 00:1. 8 what i suspect is the water pump comes on, though i may be wrong. That's when the gurgling starts though. The machine has a small reservoir for distilled water to moisten the airflow. A cup or two lasts several daysyou'll hear various hisses and thumps in a 15. 6 second cycle as it runs. At 03:03 i flip the big switch to shut the machine off, and it bubbles and gurgles away for the rest of the file, as water i assume slowly perculates back into the reservoir, the bubbling getting quieter and quieter until it doesn't even sound like bubbling anymore, until it finally ticks to a stop. At 03:16 you hear me step as i get my foot loose from the mic cord lol. At 04:13 the furnace shuts down as a car finishes going by outside in the bass register, faint traffic noises and the furnace being the only background noises you'll hear aside from my moving around a couple times, and a faint bluejay at the end. At about 07:00 you can barely hear the machine anymore, but i could hear a faint ticking with my own ears. At 07:04 the furnace comes back on. At 07:08 you'll hear a bluejay faintly calling outside and a car going by outside after, which finishes the file at 07:20. I edited out my walking to the computer to shut the recording down. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
00:00
00:04
hey everybody, let's just get up and dance''. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Step, Wav, Foot https://freesound.org/people/raffs03/sounds/264890/ Footstep Raffs Freesound.org https://freesound.org/ freesound_org_ab3f16c3283f7e41c53d303310b5958e71ee630b ./freesound/264890__raffs03__footstep.flac flac ab3f16c3283f7e41c53d303310b5958e71ee630b Single foot step from the floor. . Public domain https://creativecommons.org/publicdomain/zero/1.0/ Drop, Bottlecap, Botte Cap https://freesound.org/people/Tokyoshowdown/sounds/264891/ Bottle Cap Drop Tokyoshowdown Freesound.org https://freesound.org/ freesound_org_0d2a6e1e9f81f2c36e8ab31a6a36c16a09ddbe6e ./freesound/264891__tokyoshowdown__bottle-cap-drop.flac flac 0d2a6e1e9f81f2c36e8ab31a6a36c16a09ddbe6e Bottle cap dropped on pavement. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Chink, Wind Chimes, Melt Water, Ice, Melt, Snow https://freesound.org/people/kvgarlic/sounds/264860/ Icefallingfromtreefebruaryst Kvgarlic Freesound.org https://freesound.org/ freesound_org_cd308336109e7b8be81f2c5832f947c658c2d575 ./freesound/264860__kvgarlic__icefallingfromtreefebruary21st2015.flac flac cd308336109e7b8be81f2c5832f947c658c2d575 Ice falling from trees. . . With a background of various birds including starlings, house finches and cardinals. Recording made with the marantz pd661 with the oade brothers pre-amplifier modification. Microphones: samson co-2 matched stereo microphone. At the very beginning you hear wind-chimes. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Open, Close, Vehicle, Taurus, Trunk, Car https://freesound.org/people/Tokyoshowdown/sounds/264892/ Car Trunk Tokyoshowdown Freesound.org https://freesound.org/ freesound_org_f26396ee4537e603ce670d8f6449b728541eb792 ./freesound/264892__tokyoshowdown__car-trunk.flac flac f26396ee4537e603ce670d8f6449b728541eb792 Opening and closing of ford taurus trunk. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Khz, Countdown, Pop, Tone, Pop, Beep https://freesound.org/people/Macfalcon/sounds/264897/ Pop Macfalcon Freesound.org https://freesound.org/ freesound_org_72be2e9e6254cb56409a9c4eea0b420699b2a928 ./freesound/264897__macfalcon__2-pop.flac flac 72be2e9e6254cb56409a9c4eea0b420699b2a928 1khz tone (-20 dbfs) length of 1/30 of a second (one frame) every second for ten seconds. