35 Royalty-Free Audio Tracks for "Essential"

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00:29
Demo of my sound created in vital. Link to download a sound - https://presetshare. Com/preset/view?id=1839.
Author: Sciera
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00:01
Good kick for techno, recorded with nepheton in ableton.
Author: Serrasaw
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00:02
Two claps, the second one louder than the first.
Author: Mendihola
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00:08
String perc and horn sample i made with mpc essentials.
Author: Beatboikey
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00:31
Made with cinematic strings (basses) + orchestral essentials (strings pizzicato).
Author: Younoise
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00:01
This is a generic big room kick, you'll see them everywhere. Fairly easy to make.
Author: Xkpl Klawz
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00:02
Essentially me hitting my wall with a rock. Good to use to show someone getting hit with a blunt object.
Author: Brennanium
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01:49
Washing machine doing its thing. . . Dryer starts up; buzzers sound. Essential to collections in the laundry genre.
Author: Freezound
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00:30
Waterlike synth sound generated with u-he zebra 2 - lfo in s&h mode. Essentials: fmo, lfo, reverb.
Author: Voxlab
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00:46
Used as transition between scenes for a play. The chord is unusual but essentially a minor chord. Does not adhere to equal temperament so it sounds odd to the typical musical ear.
Author: Xxamoneyxx
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00:41
Here is a field recording of some birds chirping and the like outside my house one afternoon. Essentially, outdoor nature ambience. Feel free to use for whatever you wish. Recorded with a zoom h4n.
Author: Moviebuffgavin
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00:14
This is essentially a bass guitar with distortion with three layers of notes, merged together to make a "siren" of sorts. It can be used as a fire alarm, or maybe an alarm on a spaceship or ufo.
Author: Nocturnalnarrations
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00:46
Used as transition between scenes for a play. The chord is unusual but essentially a major chord. Does not adhere to equal temperament so it sounds odd to the typical musical ear.
Author: Xxamoneyxx
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00:09
*Augmented octave and diminished unison on C = C♯. Equal-tempered: 21/12:1 = 100 cents. MIDI pitch bend: none Note how the diminished unison is essentially equivalent to the augmented unison.
Author: Hyacinth (talk) (Uploads)
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00:56
Here's a sound bite of me setting off a morning glory firework (essentially a sparkler, for the unaware). It almost sounds like a fuse going off if you ask me. Could be good for a fuse sound for a project. Recorded with a zoom h4n.
Author: Moviebuffgavin
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00:38
Has a very loud beginning, starts essentially in the middle of one loud siren. An ambulance and a firetruck flying by on a street one day, with other cars in the background. Recorded with a zoom h1.
Author: Yw Tree
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00:20
Mouse: razer deathadder essentialrecorded with: blue yeti. License: this file is cc0, so you can do whatever you want with it. You don't even have to credit me. Although it would be nice :). Follow your passion.
Author: Katsuhira
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00:01
Metal essential percussion snare drum with remo heads, 40 springs snare strap. One finger hits the drum. Top loose, tight bottom. Living room acoustics. Recorded in 96khz and 24bit in zoom h1 recorder on built in directional, condenser microphones.
Author: Laffik
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00:06
*Augmented unison on C = C♯. Equal-tempered: 21/12:1 = 100 cents. MIDI pitch bend: none Note how the diminished unison is essentially equivalent to the augmented unison.
Author: Hyacinth at en.wikipedia
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00:02
We wanted to add some tape delay to a piano track we were recording. This is an artifact that came from routing the third delay track back to the source track. Essentially, a quick two second feedback loop. Recorded with a peluso p12 and an akg 414.
Author: Bspiller
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00:02
A designed sound from my personal bank 'shonen essentials'. I never actually released this bank but if you like these kind of sounds, please let me know ! i might make more and eventually release it :)thank you.
