50 Royalty-Free Audio Tracks for "Tray"

00:00
00:19
Cd tray.
Author: Handfan
00:00
00:02
The clang of setting down a stainless steel drip tray.
Author: Zembacraftworks
00:00
00:11
Plastic 3cd changer tray opens open. Small motor sound as well as plastic moving.
Author: Jpkweli
00:00
00:05
Plastic ice cube tray cracked.
Author: Lmbubec
00:00
00:54
Hitting a tin tray several times, nice decay time. Gong-like sound. Mic: schoeps c-mit 5.
Author: Peqdavid
00:00
00:08
Cd tray opens closed & cd spins up.
Author: Thefirecrowd
00:00
02:34
Another set of hits to a metallic tray (probably tin or aluminum), with good decay. Rhythmic variations. Mic: schoeps c-mit 5.
Author: Peqdavid
00:00
01:16
Hitting another metallic tray several times. A more sturdy/dry sound with less hang time. The sound is reminiscent of a thick bell or gong. Mic: schoeps c-mit 5.
Author: Peqdavid
00:00
00:15
A dvd player tray opening and closing. Recorded using audio technica mic and zoom h6.
Author: Epease
00:00
01:12
This is sound of opening and closing protable dvd-drive tray. Recorded with olympus ls 14.
Author: Lartti
00:00
00:08
Misc object being dropped onto a wooden tray.
Author: Rossbell
00:00
02:57
Various banging and clanging of household metal trays, bell or gong like.
Author: Trp
00:00
00:45
Hitting metal tray.
Author: Chilsville
00:00
00:55
Carrying teacups on a tray, which lightly jangle as they move. It's a raw file, recorded on a sex1 large condenser mic.
Author: Fthrll
00:00
00:13
A chocolate digestive box being opened and closed and the plastic tray making noise.
Author: Ross Sinc
00:00
00:15
Digging for screws in a plastic tray.
Author: Floe
00:00
00:12
A malfunctioning cd-drive.
Author: Deheld
00:00
00:04
Selecting knife.
Author: Milankovanda
00:00
00:12
Wooden door forcefully traying to open.
Author: Caroblue
00:00
00:19
A baking tray being hit with a knife recorded with an sm57.
Author: Ipears
00:00
00:59
A metal tray with teacups rattling slightly and being put down 4 or 5 times. Neutral indoor atoms. Recorded on a zoom h1. Easy to edit to choose the one you like best. Example of it in use can be found at releasetheclowns. Podbean. Com in episode 47.
Author: Nickh
00:00
00:06
Plastic cassette player tray pops out. Pretty fantastic.
Author: Jpkweli
00:00
00:19
A dry eraser sliding across the chalk tray.
Author: Zermonth
00:00
00:40
Metal food try being lifted off and on. Recorded using an audio a10 and a sennheiser mkh50.
Author: Luke Harris
00:00
00:01
Short sample of a cd tray mechanism recorded with a contact microphone.
Author: Nfrae
00:00
02:24
Automated cd printer printing a disc, then the autoloader inserting a new cd while cd tray ejects and retracts.
Author: Alienistcog
00:00
00:08
Misc object being dropped onto it.
Author: Rossbell
00:00
00:03
Created from mouth sounds and a laptop cd tray opening and closing, for use as the sound of futuristic paneling opening.
Author: Joachim Berger
00:00
00:03
Created from mouth sounds and a laptop cd tray opening and closing, for use as the sound of futuristic paneling opening.
Author: Joachim Berger
00:00
00:03
This is a metal serving tray being dropped to a tiled floor. Can be used to simulate armor or a shield dropping to the ground.
Author: Dibokucres
00:00
00:12
Sounds recorder bending an ice cube tray, recorded with tascamdr07 and mixed with adobe audition.
Author: Humanoide
00:00
00:02
Noise from cooking food, move stuff on plastic tray. Record use sharp smart phone androidone, 2020. 02. 06 10:56.
