Just a sound of a person who smokes, not very good quality but playing with equalizer and other effects, you can have a nice final sound. I recorded this sound for a personal project with a very cheap microphone. But the final rendering was good.
Voice sample of deep male voice saying "red team took alpha. "recommended for use in specific game modes with named objective areas. Made in audacity with some equalization.
5 25 {\displaystyle {\sqrt[{25}]{5}}} = 5:11/25 = 111.45 cents. Interval used in Stockhausen's Studie II, a compound just major third (5/1) divided into 25 equal parts.
A quick slide sound ending in a tap. Sounds like a chess piece being played on a wooden board. Slight variant #2 ~ sound equalized and slightly amplified. This was recorded using the application recording studio pro. It was made for sound effects by the sister company, beyond the mind design™ and was created for a commissioned short animation. It was produced using a metal ruler and my voice. In this version: the sound has been slightly amplified and overall tone has been equalized, giving a more refined sound effect and higher overall volume. Can be used for many different effects, not just dragging or sliding. Use it how you wish! thank you!.
Formatted for use in the make noise morphagene. This reel was used in the morphagene: plane of composition video. It consists of several splices of equal length to be traversed through linearly or nonlinearly. Splices created in ableton live 9 from stock sounds.
Harmonic seventh chord on C. Equal tempered major chord with quarter tone flat minor seventh (950 cents). Created by Hyacinth (talk) 18:56, 10 November 2011 with Sibelius 5.
This is a kick sample that i compressed, equalized, and mastered myself. Although i have put a dubstep tag on this kick since i used it in a dubstep song, feel free to utilize it for whatever kind of track you're making!. Enjoy :). -dv beats.
Kick drum created by merging, individual equalizing and compressing two others very different kicks. It works effectivly creating new kick drums superimposing the lower frequencies of one and the higher frequencies from another. Then group then and compress in order to melt them as they sound as one.
This is a recording of an analogue bass synthesizer, made by focusrite saffire pro 26. It's a smooth sound with an instant attack and two final wobble created with an lfo. The sound has been equalized and compressed and some reverb mixed with an aux. 140 bpm. Good fun.
This is a free sound design. Sound picture of a room with machines. A sound experiment with samples that were created previously in different ways and ways, as well as samples created for this piece. A lot of granular synthesis and filtration, equalization and convolutional reverb.
Recording 10" shellac discs released by polydor with "double-horn" logo, playing on the turntable called phonia on regular 78 rpm speed. Recorded with zoom h4 recorder with a stereo pair of microphones in an xy set. Recording is not cleaned, edited software audicity - normalization and gentle equalization.
Noises from a factory recorded from outside. The factory shapes metal parts with a punching press. You hear the punches as well as machine noises and metal parts being moved. Recorded with a samsung siii phone, multiband compressed and equalized afterwards.
This sound is from a field-recording in the peninsula de paraguaná, edo. Falcon, venezuela. It is basicaly wind hiting the mic´s diafragma, equalized at a very low frequency. Trying to get better on the pluggin, please leave comment if you like. . !!.
Kick drum created by merging, individual equalizing and compressing two others very different kicks. It works effectivly creating new kick drums superimposing the lower frequencies of one and the higher frequencies from another. Then group then and compress in order to melt them as they sound as one.
I created a basic saw tooth bass pluck using sylenth1, and used image line edison to time stretch, equalize, add reverb, and smooth out the beginning and end of the sound to give it a swelling effect. The sound is tuned to c for easy re pitching to suit different projects.
Riding my mountain bike on gravel trail at baylands nature preserve in palo alto ca. Recorded on my galaxy note 2 cellphone. Edited in cyberlink power director 13. This is actually two separate tracks equalized differently to accentuate the crunch of the gravel, and to minimize wind noise. Output in mono.
This is almost the same kick drum i´ve uploaded previously, but this has more compression and overtones in the sub bass, along with an interesting technique i´ve been doing, lemme explain. . . I put the original sample twice in my daw (fl studio if you ask),leave the first sound like it is and the second sample is being equalized in a way that only the sub bass is being showed, so i added to that the saturation plugin ivgi2 from klangheim industries and slammed it with the plugin ott by xfer records about 9 times. Equalized the sound again to cut the sub bass and leave the raw high end sound you hear, finally added an izotope ozone imager to make it wider.
This acid loop was created in cubase 10 years ago at 112 bpm with a free vsti called rubber duck. I've added lfo filters to move the sound across the eq ranges, together with reverb and an 80s ballad amplitube effect. Compressed to equalize the output.
Same program as in https://freesound. Org/s/457868/ butthe main clock (lfo_2) frequency is about 1hz. It's a minor scale?! as have split the octave in 5 equal parts. This strange scale sounds like a sort of minor scale.
Low and calm heartbeat sounding very electronic. Perfect for backgrounds, filling and effects. Pay attention: the sound is very low frequency, you'll not hear it unless you wear good quality headphones or speakers. Also make sure your equalization configurations let low frequencies get through.
Cut version of this great recording by donyaquick: https://freesound. Org/people/donyaquick/sounds/330410/. "samples of all keys and drones separately from a harmonium. Recorded in the euterpea studio at yale university's department of computer science. Some equalization applied after recording. ".
This is an attempt to recreate the sound of a gunshot. At a distant and medium distance. The sound consists of two layers. In the synthesis, white noise with different filtering by layers was used. Reverb was not used. The final processing is equalization and a bit of overdrive.