41 Royalty-Free Audio Tracks for "Sum"

00:00
00:06
Sum-4 family.
Author: The original uploader was Hyacinth at English Wikipedia.
00:00
00:14
Two sines whose phase is changing so you can hear how they can sum.
Author: Mattdiazz
00:00
00:07
A variable noise attack.
Author: Saltbearer
00:00
00:06
Interval-4 family.
Author: The original uploader was Hyacinth at English Wikipedia.
00:00
00:04
Just sum phonk stuff.
Author: Rzyb
00:00
00:23
Same as interference 1, but opposite.
Author: Vumseplutten
00:00
01:27
Hugo de Lantins: Jo sum tuo servo.
Author: midi sequence by Ricardo André Frantz (User:Tetraktys)
00:00
00:09
Sum and difference tones of A220 and unison, just perfect fifth, and octave. Note that this is not produced through ring modulation of two notes, but is four separate notes.
Author: Hyacinth
00:00
00:28
sum tranzeence. Wav granulated with reverb.
Author: Saltbearer
00:00
06:17
The soundscape is the result of the sum of different sound effects recorded at the port, edited and processed with logic.
Author: Gruposonido
00:00
00:26
I think the title sums it up perfectly! ;p.
Author: Commstud
00:00
00:20
I threw some rocks in lake camanhe while on vacation. They make sum sweet splashy sounds :) plush my toilet at the end.
Author: Boaay
00:00
00:05
Mashtuh, wood you like sum care-its?.
Author: Chobiboko
00:00
08:59
The following radio podcast is a collection of my own experiences while exploring casa marianella- a resource to the immigrant community that is too many things to sum up in just one word.
Author: Breebz
00:00
00:24
Sound of smooth rain fall at nightit is a fake stereo ; it's the sum of two differents part of the same rain recording. Codec- fake stereo- 44 100 hz- 16 bits.
Author: Y Ltr
00:00
00:03
This is a sum of two units, a digital reverb ams rmx16 and spring reverb fisher k10 with gate, this was an experiment i wanted to do and by the way, it worked well.
Author: Derickgtwk
00:00
00:01
Example of playing two tones at the same time by adding their samples. Sound generated using the go-sound golang programming library:https://github. Com/padster/go-sound. As part of the demonstration program:https://github. Com/padster/go-sound/blob/master/runthrough. Go.
Author: Padsterpat
00:00
00:01
Example of how notes are added in series by appending their samples. Sound generated using the go-sound golang programming library:https://github. Com/padster/go-sound. As part of the demonstration program:https://github. Com/padster/go-sound/blob/master/runthrough. Go.
Author: Padsterpat
00:00
00:01
A quick multisample snare hit i did with pro tools 10. I didn't add any reverb so y'all could choose one that fits your project, but it's full and punchy. Sum to mono if you don't like the subtle panning i added. Enjoy!.
Author: Bennyrock
00:00
00:18
you want sum? i'll give it ya! two neighborhood cats going at it. This is the original recording straight from a tascam dr-05 linear pcm recorder. An amplified version and an amplified version with noise-removal of the same recording are also available. Cc0, so no hassle with giving credit.
Author: Rudmer Rotteveel
00:00
00:18
you want sum? i'll give it ya! two neighborhood cats going at it. This is the amplified version of my original "cats fighting" recording. The original and an amplified-and-noise-removed version of the same recording are also available. Recorded with a tascam dr-05 linear pcm recorder. Cc0, so no hassle with giving credit.
Author: Rudmer Rotteveel
00:00
00:18
you want sum? i'll give it ya! two neighborhood cats going at it. This is the amplified and noise-removed version of my original "cats fighting" recording. The original and an amplified-only version of the same recording are also available. Recorded with a tascam dr-05 linear pcm recorder. Cc0, so no hassle with giving credit.
Author: Rudmer Rotteveel
00:00
00:02
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: anvil_hit1_v1_sum. Wavinstrument: percussionnote: f#4midi note: 67midi velocity (center): 20location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, at pro 37's overhead, se2200aii closeperformer: justin b. Belanger.
