Free!. A recording of an old coffee grinder. It begins with the raw recording which then moves into more creepy and eerie aesthetics and design examples. Easy to cut up and fade off the reverb tail. Perfect for psychological/horror/thriller games or animations, cut scenes or flashbacks of live action productions. Feel free to message me if you would like anything tweaked and we can work something out.
X and y comes from the nonlinearcircuits sloth lfo (regular version). X is the high sinus c, left channel. Y is the low triangle c, right channel. X and y goes to comparator resulting in a note when crossing the threshold. At the same time x and y goes to cv in on jupiter storm generating two glissando paths. The two used osc's on jupiter storm are tuned to the same pitch.
This sound is a tribute to a good friend of mine that passed away last year. Where ever you are now in this universe brother, we all miss you and love you forever. Scot ryan parolinipeace. This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation.
A short alarm followed by a beep, which sounds like a missile locking system being used. To create this effect i sped up and changed the pitch of an alarm clock, and followed it by a beep from a tone generator, which created my desired effect. The alarm tone comes from the sound from this url: (http://www. Freesound. Org/people/playpauseandrewind/sounds/120526/#comments).
Electronic snare drum 4. Suitable for dubstep, drumstep, electro, house, electro house, drum and bass, or any other edm genre. Modify/use however you want. Made with fl studio 11 & edison. If you use this in anything, please put it in the comments, me and other people may want to check it out!.
So one of tac0's friends came by with a civilian style contact stun gun and tac0 does what he does best, blasts it a small room for 1/10 of a second. Mp3 48,000 hz at 256 kbps. Also commonly and incorrectly referred to as a "taser" which is on the same level as calling a magazine a "clip". See google for more info. I can't help that it sounds like a bee. Also if it's too short, you'll have to make it longer in your daw. Uses (apart from videos that involve a stun gun or maybe a real taser brand taser): magic lighting zaps? a game show buzzer?. Possible vst modifications. Reverb: sound impulses for speakers. Distortion (guitar style): military style radio noise. Chorus/flange: science sounding things. Pitch: at -30 semitones you get some low pitched sound similar to a airsoft aeg which may be ideal for montage airsoft videos where piles of tokyo marui m4s traditionally muffled by the gopro waterproof case. // at -45 semitones you resemble gun fire at a distance. Mathematically at 10 rps (600 rpm) you could use this as a sit in for a distant fired ak-47 rifle ideal for video games, war movies, mods, etc. Apply a resonant filter and some reverb for appropriate outdoor acoustics. And nobody will know your distant machine gun sound was a civilian stun gun except for us semi colon right parenthesis. Or you could also apply ringmod at ~9000 hz to simulate ear ringing for those ptsd scenes. Trimming + looping + pitch: if you can loop this properly in a daw you could even create a saw style bass for electronic dance music.
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Foley recording of a goose-neck reading lamp lamp (you can bend it into any position and it will stay that way) mounted to a bed in a hotel room. Features a lot of groaning, clicking, bending, stretching, etc. Could be used for rope torsion sfx, pitched down for metal stress / strain / fatigue, clicking elements could be used for creature sounds.
A comical sound effect for when a player is knocked out or loses in a game. It's pretty short, and has a high pitch. Hope you have fun with it!. Thanks for checking this out, and be sure to listen to some more of my free sound effects!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Original description: very low key, down-tuned bass sound with long sustain and release/tail. Sounds good in higher pitches too. Came from two highly tweaked tom and click sounds in flstudio's edison.
A single short crow caw (this was probably the best out of all i got) i got off a crow flying from its tree. Don't they sound like they're laughing? :d. Enjoy! also, be sure to follow me for more sound effects to come. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
The origin of this recording is a hob on the highest heat level recording slightly hot. Be very careful if you are doing this as fire is obviously detrimental to organic life and the microphone does not like to be on fire. An "acidized" (marked with loop/cue flags) sample. I imagine a furnace combusting away. Rate-shifting this sample (pitch/speed) can give you variations in your daw (digital audio workstation). This sample in particular feels appropriate for use as a background furnace sound or if sped up, a flamethrower.
Night vision turn on sound for video games. Made with rutgermuller's light switch sound https://freesound. Org/people/rutgermuller/sounds/51156/ and audacity generators and effects (three sine waves 1000hz/2000hz/4000hz, sliding pitch shift, fades, reverb, low pass filter, normalization in not that order and exact details i did forget).