Author: Euphrosyyn
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00:35
25 footsteps (walk) on different surfaces. You can find : dirty ground (x5) // tile (x5) // barefoot water (x5) // average depth water (x5) // snow (x5). More footsteps sounds : https://freesound. Org/people/nox_sound/packs/29889/. Unity devs, footsteps - essentials sound pack for free in the assets store: https://assetstore. Unity. Com/packages/audio/sound-fx/foley/footsteps-essentials-189879. You can edit it with reaper/audacity/etc. Gear : rode ntg4+ // tascam dr-05file: 48khz, 24 bit, mono, wav.
Author: Nox Sound
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02:05
Regular thursday night session at 20:00 in our neighbourhood in worcester of applause and general din-making in support of our heroic carers in the british national health service together with all the other essential support workers - in supermarkets, delivery drivers and many others.
Author: Phonoflora
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00:01
bitch - how easily we use the word. Maybe i should leave it at that, but it wasn't from my partner. One learns the necessity of being able to defend oneself, especially if female and not physically large. In an old movie called "road house," patrick swayze said, "gimme the biggest guy in the world, if you smash his knee, he'll drop like a stone. ". There are other defenses that have essentially the same effect.
Author: Nuncaconoci
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00:06
Recorded the sounds with a zoom h1n in my apartment. Snare is a flick with my fingers on a wooden door + added snarebuzz in post production to it, kick is a hit with my hand on the wall produced some nice lows. I had to create an another track for just the transient, but essentially made from the same sound. Hihat is the stove's clicking sound with added reverb. Post production made in ableton live lite with mostly the integrated audio effects, but i also used some free plugins to create this drum loop. I hope you enjoy, it's 100% royalty-free.
Author: Deleted User
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00:31
Alternate Title: The Battle Hymn of the Republic Henry Reed's air is evidence of the folksongs in circulation about John Brown that became the basis for Julia Ward Howe's patriotic hymn "The Battle Hymn of the Republic." His version implies a verse and refrain using essentially the same melodic material, as is the case with "The Battle Hymn of the Republic." Title change: The title appeared in the fieldnotes as "John Brown's a-Hangin' on a Sour Apple Tree." Key: D Meter: 4/4 Strains: 2 (middle-middle, 4-4) Rendition: 1-2-1 Phrase Structure: ABAC A'B'A'C (abcd abef a'b'c'd' abef) Compass: 9
Author: Henry Reed (fiddle),
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00:30
Potable hoover (vacuum as known in the states) powered-on. Portable vacuum cleaner turned on. Short sample which can be looped. Two samples are included, the first is about 30cm away from the microphone and the second is a close-up to the microphone. I would advice using the end of the audio file to apply noise removal however have left this upload of the sound unedited so you can tweak this yourself to find what fits your project best. Noise removal may not be necessary at all depending on how you incorporate the sound. Also to be fair, how do you add noise removal to what is essentially glorified white noise?.
Author: Bloopssfx
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01:02
These are two guitar solo outtakes from a guest guitar session i was asked to be on. They essentially wanted that early era slayer vibe where there is more cacophonous noise than structure. I think i recorded 15-20 for two sections in one song. They chose two other files and this was the one i liked best to keep as a memento. I am the creator and owner of the audio contained within the file. I know guitarists these days want to sound like an andy sneap plugin, but this may give someone a different idea. Within the context of the song they were for they fit well. I'm not apologizing for the playing or quality of the recording. Just something i did for a friend that took me 4x as long to set up than total time under the red light. It was fun.
Author: Bjorn
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00:09
A suspenseful riser made from a wet mix of a rate-shifted bed frame being hitted and reversed after it has been "glued" or rendered as is, producing a deep, "mega-marvin" similar sample. A sample that was created from utilizing chromatic tones, stretching, reverb and the use of the wet/dry filtering to get the mix "just right". If you aren't aware of what the mega-marvin is. Mega-marvins are essentially instruments containing extremely heavy string, woodwind and varying density of materials that generate strong noises, trailing ambiances and brass-like sound qualities quite suited to the horror genre, generating a daunting and sorrowful sounds. Very fascinating stuff, look it up if you can - they're big and quite technical.