Author: Sieuamthanh
00:00
29:10
The sound of an ice maker on a water cooler doing a few cycles. My amazing aunt harriet amazes again by sending me this sound of her ice maker. She taped her old iphone to the inside of the door on her new water cooler/ice maker combo, and let the ice maker run for a few cycles. She even typed up a description of what it does for me so i could post this here on freesound:the water is pumped from a reservoir underneeth the ice tray into a tray above that houses 9 pegs. The water is then cooled to freezing, while the 9 pegs are simultaneously cooled to hold the ice in place. More water is then pumped into the tray to thicken each piece of ice. After a few minutes, excess water is dumped back into the reservoir and ice falls from the pegs into the ice tray. The process then repeats. Enjoy and use however you like!.
Author: Azumarill
00:00
09:15
A diesel flatbed tow truck idles for two minutes, moves the truck into position,backup warning beeps, moves the car back, adjusts the position of the truck once more, extends the rollback tilt-tray, connects the car, winches the car up, retracts the rollback tilt-tray, secures chains to the car, then drives off. Gear: zoom h6, xyh-6 x/y capsule (120 degree stereo image), rycote windjammer. Please feel free to leave feedback and ratings. I would love to hear how you put the sound to work.
Author: Rodincoil
00:00
00:02
2 d10 dice, 1 metal and 1 acrylic, thrown into pleather dice tray, sitting atop soft fabrics. Take #2.
Author: Ksigloch
00:00
00:14
Sony dvp-s530d cd/dvd player. A couple of takes of the disc tray being gently pushed closed. The first take includes the sound of the player spinning up a disc. The left channel is a sennheiser mkh-416 and the right channel is an akg c414 b-uls, both into a john hardy m-1 preamp into pro tools. Each mic has a slightly different recording position and overall sound.
Author: Thaighaudio
00:00
02:36
Making yorkshire puddings. Adding the ingredients to a plastic bowl and whisking them together. Then adding the batter to hot fat and putting the tray in the oven.
Author: Beeproductive
00:00
00:27
Just a nice sound i found in the kitchen :3.
Author: Prodepha
00:00
00:05
Sand sliding out of shovel onto more sand. Recordists peter brucker / recorded 4/21/2019 / shotgun microphone / paperclips sliding on tray.
Author: Xfixy
00:00
02:32
Sounds of sony cd walkman d-ej360 portable cd player. Lots of takes here from different angles - unprocessed, raw recordeing. Captured with zoom h2.
Author: Unfa
00:00
00:17
Recorded while being at the kitchen and thinking: «gosh! all those lousy trays wasting their live with crockery, while they could be the super stars in some game».
Author: Mafon
00:00
01:05
I needed the sound of someone trapped in a mine and desperately trying to dig his way out. I used a metal tray with gravel, on top of a doormat, all on top of a plastic garden chest, then scraped at gravel with 2 large stones.
Author: Tomstales
00:00
00:10
Simulation of a heavy object being dragged or pushed across the ice. Effect was created by dragging a small block of wood across a tolex covered surface, overlaid with sound of fingernail dragging across the bottom of an empty, but icy ice cube tray. Recorded with an sm57 dynamic mic.
Author: Stevielematt
00:00
01:27
The "godzilla" sound and theme from my automated coin bank. Godzilla reaches out with his paw/claw to pull the coin from the bank tray into the replica sea of japan. Near the end of each interval sound the mechanics of the bank's automated wheel gearing is heard. . .
Author: Graihwing
00:00
00:01
that's. . . There's no belt! if you don't go put some clothes on, the guys won't be watching the game. . "nice. " you can always serve your friends yourself. In fact, you should. Had to wonder if he could be right. Attention is (sometimes) sweet. Did i comply?. Chee. I forget. I was, however, expected to carry in the trays. I dropped a bag of pretzels, though and tried to retrieve 'em. Won't forget that.
Author: Nuncaconoci
00:00
00:12
I recorded the fan on quite loud and i opened and closed the cd drive on my hp eletebook 8460p, different laptop models have a different frequency from the fan and different cd drives make a different sound when checking it. Recorded from the internal microphone.
Author: Jess
00:00
02:21
I needed a sound effect for an audio project, specifically the sound of someone moving around in a bathtub full of water and ice. Being too lazy to go out and get a carpload of ice cubes, i raided the ice-maker in the refrigerator and built up a stockpile, then dumped them all into the metal kitchen sink, added some water and a few empty ice cube trays for flavor, and stirred them about using a glass mixing bowl and a wooden spoon.