Author: Samulis
00:00
00:04
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: timpani1_hit_v1_rr1_sum. Wavinstrument family: percussioninstrument: timpaninote: f2midi note: 42midi velocity (center): 40location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, se2200aii closeperformer: sam gossner.
Author: Samulis
00:00
18:55
Field recording of the ocean surf at the outer banks, nc. Recorded approximately ten yards from the surf line on a zoom hand held recorder mounted under a beach umbrella. Record mode was 4 mic, using front and rear stereo mic pairs summed to stereo mix. Front (90 degree) mics facing ocean, (east). Rear (120 degree) mics facing the dunes, (west). Was a somewhat large surf day with shoulder to overhead sets. Enjoy ;)!.
Author: Johnnysweeney
00:00
00:01
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: tuba3_stac_a#0_v1_rr1_sum. Wavinstrument family: brassinstrument: tubaarticulation: staccatonote: a#1midi note: 34midi velocity (center): 31location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, mixed close micsperformer: sam gossner.
Author: Samulis
00:00
00:20
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: sum_shtrumpet_sus_a#3_v1_rr1. Wavinstrument family: brassinstrument: trumpetarticulation: sustainnote: a#4midi note: 70midi velocity (center): 31location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, mixed close micsperformer: sam hebert.
Author: Samulis
00:00
00:01
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: dcclar_stac_a#2_v1_rr1_sum. Wavinstrument family: woodwindsinstrument: clarinetarticulation: staccatonote: a#3midi note: 58midi velocity (center): 20location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, 1 royer r-101 close, 2x sdc's xy farperformer: dean coutsouridis.
Author: Samulis
00:00
00:02
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: sum_shtrumpet_stac_a#3_v1_rr1. Wavinstrument family: brassinstrument: trumpetarticulation: staccatonote: a#4midi note: 70midi velocity (center): 20location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, mixed close micsperformer: sam hebert.
Author: Samulis
00:00
00:25
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: timpani2_roll_v3_rr1_sum. Wavinstrument family: percussioninstrument: timpaniarticulation: rollsnote: a#2midi note: 46midi velocity (center): 40location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, se2200aii closeperformer: justin b. Belanger.
Author: Samulis
00:00
00:17
This sound was created artificially. In general, it consists of four main layers. 1. The sound of noise overboard (created from white noise). 2. The sound of clanking of the inner skin synchronously with the sound of wheels (created from white noise). 3. Metallic noise. Created from the sound of bolts shaken in a metal can. 4. Actually the sound of wheels (created from ten sounds of various metal and percussion). A rather complicated equalization was applied, and filtering in several stages. Also, the sum of the sounds is processed by the convolutional reverb.
Author: Newlocknew
00:00
00:07
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: sum_shtrumpet_susvib_a#3_v1_rr1. Wavinstrument family: brassinstrument: trumpetarticulation: vibrato sustainnote: a#4midi note: 70midi velocity (center): 31location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, mixed close micsperformer: sam hebert.
Author: Samulis
00:00
01:13
This is one of multiple samples i have recorded from short wave radio, and should, if i uploaded them properly be located in a pack of more radio samples. How the name is built up:sdr %yyyy-mm-dd%_%frequency% %description% (unfortunately i didn't get to put in the decimals of the frequency when i exported the samples t_t)i love you if you give me some credit, but it's not a must. Feel free to use it for whatever you'd like and by all means, link your work here so i can give it sum luuuuv.
Author: Lffn
00:00
00:11
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: dcclar_suslong_a#2_v1_rr1_sum. Wavinstrument family: woodwindsinstrument: clarinetarticulation: long sustainnote: a#3midi note: 58midi velocity (center): 20location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, 1 royer r-101 close, 2x sdc's xy farperformer: dean coutsouridis.