Author: Magnuswaker
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02:35
During the second half of the nineteenth century, the firm of michael welte und söhne in freiburg-im-breisgau, southern germany, achieved world renown as a manufacturer of orchestrions. Over several decades it built up a skilled workforce, both for the construction of the instruments and for the arrangement of the music rolls which caused them to play. So in 1904, it was ideally placed to develop an experimental piano playing device, with the aim of reproducing the recorded performances of the finest pianists of the day. What we now know as the welte-mignon was originally called, quite simply, the mignon, an essentially french word meaning both small and pleasing, to distinguish it from the firm's other instruments, which were all considerably larger. Http://www. Pianola. Org/reproducing/reproducing_welte. Cfm. Pianist: eugen d'albert (1864 - 1932)instrument: deutsches musikautomaten museum bruchsal (germany). Recording: tascam hd-p2 and beyerdynamic mce82soundsystem: pro tools le. .
Author: Ohrwurm
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01:28
This racing vehicles recording 2 track. It might be viable for use in racing and driving video games. But over the past few years, games emerged as some of the top-selling products in video and computer gaming. The main focus in such a project would be on generating a score by merging a few sounds in the background of the soundtrack (such as bumping or breaking) with specific vehicle sound effects (such as braking). Loops would be used to affect pre-composed music, using live data to change the mix and instrumental direction (such as the dynamics, texture or timbre), or even the pitch, rhythm or tempo), moreover, the musical soundtrack for racing vehicle gameplay could be stored in a memory card to use in digital sport car sounds unit that convenient sound effects according to the processes, which is essential to participate in the training driver by granting the user with more information. In real life, the driver has more sensory information.
Author: Kurd
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00:02
Quite simply a recording of me screaming in a humorous way (if you're looking for a scream sound effect for a project with a serious tone, i doubt this one will be suitable). Even though i'm a woman, i have a feeling this sound could be used for a male character too, probably one with a voice that's not too deep. I recorded this by mistake when i was just 14! me and my sister had just been recording something on my mp3 player, then when we'd finished, i accidentally pressed record again. I don't know why, but i responded by doing a silly scream before pressing the button to stop recording! weird reaction, i know. I was probably just trying to make her laugh. I kept the very short recording ever since and in more recent years, i showed it to a friend who found it absolutely hilarious! i realised this was a such a gem of a scream that i simply had to upload it as my first ever contribution to this wonderful site i've been using for years!. I've edited out one second of silence that preceded the scream in the original version of the file. Although it's not essential because i'm releasing this into the public domain, i'd love to hear in the comments about what you use this sound for :).
Author: Boxwell
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00:23
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Author: Djsonatty
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00:18
Ringmodulated inversion of my speech from the file https://freesound. Org/people/kb7clx/sounds/648443/ invertedspeechcq. Wav. I took the raw recording and used goldwave's mechanize effect to translate my voice to a center frequency of 14khz. I then demodulated it first at 10. 6 and then 10. 2khz meaning that what comes out is essentially the opposite sideband, offset by 3. 4 and 3. 8khz respectively. 3khz just didn't sound as good. The first i filtered with a low pass of 2. 9khz, the second was filtered to below 3. 4khz to emulate a communications receiver passband. I am speaking upside down as described in this video. Https://www. Youtube. Com/watch?v=q_ykxzcbh-g beginning at 00:03:16. Being blind i can't see their diagram, but i've got my own by ear intuitive method, keeping in mind that oo and ee are farthest from each other, all other vowells get closer the closer they are to the middle of the human voice frequency range. I say: huhlay sue quee, sue quee, sue quee do ux. Cahlloong sue quee sue quee sue quee do ux. The ay in huhllay is like when a spanish speaker says béisbol (baseball). The a in cahlloong is like the a in cat if you're opening wide for the doctor. The oo is like the oo in book. Listen to the other file and you'll hear: hello cq cq cq dx. Calling cq cq cq dx.
Author: Kbclx
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