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Open, Close, Taurus, Car, Glove Box, Glovebox, Rummage https://freesound.org/people/Tokyoshowdown/sounds/264893/ Glove Box Tokyoshowdown Freesound.org https://freesound.org/ freesound_org_9c82053bcd1f7f6bd8e7378795731e37b3360f50 ./freesound/264893__tokyoshowdown__glove-box.flac flac 9c82053bcd1f7f6bd8e7378795731e37b3360f50 Opening and closing of glovebox in ford taurus with rummaging around. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Bass, Lfo, Wobbles, Low, Dubstep, Free Bass, Edm, Effect, Dub, Wobble, Sub https://freesound.org/people/conaticsedm/sounds/264902/ Bass Pack Cygni Bass Conaticsedm Freesound.org https://freesound.org/ freesound_org_887465d4a2f2ba1b72b70a07aa224f568a27c655 ./freesound/264902__conaticsedm__cygni-bass.mp3 mp3 887465d4a2f2ba1b72b70a07aa224f568a27c655 This is a free bass sample by conaticsedm. Soundcloud. Com/conatics. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Pro Mod, Race Car, Drag Race https://freesound.org/people/akdanie/sounds/264913/ Drag Race Vehicles Pro Mod Idle Akdanie Freesound.org https://freesound.org/ freesound_org_a9c3e86f824fc577f1c400db14ac5b299da33f9a ./freesound/264913__akdanie__pro_mod_idle01.flac flac a9c3e86f824fc577f1c400db14ac5b299da33f9a Idling pro mod race caraudio ripped from hv40 video using premiere pro cs6taken at alaska raceway park. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Tape, Electrical, Video, Glitch, Machine, Vhs https://freesound.org/people/Sassaby/sounds/264935/ Vhs Glitch Sassaby Freesound.org https://freesound.org/ freesound_org_570f97f23aac5f67ac71af65fa308ed47c79c8b6 ./freesound/264935__sassaby__vhs-glitch.flac flac 570f97f23aac5f67ac71af65fa308ed47c79c8b6 A glitch in a vhs tape as it reaches the end of the recorded material. Recorded directly from the vhs player to my laptop using an rca cable. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Technology, Buzz, Static, Machine, Vhs, Start Up, Electric https://freesound.org/people/Sassaby/sounds/264934/ Vhs Startup Sassaby Freesound.org https://freesound.org/ freesound_org_5599172ce356c0c4a8f981799c99acbc30aa2acf ./freesound/264934__sassaby__vhs-startup.flac flac 5599172ce356c0c4a8f981799c99acbc30aa2acf Sound of a video starting to play in a vhs player. Good static sounds. Recorded out of the vhs player into my laptop using an rca cable. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Chords, Bpm, Untitled, Soundcreation, Loop https://freesound.org/people/matze73/sounds/264941/ Filterloop Matze Freesound.org https://freesound.org/ freesound_org_05b04aaf3abe8f819379c54a6185f03373ae9be4 ./freesound/264941__matze73__filterloop.flac flac 05b04aaf3abe8f819379c54a6185f03373ae9be4 This is a snipet i made from a lawn mover sample (you cant hear it anymore)10bars @140bpm(reaper, reasamplomatic5000, rez3 filter). Public domain https://creativecommons.org/publicdomain/zero/1.0/ Name, Tag https://freesound.org/people/gerudobombshell/sounds/264943/ Kelinthemix Gerudobombshell Freesound.org https://freesound.org/ freesound_org_030c327c893f30a7165d27a814298d692c029e6f ./freesound/264943__gerudobombshell__kelinthemix.flac flac 030c327c893f30a7165d27a814298d692c029e6f Tag for 'kel' to put over his songs. Public domain https://creativecommons.org/publicdomain/zero/1.0/ School, Chalkboard, Spelling, Chalk