Author: Samulis
00:00
01:41
Sound sources: make noise mysteron (high energy excitation and depth, type and gen extreme cw) and white noise doepfer a-118. High red and blue mixed output. Maths- controlled: mystery excitation; dynamic and adsr. Maths triggered by stepped make noise richter wogglebug. Sound signals passed through 2 channels of make noise dynamix. Summed output to soundhack make noise erbe-verb. Decay controlled by internal feedback loop. Size controlled by wogglebug woggle output. Erbe-verb output into morphagene. Straight playback into reaper. 32bit 48khz rendering. Totally synthetic with no prerecording. Grateful to make noise company (shared system and other modules) and those "awfully compelling" instructional videos on youtube. No financial connections.
Author: Jim Bretherick
00:00
00:06
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: sum_shtrumpet_harmonm-sus_a#2_v1_rr1. Wavinstrument family: brassinstrument: trumpetarticulation: harmon mute sustainnote: a#3midi note: 58midi velocity (center): 31location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, mixed close micsperformer: sam hebert.
Author: Samulis
00:00
00:10
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: sum_shtrumpet_straightm-sus_a#2_v1_rr1. Wavinstrument family: brassinstrument: trumpetarticulation: straight mute sustainnote: a#3midi note: 58midi velocity (center): 31location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, mixed close micsperformer: sam hebert.
Author: Samulis
00:00
00:02
Ah gee. . . . . These are random samples i recorder and am such a lazy i don't want to sort them out. . . . 1 - could be my modified boss ds-1 distortion pedal (i call it the violent ds - 1) (w/ 3 extra capacitors and a transistor or two) going throught it is a boss dr 550. 2 - a yamaha portasound pss - 270 which i cut the fm synth traces too via switch (that was a pain in my ass also!). 3 - a very scary leap frog kids toy named professor quigly. 4 - a speak and math. . . . . . . 5 - sum yamaha thingy i don't know i just call it my raver machine. . . . . . It looks kinda like a cool t. V.
Author: Kathakaku
00:00
00:02
This sound is a 1-sample long impulse at 48 khz. It covers the whole frequency range with equal power. This is a perfect sample for exciting your guitar amp or reverb unit to capture it's impulse response (ir). You can also play it through a speaker in a reverbant room to capture it's reverb characteristics. Remember that the ir sample will be no flatter than your speaker's performance multiplied by your microphone's performance (frequency response characteristics). The sample has exaclty 1 second of silence, then the impulse, then another second of silence to ensure the impulse will be played clean and untruncated on any sound system or device. My test with ir lv2 convolution plugin have proven, that this sample has absolutely flat frequency response - convolved signal was identical to the source signal. After normalization and sample-alignment of the sound clips i have inverted the polarisatin of one of them and summed them - result was absolute silence, even no hiss was present as a result. This shows the accuracy of the convolution process and proves this sound to be perfect for sampling ir. The impusle was generated with c* dirac ladspa plugin. Created using audacity.
Author: Unfa
00:00
03:16
No, i cant really describe what this is! but i use a ring modulator. Two audio signals goes in. I guess the side band frequencies goes out??? or?! anyway the original frequencies are also in the mix. So, two audio signal and the result from a diy ring mod. Have to learn more. . . Read below!!! in this sound you are listening to, the result, the ring modulation, carrier signal and modulator signal. After some research. . . I write this for myself. . . Correct me if i'm wrong!!!from youtube (audiocollage)ring modulation is the sum and the differences of the carrier and modulator signal. Feed the ring modulator with 261,626hz and 391,995hz and you get (261,626 + 391,995) 653,621hz and (391,995 - 261,626) 130,369hz. From wikipedia". . . Neither the carrier nor the incoming signal is prominent in the outputs, and ideally, not at all. "". . . In the basic case where two sine waves of frequencies f1 and f2 (f1 < f2) are multiplied, two new sine waves are created, with one at f1 + f2 and the other at f2 – f1. The two new waves are unlikely to be harmonically related and (in a well-designed ring modulator) the original signals are not present. It is this that gives the ring modulator its unique tones. ". Above is true when using pure sine waves! waves with no harmonics. I have a passive diy ring modulator. I guess it's not acting "perfect". . .
Author: Gis Sweden
00:00
00:01
This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Author: Kenmix
1 - 41 of 41
/ 1