This is an example of importing raw data into audacity. This is three geometrical object saved as bmp format and then opened in audacity. The size of the file is 5633kb. Imported as raw data, signed 16-bit pcm, big-endian, stereo.
I tried to import a raw, pcm audio sample into audacity and it came out like this. It was alot worse when it was imported, right now this is about as audibly palatable as i could get it to. This is still loud, so turn your speakers down a little bit before playing.
In the sketchy neighborhood near the warehouse a piece of crap supertuner import hot rod, driven by a guy in a neon yellow shirt and white wraparound sunglasses, revs its engine as it passes.
This is a toyota supra on a chassis dyno being revved to the max. It has a turbo on it and you can hear it whining. It gets extremely loud to the point of distortion, but it will be a great sound for somebody who needs an engine rev without the vehicle passing by.
Important: the dialogue of the of this audio belongs to the animation "colors if evil" i don not own any of that and i did this only as a work for my university.
Glitchy robot scream, made for a game with robot enemies. I made it by using audacity's "import raw data" function to import random program files which creates all kinds of crazy noises. (all the sounds in this pack came from the files of an emulated ps2 game. ) i then put a vocoder on the sounds i found to make them sound even more robotic.