3,658 Royalty-Free Audio Tracks for "Shorts"

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00:31
New short loop for you all! having fun with panning, a dreamy not-too-invasive sound. More songs and loops here:https://soundcloud. Com/kilua-boy. All my works are free to use, of course. Do whatever you feel with them, butremember that credits helps a lot!. (sometimes i tweet here: https://twitter. Com/boykilua). Thanks, kilua boy.
Author: Kiluaboy
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00:12
Cinematic horn glisses and percussion hit.
Author: Jocmusic
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00:02
This is a sound for videogame. I love notch filters, so, in order to keep the sound less raw and simple, i put some filter modulation and a bit of reverb.
Author: Blackie
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00:10
A short 9 second 100-bpm dancy techno drum loop with some rather heavy bass. Created in fl studio.
Author: Adnova
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06:35
A short little bit of ambiance i recorded with my tascam dr-40 while on a cruise ship. Enjoy:).
Author: Dylanthefish
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00:02
Shortened version of the sound horse_whinny. Wav by freesound user foxen10 for a requester in the forum. Original here: http://freesound. Org/people/foxen10/sounds/149024/.
Author: Shadowisp
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00:02
I used fl studios to produce the sound. This is not a sample. I made it using vst plug ins.
Author: Pearcewilsonking
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00:31
Old field recordings originaly made for a friends short film that focussed on the internet and telecommunications. Think i used reaktor and audiomulch. I always do my topping and tailing in soundforge.
Author: Ahhhjrene
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00:09
Some geese taking off and flapping a short distance into a pond, some noise on some of the recording unfortunately.
Author: Lolamadeus
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00:05
Strange sound i made with garageband.
Author: Charlesart
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00:03
Two muffled thuds, can be used for a large monster walking in a nearby room for example. Made for a short film:https://www. Youtube. Com/watch?v=smf9q5fmj58.
Author: Neospica
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00:16
A short recording of my kitchen sink draining made with a sony pcm m10. Also the way i feel after two weeks of quarantine due to possible covid exposure.
Author: Hopperp
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00:09
A random melody i made using google chrome music lab, recorded in audacity.
Author: Rvgerxini
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00:07
A short clip of some ambient sound noise captured during a parade in a town in dublin on st. Patrick's day 2016.
Author: Soundsaregr
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00:03
A short flip across the fm radio dial with cell phone interference. The file is slowed to roughly half speed. Can be looped to form a beat.
Author: Cognito Perceptu
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00:02
06. 22. 16: a keystroke from my razer blackwidow (2013).
Author: Newagesoup
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00:37
Short recording of a classic car in a garage. 350 rocket v8 engine.
Author: Jackthemurray
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00:08
A simple dance loop that i made in a short period of time. If you use it please remember to credit me.
Author: Th
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00:01
A short call by a crow, that was part of another field recording. I've found this website has high-quality crow samples: link.
Author: Mbpl
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00:09
A short loop played on a reed quena (south american flute). Kind of a nostalgic mood. Unprocessed. Recorded with zoom h4n.
Author: Marleneayni
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00:11
A short field recording of a stream on a sunny day, with birds twittering loudly in the background. Recording method: phone microphone.
Author: Sdraling
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00:01
Airy "khhh" sound, enhanced version. I created the original sample some time in the early 2000s using creative wavestudio when i was playing with a small computer microphone.
Author: Stkthree
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00:08
Short little guitar riff i made when messing around in soundtrap. Use as you wish. Bpm is 120.
Author: Swanleaf
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04:36
Rain and lesbians. A recording of me walking through my apartment complex using my h2. Caught a short conversation with my lesbian neighbors in the elevator.
Author: Therabidfrog
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00:40
This is a short sequence i came up with while playing around with the vital synth. Second time i started this instrument so nothing special.
Author: Dogma Reloaded
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00:04
Pretty fast engraving process sound (for the game, i guess?). Dethrok recorded the sound of engraving tool on metal, i just shortened it to 3s.
Author: Vintprox
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00:04
A few moments of exotic bird song, to suggest a cheerful, quiet, and somewhat odd atmosphere. Selected from this sound:https://freesound. Org/people/smudgepost/sounds/349470/.
Author: Kneeling
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00:05
Simple short recording of sounds created by a picture frame. Used for a clipboard falling but could also work for a wooden box opening.
Author: Pinfire
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00:13
A short little melody i did using fl studio, hope you like it. ;)p. S. If it get's used in anything, i would gladly listen to it.
Author: Frest
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00:16
A click my headphones made when the wire hits my table. Recorded, reverbed, processed in audacity.
Author: Rvgerxini
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00:05
I'm making this for myself to use right now, but i hope some other people will use it as well, because it is a short 5 second sound.
Author: Jeremyruw
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01:15
Just an ambient track that i made for a short film of mine. Not really a musician or anything but i just thought i'd share.
Author: Nelsonbrown
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01:31
Fear of going to bed [cc zero] short scary tune --would like to see what youdo with it.
Author: Beetlemuse
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02:02
Short recording of nighttime ambience taken in my backyard. Lots of cicadas and the lot. Recorded in south jersey if it makes a difference.
Author: Bloompod
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00:14
Made in audacity, feel free to use as a part of electronic music.
Author: Jmcsounds
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00:02
A typical dubstep growl wobble bass sound made with the sytrus plugin in fl studio. Recorded with bandicam than converted to an mp3 file. Enjoy :).
Author: Fellen
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02:47
This is me playing a short riff as fast as i can, then quite heavily time-stretched.
Author: Dagriggs
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00:01
Acchidentally recorded this fart while mic was on, a bit noisy but i think in can be cleaned quite nice,.
Author: Edfuentesg
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00:02
A tape machine which i recorded various buttons and switches on. This was a nice one with a metallic ring to it.
Author: Hanneswannerberger
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00:01
Incredibly short, single "pop" sound, just like a comical bubble bursting. The "note" of pop is a high one. (i uploaded a lower-sounding pop as well).
Author: Tsa
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00:07
Tone c7 free sound and various plugin fx.
Author: Jmarti
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02:51
Just a short ambience track which was meant for a game which was never produced. Made it in magixmusic maker with some buildt in samples.
Author: Airwolf
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03:49
The recording of a short walk taken down mckinley avenue in muncie, in. There is a lot of wind noise. The sound becomes focused on a bus near the end of the recording. (arcv).
Author: Bsumusictech
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01:31
Some styrofoam tearing i recorded for a short movie in which glaciers formed. You have to get a little creative with it ;).
Author: Tdd
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01:34
A door is unlocked and opened to the sound of a moderate rain. It is then closed again and there is a short period of the rain sound continuing, only muffled by the closed door.
Author: Cognito Perceptu
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00:44
Old field recordings originaly made for a friends short film that focussed on the internet and telecommunications. Think i used reaktor and audiomulch. I always do my topping and tailing in soundforge.
Author: Ahhhjrene
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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00:01
Error beep like one from pc speaker generated with audacity nyquist script. Feel free to use in games, short movies, etc. . .
Author: Czghost
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00:07
A stereo recording of a string/cord-pull lightswitch being switched on and off several times.
Author: Andreaskg
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51:24
Dedicated to friend jan alois :-) who needed to mark frequency shift of his transceiver and keying quality. I forgot the band - probably 80 m.
Author: Okhas
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