https://freesound.org/people/fattirewhitey/sounds/264944/ Chalk On Chalkboard Fattirewhitey Freesound.org https://freesound.org/ freesound_org_a6fe407eaf43ecaf34113f1d44e8c48f4229a5c1 ./freesound/264944__fattirewhitey__chalk-on-chalkboard.flac flac a6fe407eaf43ecaf34113f1d44e8c48f4229a5c1 This is a brief sample of writing with chalk on a chalkboard. It was created for a voiceover project i was working on feb. 24th, 2015. It was recorded with an akg c-214 large diaphragm condenser mic going into a focusrite 2i2. It was recorded and edited on adobe audition cs6 and uploaded as a. Wav file. Public domain https://creativecommons.org/publicdomain/zero/1.0/ White, Marker, Board, Erase, Paper, Draw, School, Classroom, Dry https://freesound.org/people/fattirewhitey/sounds/264945/ Marker On Board Fattirewhitey Freesound.org https://freesound.org/ freesound_org_5a37626d14b64ea210f3d4622f40f50381c6a24d ./freesound/264945__fattirewhitey__marker-on-board.flac flac 5a37626d14b64ea210f3d4622f40f50381c6a24d This sound is a felt marker on a slick piece of cardboard. It was recorded in my studio for a voiceover project i was working on feb. 24th, 2015. It was recorded using an akg c-214 condenser microphone and focusrite 2i2 interface. I used adobe audition cs6 to record and edit. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Answer, Spell, Reveal, Magic, Right, Chimes https://freesound.org/people/renatalmar/sounds/264981/ Sfx Magic Renatalmar Freesound.org https://freesound.org/ freesound_org_5ec5d98858e456b6203db4749d5e7fc6be6890bc ./freesound/264981__renatalmar__sfx-magic.flac flac 5ec5d98858e456b6203db4749d5e7fc6be6890bc Simple magic sound. Made in fl studio. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Script, Reading, Voice https://freesound.org/people/gerudobombshell/sounds/264985/ Script Gerudobombshell Freesound.org https://freesound.org/ freesound_org_d7b5cf529e2024bc98fd88ff0a25029962d48b67 ./freesound/264985__gerudobombshell__script.flac flac d7b5cf529e2024bc98fd88ff0a25029962d48b67 Short script reading. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Soundscape, Clack, Bottle Cap, Metal, Ping, Outdoor, Stone https://freesound.org/people/sethlind/sounds/264986/ Household Sounds Bottle Cap Dropping On Slate Stone Outdoor Ambi Sethlind Freesound.org https://freesound.org/ freesound_org_9c0f7f07c44e1b732e010e5ce8015e2217572c37 ./freesound/264986__sethlind__bottle-cap-dropping-on-slate-stone-outdoor-ambi.flac flac 9c0f7f07c44e1b732e010e5ce8015e2217572c37 A beer bottle cap dropping onto the slate stone edge of my balcony. Some brooklyn street ambience audible in the background. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Crackling, Bonfire, Serbian Tree, Crackle, Sparks, Badnjak, Tree, Burn, Serbia, Fire https://freesound.org/people/vikend_ratnik/sounds/265034/ Badnjak Burns Vikend Ratnik Freesound.org https://freesound.org/ freesound_org_402921ebd2046eb1013b80385055d3e2e300f10f ./freesound/265034__vikend_ratnik__badnjak-burns.flac flac 402921ebd2046eb1013b80385055d3e2e300f10f 48khz 24bit. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Forest, Woodcutter, Drvose, Chopping, Wood, Drvo, Sekira, Cut https://freesound.org/people/vikend_ratnik/sounds/265035/ Woodcutter Vikend Ratnik Freesound.org https://freesound.org/ freesound_org_a5db92e4bf4f194ac038ddbc7b72e7e5ec970519 ./freesound/265035__vikend_ratnik__woodcutter.flac flac a5db92e4bf4f194ac038ddbc7b72e7e5ec970519 48khz 24bit. Public domain https://creativecommons.org/publicdomain/zero/1.0/ River, Potok, Water, Flow, Liquid, Stream https://freesound.org/people/vikend_ratnik/sounds/265036/ Strream (Potok) Vikend Ratnik Freesound.org https://freesound.org/ freesound_org_12da502c8b987996609f25579370c7906877ba68 ./freesound/265036__vikend_ratnik__strream-potok.flac flac 12da502c8b987996609f25579370c7906877ba68 48khz 24bit. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Breathing, Breathe, Breath https://freesound.org/people/therisingorder/sounds/265040/ Normal Soft Breathing Therisingorder Freesound.org https://freesound.org/ freesound_org_5a260cafc034c598d7f92f389cb3a54e690936a9 ./freesound/265040__therisingorder__normal-soft-breathing.flac flac 5a260cafc034c598d7f92f389cb3a54e690936a9 Just everyday restful breathing. Nothing heightened. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Games, Ping, Tennis, Pong, Table https://freesound.org/people/fattirewhitey/sounds/265041/ Ping Pong Sample Fattirewhitey Freesound.org https://freesound.org/ freesound_org_902c0a840da01d89f5ea928da8ea5dd3c300b005 ./freesound/265041__fattirewhitey__ping-pong-sample.flac flac 902c0a840da01d89f5ea928da8ea5dd3c300b005 Ping pong game with my 9-yr old. Neither of us speak or react though so it's fairly clean except for some ambient steps. Recorded with adobe audition cs6 in a carpeted basement using a akg c-214 condenser mic into a focusrite 2i2, feb. 24th, 2015. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Hit, Quick, Knocks, Slam, Front, Door, Impact https://freesound.org/people/rcproductions54/sounds/265044/ Door Knocking Rcproductions Freesound.org https://freesound.org/ freesound_org_e49ff4e085a9defc0c70fa0e927ee692512b8d33 ./freesound/265044__rcproductions54__door-knocking.flac flac e49ff4e085a9defc0c70fa0e927ee692512b8d33 Three quick front door knocks. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Drops, Exterior, Outside, Water, Rain, Light, Liquid, Trickle, Raining https://freesound.org/people/rcproductions54/sounds/265045/ Rain Drops Outside Rcproductions Freesound.org https://freesound.org/ freesound_org_27e689354820582678131d5fcc0832049d56ade0 ./freesound/265045__rcproductions54__rain-drops-outside.flac flac 27e689354820582678131d5fcc0832049d56ade0 Light trickling rain drops. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Rest, Stop, Request https://freesound.org/people/wadaltmon/sounds/265047/ Stop, Rest Wadaltmon Freesound.org https://freesound.org/ freesound_org_f3561ac73743cda7c74768ae1df8941c7aa77fa2 ./freesound/265047__wadaltmon__stop-rest.flac flac f3561ac73743cda7c74768ae1df8941c7aa77fa2 Stop and rest, for a request on the forums. With blue snowball mic in audacity, there was some noise i needed to remove. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Trailer, Cinematic, Epic, Strike, Metallic, Dragging, Hit, Shed, Squeek, Bang, Percussion, Machine, Factory, Clang, Zoom, Metal, Recorded, Rattle, Door, Industrial, Clank, Impact https://freesound.org/people/EpicWizard/sounds/264889/ Sfx Metal Shed Door Hits, Clangs, Rattle Epicwizard Freesound.org https://freesound.org/ freesound_org_74438f0a3e2f9b42899508a3a579aebf0c118d68 ./freesound/264889__epicwizard__sfx-metal-shed-door-hits-clangs-rattle.flac flac 74438f0a3e2f9b42899508a3a579aebf0c118d68 Multiple impacts and rattles obtained from my metal shed door. Recorded with zoom h4 mic. I used these sounds in my project that featured a large metal factory building manufacturing construction machinery (through heavy pitch shifting and bass sweetening). With some effects processing, these recordings can create great cinematic impacts and atmosphere. Markers inserted through audition to mark out some of the sounds i found particularly useful. Would love to hear what you use them in. If you enjoy my sounds, considering making a donation to say thanks and receive a 1. 