Imagine this track when a character tries to focus, meditate, or explore his new power or skills and enters into deep meditation. You can try this on your trailer type videos or cinematic short film. I composed a track with synth pads from kontakt 5 factory selection library, clocks from wavesfactory, and ozone imager, and built-in reverbs from fl studio. Then, after rendering the track, i set them all in reverse, and turn the pitch down and inserted a new tsar-1 reverb from softube.
I took a few one-shot samples from a bunch of free packs i downloaded off the net (legally), i gave the kick some subtle crunchy distortion in the high end whilst trying to retain it's core sound and it's punch, i altered the transients and the pitch of the samples to make them pop more and sound more to the point and i placed a coloring compressor on the master to give it a bit more overal volume raise without causing it to clip in a bad way.
A set of 3 high-pitched bird calls echoing across an empty graveyard. Scary sounds is a set of spine-chilling noises and creepy creatures. All the sorts of sounds you might hear in and around a haunted house. Created using an acoustic guitar and a variety of delay effects. All sounds are public domain and do not require credit, but i'd love to hear about how you use them!.
5 individual sounds created for a cyclops monster in a project that was cancelled before any real sound design could begin. This sound was created by recording various vocal noises and importing them into pro tools. Each vocal take was then pitch shifted down by -24 semitones and duplicated into 4-5 layers. These layers were processed individually using techniques such as reverse reverb, distortion and eq to emphasise different aspects of the creature's roar. The final sound is a result of all these layers playing simultaneously.
Some vocals i did for fun. Obviously good for making tracks, or djs, or whatever you want actually. Recorded this with my laptop screen mic. Processed it in adobe audition. Slight chorus, slight distortion, pitched down a lil, removed hiss, slight high pass, compression and normalize. 楽しんでください、その後再投稿リワーク.
Assymetric ticking noise. Sounds like the ticking of an analogue counter. A single clock tick was placed on two seperate tracks in order to control the time interval between ticks. One of the tracks was pitch shifted to create the sound of two, slightly different ticks. Both tracks pass through a tight chorus filter and a delay tap to recreate a slight sense of springiness and rattle as the "counter wheels" tick over. Created in flstudio with one audio clip, fruitydelay2, fruity fastdist, fruity parametric eq 2, fruity chorus and equo.
I created a chip track to which i added a reverbation effect. I copied it and then rendered both onto a new track. Reusing the same sound , i lengthened the tempo and increased the pitch on the second one. I then reused it a few times to imitate the sound of the ball bouncing off the table, speeding up the tempo and adding a fade out effect. Descriptiftypologie selon pierre schaeffer - x"masse: groupe de sonstimbre harmonique:secgrain: lisseallure: pas de vibratodynamique: l'attaque est abrupte.
I got a weird story for this one! i took a machine sound from my grandpa's workshop, overloaded it with flanger so it didn't even sound like a machine anymore, got a little snippet of the sound, pitch shifted it up, and repeated it, eqed it, and added some reverb. (the machine didn't have anything do do with it btw. You can do this with any sound. ) hope you guys enjoy this sound. Feel free to use this anywhere you want. :).
The upload spree continues! this time i've got another sci-fi sound. The title says it all, folks. It can also be used for not only a robot malfunction sound effect, but a machine glitching sound perhaps. I made ti with a corrupt audio file. I got a part of it, and simply pitch shifted it down, and faded it out at the end.
A collection of sounds i recorded and subsequently mixed together in a composition. Here they are in their raw, unprocessed form. They include:. --continuous clicking from turning a removable screwdriver head--whispered breathing and grunting (recorded at a very high volume for intensity and boomy room tone)--a metal trash can clanging--a warbling falsetto climbing in pitch--faint taps--a plastic pill bottle being shook and twisted.
Another explosion i made using wavepad sound editor. This time i used compressed, muffled, and pitched down beer hiss (i used lots of beers and amplified them) and a few small metal parts and rocks. For the first part of the sound, the "bam" it does was mixed beer hiss and a punch i performed on some meat. The rest is just rocks and small metal parts, distorted, softened plus reverb. I used a shure beta 58a microphone to record all those.
Assorted impacts and rumbles obtained from my metal shed door, heavily pitched and processed. Recorded with zoom h4 mic. Clean full length recording can be found here: http://www. Freesound. Org/people/epicwizard/sounds/264889/. I used these sounds in my project that featured a large metal factory building manufacturing construction machinery. Would love to hear what you use them in.