Author: Lotharhelgisson
00:00
01:32
Tiếng Việt: Tiến Quân ca, quốc ca Việt Nam. Trình bày và thu âm bởi Đoàn Ca múa quân đội, Quân đội Nhân dân Việt Nam. Sáng tác bởi Văn Cao. Xin lưu ý rằng gia đình nhạc sĩ Văn Cao vào ngày 15 tháng 7 năm 2016, đã hiến tặng bài Tiến quân ca cho nhân dân và Tổ quốc Việt Nam. Bộ Văn hóa, Thể thao và Du lịch là cơ quan quản lý bài Tiến quân ca theo quy định pháp luật về quyền tác giả và các quyền liên quan về bản quyền. Lễ tiếp nhận được tổ chức tại Tòa nhà Quốc hội Việt Nam. Vì vậy, đây là tác phẩm công chúng và không thuộc sở hữu của bất cứ cá nhân hoặc tổ chức nào. Mọi hành vi xóa bỏ tác phẩm hoặc đánh dấu bản quyền với tác phẩm này là hành vi xâm phạm bản quyền, ngăn chặn, cản trở phổ biến quốc ca Việt Nam, trái với pháp luật Việt Nam kể từ ngày 1 tháng 1 năm 2023. Tiến Quân ca is the national anthem of Vietnam. This version was recorded by the Military Band of Vietnam People's Army. Van Cao was the author of the anthem. Please note that, Tiến Quân ca was donated to the people of Vietnam, and to the Government of Vietnam at the National Assembly of Vietnam on 15 July 2016 by the family of the author, in which the Ministry of Culture, Sports and Tourism became the management board of the anthem. Therefore, the anthem is now a public domain work and no personnel or organisations have the right to own the anthem, which means that the anthem does not require licenses to distribute on any platform, including Wikipedia. Any act of removing the anthem, banning the anthem from public distribution, or claiming the copyrights/licenses of the anthem is illegal, according to the Law of Vietnam and the Constitution of Vietnam.
Author: Văn Cao
00:00
01:56
Tiến Quân ca is the national anthem of Vietnam. This version was recorded by (likely to be) the French Far East Expeditionary Corps (Corps Expéditionnaire Français en Extrême-Orient, CEFEO). Van Cao was the author of the anthem. Please note that, Tiến Quân ca was donated to the people of Vietnam, and to the Government of Vietnam at the National Assembly of Vietnam on 15 July 2016 by the family of the author, in which the Ministry of Culture, Sports and Tourism became the management board of the anthem. Therefore, the anthem is now a public domain work and no personnel or organisations have the right to own the anthem, which means that the anthem does not require licenses to distribute on any platform, including Wikipedia. Any act of removing the anthem, banning the anthem from public distribution, or claiming the copyrights/licenses of the anthem is illegal, according to the Law of Vietnam and the Constitution of Vietnam. Tiếng Việt: Tiến Quân ca, quốc ca Việt Nam. Trình bày và thu âm bởi (có thể là) Quân đội viễn chinh Pháp vùng Viễn Đông (Corps Expéditionnaire Français en Extrême-Orient, CEFEO). Sáng tác bởi Văn Cao. Xin lưu ý rằng gia đình nhạc sĩ Văn Cao vào ngày 15 tháng 7 năm 2016, đã hiến tặng bài Tiến quân ca cho nhân dân và Tổ quốc Việt Nam. Bộ Văn hóa, Thể thao và Du lịch là cơ quan quản lý bài Tiến quân ca theo quy định pháp luật về quyền tác giả và các quyền liên quan về bản quyền. Lễ tiếp nhận được tổ chức tại Tòa nhà Quốc hội Việt Nam. Vì vậy, đây là tác phẩm công chúng và không thuộc sở hữu của bất cứ cá nhân hoặc tổ chức nào. Mọi hành vi xóa bỏ tác phẩm hoặc đánh dấu bản quyền với tác phẩm này là hành vi xâm phạm bản quyền, ngăn chặn, cản trở phổ biến quốc ca Việt Nam, trái với pháp luật Việt Nam kể từ ngày 1 tháng 1 năm 2023.
Author: Văn Cao
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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