6gb collection of recordings. Https://gum. Co/jfrzw. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Background Sound, Local, Soundscape, Ambience, Ambient, Background, Atmos, Wild, Recording, Park, Ambiance, Area, General Noise, Atmosphere, Sound https://freesound.org/people/rcproductions54/sounds/265046/ Local Park Sound Ambience Rcproductions Freesound.org https://freesound.org/ freesound_org_93273f82cfb0dd8607f465f9dadcf1d92308581b ./freesound/265046__rcproductions54__local-park-sound-ambience.flac flac 93273f82cfb0dd8607f465f9dadcf1d92308581b Area recording of a local park. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Practice, Acoustic, Guitar https://freesound.org/people/AriaTJU/sounds/265049/ Part Ariatju Freesound.org https://freesound.org/ freesound_org_e261232ebce0e7bb60d809480aa7cad22407d0b8 ./freesound/265049__ariatju__part4.mp3 mp3 e261232ebce0e7bb60d809480aa7cad22407d0b8 Uploaded for introduction to guitar class. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Practice, Acoustic, Guitar https://freesound.org/people/AriaTJU/sounds/265050/ Part Ariatju Freesound.org https://freesound.org/ freesound_org_f7d70e69c4bb6b7ae66741dd3fdbb975906f88b0 ./freesound/265050__ariatju__part3.mp3 mp3 f7d70e69c4bb6b7ae66741dd3fdbb975906f88b0 Uploaded for introduction to guitar class. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Practice, Acoustic, Guitar https://freesound.org/people/AriaTJU/sounds/265051/ Part Ariatju Freesound.org https://freesound.org/ freesound_org_cbcc610f60af002306cb2db849f2b65ee6270dd0 ./freesound/265051__ariatju__part2.mp3 mp3 cbcc610f60af002306cb2db849f2b65ee6270dd0 Uploaded for introduction to guitar class. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Loop, Synth, Drums, Music, Program, Bed, Keyboard https://freesound.org/people/gerudobombshell/sounds/265075/ Program Music Loop Gerudobombshell Freesound.org https://freesound.org/ freesound_org_8280d747b629783b15ea0e67e7933f111021508d ./freesound/265075__gerudobombshell__program-music-loop.flac flac 8280d747b629783b15ea0e67e7933f111021508d Small program music loop, made with waves element + mixes of kick & snare samples from fl studio and a hat noise made with a microphone and 'ssss' sounds. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Telephone, Dialing, Ptt https://freesound.org/people/Lupardy/sounds/265079/ Dialing Old Ptt T Telephone Nine Lupardy Freesound.org https://freesound.org/ freesound_org_84d07bedadeff7557e53b8e29bda4b579a1adcbb ./freesound/265079__lupardy__nine.flac flac 84d07bedadeff7557e53b8e29bda4b579a1adcbb Dailing figure 9 on an ptt t65 telephone. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Loop, Drum Loop, Oldschool, Funky, Loops, Hop, Hiphop, Beat, Untitled, Bpm, Classic, Beats, Drums, Drum, Percussion Loop, Groovy, Hip https://freesound.org/people/Dodgy%20C/sounds/265076/ Dodgy C Laid Back Loop Dodgy C Freesound.org https://freesound.org/ freesound_org_d67ebc32fda46eeb77b1e7423f1cf43c245ff4f6 ./freesound/265076__dodgy-c__dodgy_c_laid_back_loop.flac flac d67ebc32fda46eeb77b1e7423f1cf43c245ff4f6 A nice laid back old school hip hop loop!!!. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Background Sound, Gothic, Dramatic, Drama, Sinister, Thrill, Atmospheric, White Noise, Background, Atmo, Ambience, Game Music, Field Recording, Terror, Terrifying, Atmos, Phantom, Soundscape, Ambient, Suspense, Bogey, Ambiance, General Noise, Atmosphere https://freesound.org/people/pipnone/sounds/265077/ Heart Stop Pipnone Freesound.org https://freesound.org/ freesound_org_0028d4fbc5a0fddb2e4a5c464f3c2d1b248a4b5d ./freesound/265077__pipnone__heart-stop.mp3 mp3 0028d4fbc5a0fddb2e4a5c464f3c2d1b248a4b5d A sound i made in audacity becuase i was learning how to use it!. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Tascam, Thump, Computer, Desktop, Field Recorder, Beat, Vibration, Dr , Hit https://freesound.org/people/MrCalum/sounds/265103/ Desktop Thump Mrcalum Freesound.org https://freesound.org/ freesound_org_b1e7b24a02e5c716b94dc48d6dda88323998ae4e ./freesound/265103__mrcalum__desktop-thump.flac flac b1e7b24a02e5c716b94dc48d6dda88323998ae4e One take of an old desktop getting slammed by a human fist and creating a short vibration. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Croaking, Ribbet, Frogs, Nature, Field Recording, Animals https://freesound.org/people/madbob69/sounds/265107/ Frogs Frogs, A Few, Minimal Traffic Noise Madbob Freesound.org https://freesound.org/ freesound_org_94b927a319223c77b50a9e08e9f9a4ceccbb68db ./freesound/265107__madbob69__frogs-a-few-minimal-traffic-noise.flac flac 94b927a319223c77b50a9e08e9f9a4ceccbb68db This is a recording of a handful of frogs. It was recorded on a tascam dr-05 field recorder. There is a little bit of traffic noise in sections. Feel free to use this recording without attribution, enjoy!. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Pop, Click, Snap https://freesound.org/people/udoxas/sounds/265115/ Popping Udoxas Freesound.org https://freesound.org/ freesound_org_f8c881faed14cc6261886b82ff77d431490f921d ./freesound/265115__udoxas__popping.flac flac f8c881faed14cc6261886b82ff77d431490f921d A little pop sound. Took me like, 15 seconds to make, so no credit is required. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Ambient, Ventilation, Noise, Outside, Tascam, Heat, Duct, Dr , Field Recording, Airflow https://freesound.org/people/MrCalum/sounds/265104/ Heat Duct Mrcalum Freesound.org https://freesound.org/ freesound_org_6cda6337afac01f4f66ba872bd7bb992e454f037 ./freesound/265104__mrcalum__heat-duct.flac flac 6cda6337afac01f4f66ba872bd7bb992e454f037 The heat rolling out of its duct besides my sisters house in the quiet new forest. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Wind, Tascam, Dr , Field Recording, Porto, Clippedlife https://freesound.org/people/MrCalum/sounds/265105/ Dom Luís I Bridge Mrcalum Freesound.org https://freesound.org/ freesound_org_cb4552b866fc001999d301381a733f98030f00ce ./freesound/265105__mrcalum__dom-luis-i-bridge.flac flac cb4552b866fc001999d301381a733f98030f00ce Centre atop dom luís i bridge in porto, early june. Full blown clippin'. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Processed, Nightmare, Sound Effect, Strange, Effects, Horror, Sfx, Sci Fi, Drain, Siren, Reaction, Synthetic https://freesound.org/people/Pub_Nation/sounds/265120/ Melting Drain Pub Nation Freesound.org https://freesound.org/ freesound_org_6edbbfcc923336d8ac0ecabc16069991f88f6bd3 ./freesound/265120__pub_nation__melting_drain.flac flac 6edbbfcc923336d8ac0ecabc16069991f88f6bd3 Great melting sound effect or even used as a nightmare siren. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Bass, Loop, Lfo, Electro, Breakbeat, House, Reese, Dubstep, Techno, Free, Glitch Hop, Dub, Wobble, Dnb, Drum And Bass, Drum, Bassline, Sub, Low https://freesound.org/people/dubbwebb/sounds/265152/ Reesey Bass , Bpm, D Dubbwebb Freesound.org https://freesound.org/ freesound_org_ed055d5f4a176c4f5fc48ed8d3b8a0f27d84ac64 ./freesound/265152__dubbwebb__reesey-bass-2-90bpm-d.flac flac ed055d5f4a176c4f5fc48ed8d3b8a0f27d84ac64 Another reese tyoe bass at 90 bpm, in key of d. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Reese, Loop, Loud, Thick, Untitled, Low, Dubstep, Bass, Glitch, Smooth, Wobble, Beat, Dnb, Sub, Bpm, Heavy https://freesound.org/people/dubbwebb/sounds/265151/ Reesey Bass, Bpm, D Dubbwebb Freesound.org https://freesound.org/ freesound_org_2f5d6600c16079aa071b838c8f762cd76baa14be ./freesound/265151__dubbwebb__reesey-bass-90bpm-d.flac flac 2f5d6600c16079aa071b838c8f762cd76baa14be Reesey bass at 90bpm, in key of d. Was gathering dust on my hd. . . Maybe someone can make some use of it. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Roll, Snare, Acoustic, Percussion, Drum Roll, Drum https://freesound.org/people/lucianodato/sounds/265179/ Snare Roll Lucianodato Freesound.org https://freesound.org/ freesound_org_dd2be765404fd4e0321a7c3d77b06f70dbcbd7ef ./freesound/265179__lucianodato__snare-roll.flac flac dd2be765404fd4e0321a7c3d77b06f70dbcbd7ef Pearl rhythm traveler snare with practice nylon drumhead recorded with flat samsung s2 mic 20 cm away. Edited with audacity (clipfix-eq-rolloff). Public domain https://creativecommons.org/publicdomain/zero/1.0/ Rain, Thunderstorm, Thunder https://freesound.org/people/VPDavo/sounds/265119/ Sfyfd Rain And Thunder Verandah Vpdavo Freesound.org https://freesound.org/ freesound_org_54496a3df86f41f263afafac907bc52580a92ae1 ./freesound/265119__vpdavo__rain-and-thunder-verandah.flac flac 54496a3df86f41f263afafac907bc52580a92ae1 Rain and thunder from a veranda under tin roof. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Loop, Roll, Drum, Snare, Percussion https://freesound.org/people/lucianodato/sounds/265180/ Little Snare Roll Loop Lucianodato Freesound.org https://freesound.org/ freesound_org_3526916c4da00e85ee251d0554f23a39b7fc431a ./freesound/265180__lucianodato__little-snare-roll-loop.flac flac 3526916c4da00e85ee251d0554f23a39b7fc431a Pearl rhythm traveler snare with practice nylon drumhead recorded with flat samsung s2 mic 20 cm away. Edited with audacity (clipfix-eq-rolloff). Public domain https://creativecommons.org/publicdomain/zero/1.0/ Loop, Roll, Drum, Snare, Percussion https://freesound.org/people/lucianodato/sounds/265181/ Little Snare Roll Loop Lucianodato Freesound.org https://freesound.org/ freesound_org_5958a7e603e69c8c7e72032a5a8c186f2309a82a ./freesound/265181__lucianodato__little-snare-roll-loop-2.flac flac 5958a7e603e69c8c7e72032a5a8c186f2309a82a Pearl rhythm traveler snare with practice nylon drumhead recorded with flat samsung s2 mic 20 cm away. Edited with audacity (clipfix-eq-rolloff). Public domain https://creativecommons.org/publicdomain/zero/1.0/ Room Noise, Inside, House https://freesound.org/people/MikaF/sounds/265182/ Door Slam Mikaf Freesound.org https://freesound.org/ freesound_org_5d2efed62842d445b98fa6bd0af9c6a9bc07f454 ./freesound/265182__mikaf__door_slam.flac flac 5d2efed62842d445b98fa6bd0af9c6a9bc07f454 Slamming wooden door, changing distance, mike and side. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Off, Click, Acoustic, Press, Switch, Lamp, Button, Light, Tap, Short, Real https://freesound.org/people/simonjsounds/sounds/265183/ Clicks And Switches Clickswitch Simonjsounds Freesound.org https://freesound.org/ freesound_org_1673801535374fa4a320798847494e1e9ad9ef42 ./freesound/265183__simonjsounds__clickswitch-04.flac flac 1673801535374fa4a320798847494e1e9ad9ef42 Recorded with zoom recorder. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Sounddesign, Abstract, University, Academy, Effect, Kennedy, Sound https://freesound.org/people/juanmpabon/sounds/265208/ Kennedy Mv Juanmpabon Freesound.org https://freesound.org/ freesound_org_129c6e533e1693f53ab2bed1b2ba6f293a92b9a1 ./freesound/265208__juanmpabon__kennedy-mv.flac flac 129c6e533e1693f53ab2bed1b2ba6f293a92b9a1 Edit audio about president kennedy's speech. . Public domain https://creativecommons.org/publicdomain/zero/1.0/ Scfi, Electric, Hum https://freesound.org/people/xixishi/sounds/265210/ Hum Scfi Electric Hum Xixishi Freesound.org https://freesound.org/ freesound_org_c051a8a5c90fefb72008ece38b2a7e6e8d184be8 ./freesound/265210__xixishi__scfi_electric_hum_01.flac flac c051a8a5c90fefb72008ece38b2a7e6e8d184be8 Haha. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Custom, Dj Drop, Voiceover https://freesound.org/people/larryatthecoast/sounds/265219/ Djfright Larryatthecoast Freesound.org https://freesound.org/ freesound_org_59f6fd9959a27e959d5075de23e1bbfac8bdcf4a ./freesound/265219__larryatthecoast__djfright.mp3 mp3 59f6fd9959a27e959d5075de23e1bbfac8bdcf4a Dj drop per request. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Creepy, Haunted, Scary https://freesound.org/people/Master550gamer/sounds/265209/ Creepy Atmosphere Mastergamer Freesound.org https://freesound.org/ freesound_org_8ce93ac158a07b66f93ead00723d9b494ad7b9dd ./freesound/265209__master550gamer__creepy-atmosphere.flac flac 8ce93ac158a07b66f93ead00723d9b494ad7b9dd This is a creeoy sound perfect for the making of horror games that are based outside i imagine this could be used in an outside snowyrecemended for indie horror games. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Custom Drop, Dj Drop, Voiceover https://freesound.org/people/larryatthecoast/sounds/265220/ Djjustin Larryatthecoast Freesound.org https://freesound.org/ freesound_org_f7b75f6eae12d9393659249bb0e3d14c5c6bb39a ./freesound/265220__larryatthecoast__djjustin.mp3 mp3 f7b75f6eae12d9393659249bb0e3d14c5c6bb39a Custom dj drop per request. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Untitled https://freesound.org/people/--DeletedUser--/sounds/265222/ Celtic Harp D Deleteduser Freesound.org https://freesound.org/ freesound_org_c391792003ec2e248b279e7271f982194c4db947 ./freesound/265222__deleteduser__celtic-harp-d5.flac flac c391792003ec2e248b279e7271f982194c4db947 The harmonics have a linear progression, so that the sample can be easily transposed. Created with audacity and some different samples frommy collection. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Voice, Politics, Human, Speech, Vocal, Spoken, Male, Communisem https://freesound.org/people/matze73/sounds/265224/ Communism Matze Freesound.org https://freesound.org/ freesound_org_ecb3136aa85feefac95f82500be0069c9a6d32fa ./freesound/265224__matze73__communism.flac flac ecb3136aa85feefac95f82500be0069c9a6d32fa As requestet here:http://freesound. Org/forum/sample-requests/36261/my recording of communism!"iam not shure if i pronounce it righthave fun.
Author: Scotcampbell
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