A sound effect i've had sitting around for a while - i think i made it by growling and roaring into a mike and deepening the pitch. It sounds like an angry creature (a little like he's giving a warning). Thanks for listening, and be sure to follow me for more sound effects!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
It's nearly impossible to find sound effects of someone handling an instrument and not playing it. . . At least it was until i uploaded this!. This was an acoustic guitar, but can be pitched up or down for similar smaller or bigger instruments. There's rubbing, knocking, and gliding fingers over the strings. No need to credit me. Just use the sound and focus on being creative!. If you really appreciate it, i would appreciate if you checked out my podcast, sonic realms.
Variation of the loop from:http://www. Freesound. Org/people/maxndee/sounds/106962/. Placed each hit on beat of 125, then put it through a saw tooth transformer, then slight reverb and compression. Other little details like raising one side by 2 decibels to even things out. Also, arranged the rhythm according to a phrase i thought made some more sense, added a couple of variation percs of my own to fill in the gaps. Put either a different eq on them or changed the pitch. Enjoy.
[retro_bird_03. Wav]. A bird?!. This sound can for example be used in games, for example when the player is talking to an npc (little bird in this case) - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Record and change voice from relative say "bay lên trời cao" use n4n pro 2019. 01. 30 10:00. Use audacity change sound become like superhero and fix its speed:. - effect→change pitch…percent change -20. 0. - effect→reverbroom size (%): 8pre-delay (ms): 36reverberance (%): 67damping (%): 78tone low (%): 100tone high (%): 16wet gain {db): 0dry gain {db): 0stereo width (%): 100no wet only. - effect→change tempo. . . Percent change: 60. 000.
This was originally a friend's cat meowing but it has been processed heavily. First, it was put through a granulizer and the pitch was dropped -2 octaves. The sample was then panned l-r using automation, and bitcrushed. Lastly, to get a slight detuned feel, i added a chorus effect. This sample sounds even better with some convolution or hall reverb but i left this effect out since it's usually a effect users want total control over. The end result is a strange, alien sounding noise.
Foley footsteps on gravel/small pebbles for a beach. Walking, running, and sitting gently and hard - originally being used for an audio drama podcast. This is a completely raw recording, so have kept in 'silence' for you to clean how you prefer, depending if you're doing anything to the pitch. Recorded on a se electronics x1 large condenser mic. Feel free to use in anything. I've benefitted hugely from people's files here, so if this is helpful for anyone, that's brilliant.
Regular diatonic tuning 72-tone. A regular diatonic tuning is five "whole tones", T, and two half tones, S, arranged in any rotation of TTSTTTS. In 12-tone, T=200 cents and S=100 cents. In 72-tone, T=233.3 cents and S=16.6. This is that scale: C = 0 D = 233.3 E# = 466.6 F# = 483.3 G = 716.6 A = 950 B# = 1183.3 C = 1200
[retro_bird_05. Wav]. A bird?!. This sound can for example be used in games, for example when the player is talking to an npc (little bird in this case) - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
[retro_bird_01. Wav]. A bird?!. This sound can for example be used in games, for example when the player is talking to an npc (little bird in this case) - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
A sound that resembles a magical whistle could be described as a high-pitched, ethereal tone with a delicate and enchanting quality. It might have a mystical quality, as if it were summoning a spell or invoking a mystical creature. The sound may be soft and subtle, yet still manage to capture one's attention, drawing the listener closer in a hypnotic trance. Its otherworldly nature might conjure images of fantasy and wonder, and its timbre could be compared to that of a wind instrument, such as a flute or a panpipe. Overall, a sound that evokes a magical whistle would be both enchanting and mystical, capturing the imagination and inspiring wonder.
[retro_bird_04. Wav]. A bird?!. This sound can for example be used in games, for example when the player is talking to an npc (little bird in this case) - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Lyrebird is a ground dwelling bird that lives in the australian bush and is very clever at mimicking sounds. This particular bird happens to sound like a science fiction movie! i removed much of the background noise, and lightly processed it with a phase effect. At the end i pitched certain sounds down for a more alien, dinosaur sound. The original sound was recorded on a smart phone.
It's this sound:http://www. Freesound. Org/people/unfa/sounds/217455/. . . . Pitched down with audacity and truncated. I also made a fade-in and fade-out to ensure no clicks will occur. The preview doesn't sound right (artifacts, distortion), download it to hear the real thing. Also - it's very low frequecy, so use headphones or a woofer, or you might miss it :).
Multiple alternating square waves scaling up in pitch, designed inmilkytracker. -----------------------------------------------------------------------. This sound, as well as everything else i have upload here,is completely free for anyone to use. |you may use this in any project, whether it becommercial, or not. You aren't even required to credit me,although that would be appreciated. |you may use any of my sounds however you please. I hope they are useful. 🎶.
This is a bassline of dnb, got 16 bars on 180 bpm or 8 bars on 90 bpm. I did it with a synth using abletondon't forget there is the possibility of you having to amplifier and compress for give more punch. Feel free for use it!. A tip from me to you is cut the bassline in pieces, explore all the locations where you can use for start a song. . . Use short parts of the bassline and use stretch and pitch techniques. Just explore and imagines freaky ways of change small samplers to a big and nice bassline! :d.
X and y comes from the nonlinearcircuits sloth lfo (regular version). X is the high sinus c, left channel. Y is the low triangle c, right channel. X and y goes to comparator resulting in a note when crossing the threshold. At the same time x and y goes to cv in on jupiter storm generating two glissando paths. The two used osc's on jupiter storm are tuned to the same pitch. The sloth have a potentiometer that is said to "alter frequency a little". . .
Quindar sounds were used by nasa for controlling the ground station transmitters that allowed communication with spaceships through the space shuttle era. Fiber optic cable has made quindar sounds obsolete. This sound, at 2525 hz, was generated when the capsule communicator pressed the ptt button on his microphone, and the pitch told the ground station transmitters to start broadcasting. You can read more about quindar sounds at https://www. Hq. Nasa. Gov/alsj/quindar. Html. This sound was generated in audacity.
A sample i made years ago. Pitched way down to create a seamless loop of ambience with two automated notch filters and an automated bandpass filter on flstudio's pmeq2. If required, i can process this sound again with different filters for those who request it. This is not the fully opened sound. Hope you enjoy ^_^~byngsies.
La Monte Young - Magic opening chord: E♭, E, F, A, B♭, C, D, E♭, E, F, G, A, B♭ = 2:3:7:9:21:63:567:189:567. The opening chord (left), E, F, A, B♭, D, E, G, and A, and the magic chord (right), E♭, B♭, C, E♭, F, B♭.
[retro_bird_02. Wav]. A bird?!. This sound can for example be used in games, for example when the player is talking to an npc (little bird in this case) - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Recording #1 of my own shirt flapped, snapped, whipped, waved etc. If you pitch-shift this down (or slow it down) it can sound (imo) indistinguishable from, say, a large flag or large sail being pulled and snapped in the wind. This had recording noise removed, and silences auto-trimmed, with auto-regions from that trimming generated and saved in the file (handy for selecting a sound region easily or exporting regions as a lot of separate sounds). I request but do not demand attribution to me for use of this sound.
I made a project in cubase which had 12 tracks each playing a sine wave in a different note of the chromatic scale, each sine wave also had slightly varied lfos on volume and pitch. Then i put this sound through the soundtoys crystallizer plug and recorded it while manipulating various parameters. Ended up with 3 minutes of crazy glitched out sounds, use for anything you like!. It gets pretty out of control at some points so don't have your speakers up too loud :).
I was just messing around with audacity again, this time slowing down my recording like a tape record, which not only stretched the time, but also turned down the frequency range which resulted in pitch shift. I stumbled around a sound that sounded like a huge horn exhaust - like those war pipes from celtics. So i experimented a little bit and made this one. Original recording was mono (but recorded to stereo track), however i added a reverb effect which created a nice stereo reverb effect. Feel free to use in games :).
Atmosphere in the interior of the sagrada familia, or more formally, the basílica i temple expiatori de la sagrada família, in barcelona, spain. Antonio gaudi's as-yet unfinished masterwork, begun in 1882, and set to be completed around 2026. It's an awe-inspiring building, with soaring, tree-like pillars and flooded with color from the stained-glass windows. This is a recording, made 2022 june 14, of the hubbub of sound inside the nave with multi-lingual tourists milling about, taking selfies, and gazing upward in awe. (try playing it back pitched down by and octave or more too!). .