481 Royalty-Free Audio Tracks for "Selection"

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Create khủng long 0 - dinosaur 0, use cpolcyn's sound "hummingbird chirps. Flac". Audacity stereo channel:- cut section 17. 490s to 17. 724s. - effect→normailize. . . ✓remove dc offset✓normailze maximum amplitude to: –3. 0✓normalize stereo channels independently. - select section: 0. 139s to 0. 235s. - effect→noise reductionget noise profile. - select all. - effect→noise reductionnoise reduction (db): 12sensitivity: 6frequency smoothing (bands): 3. - remove section after 0. 150s. - select section: 0. 100s to 0. 15s. - effect→fade out. - select all. - effect→change speed…speed multiplier: 0. 330. - effect→change speed…speed multiplier: 0. 330.
Author: Sieuamthanh
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Stereo recording of breath with audacity. In effect, i worked on noise removal and the selection is repeated three times with a fade out and a fade in.
Author: Iut Paris
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I flip a light switch. Recorded with edirol r-1 & sennheiser me66.
Author: Rutgermuller
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Author: KarateStudios
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Author: KarateStudios
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Selected voice lead on a yamaha ew300 keyboard and paulstretched by 2. 0 in audacity and then amplified it down by -5. 0db to use as a background drone ambience, next i selected midi grand piano voice on keyboard and played over the background drone.
Author: Studioonethirtyone
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Recording of me snapping my fingers, only the best ones selected, noise removed.
Author: Drummy
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Look at my page https://skibka-music. Blogspot. Com/.
Author: Skibkamusic
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A clicking/ticking noise. Please leave a comment if you find a good use for it. :).
Author: Malle
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A selection of glitchy drums created with the akemie's taiko eurorack module. No external processing.
Author: Harrymartin
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A selection of sounds of an internal office or domestic door being opened. Room noise removed in rx7. Stereo, recorded on a zoom.
Author: Cantikfrantik
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For game development. Check my profile page for more information.
Author: Leszek Szary
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For game development. Check my profile page for more information.
Author: Leszek Szary
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For game development. Check my profile page for more information.
Author: Leszek Szary
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Space ship goin down!!made with various synthesizers in mixcraft 6.
Author: Plasterbrain
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For game development. Tools used to create this sound: bfxr, wavosaur. Check my profile page for more information.
Author: Leszek Szary
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For game development. Tools used to create this sound: bfxr, wavosaur. Check my profile page for more information.
Author: Leszek Szary
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For game development. Tools used to create this sound: bfxr, wavosaur. Check my profile page for more information.
Author: Leszek Szary
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For game development. Tools used to create this sound: bfxr, wavosaur. Check my profile page for more information.
Author: Leszek Szary
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For game development. Tools used to create this sound: bfxr, wavosaur. Check my profile page for more information.
Author: Leszek Szary
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Sound of the button. For game development.
Author: Bloodpixelhero
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A rhythmic selection of noise, cut from a voice mail message.
Author: Johnnypanic
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I record my modular synth performing. I select parts - silence to silence - under 30 seconds. Machine composition - human selection. Warning this is very electronic. . . I'm patching up quantussy cells to make this. Much work for. . . What?.
Author: Gis Sweden
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From a recording of musical instruments i selected and cut the instruments that interested me. I then repeated and overlaid it.
Author: Iut Paris
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A clicking/ticking noise. Please leave a comment if you find a good use for it. :).
Author: Malle
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Original patches for native instruments ‘massive’ in combination with original foley samples. A small, initial sample package for various science fiction style sounds.
Author: Darcyadam
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Modular drones. Selection from a longer recording.
Author: Gis Sweden
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Short beep sound. Nice for countdowns or clocks. But it can be used in lots of cases.
Author: Hydranos
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Reading a selection from ellis bouzemunke's "thermal death time and changes in the orange transformation zone".
Author: Cognito Perceptu
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A selection of door opens and slams. Standard office panel door. Room noise removed with rx7. Stereo, recorded on a zoom.
Author: Cantikfrantik
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Sound of the button. For game development.
Author: Bloodpixelhero
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For game development. Tools used to create this sound: bfxr, wavosaur. Check my profile page for more information.
Author: Leszek Szary
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For game development. Tools used to create this sound: bfxr, wavosaur. Check my profile page for more information.
Author: Leszek Szary
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For game development. Tools used to create this sound: bfxr, wavosaur. Check my profile page for more information.
Author: Leszek Szary
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For game development. Tools used to create this sound: bfxr, wavosaur. Check my profile page for more information.
Author: Leszek Szary
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Makes for a good click-effect. It's actually just a leaf dropped onto the pavement. Shortened down and messed a bit with the equalizer.
Author: J
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Makes for a good click-effect. It's actually just a leaf dropped onto the pavement. Shortened down and messed a bit with the equalizer.
Author: J
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After recording 2 soundtracks of a voice (high-pitched and low-pitched), i've selected the interesting part, and applied to it a cross fade out. Then i've mixed the soundtracks together.
Author: Iut Paris
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A soft sound for hovering over buttons! much hi-tech. Wow. Made with various synthesizers in mixcraft 6.
Author: Plasterbrain
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Foley sound of matchbox opening, selecting a match, striking the match, blowing the match out.
Author: Ccheatham
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For game development. Tools used to create this sound: bfxr, wavosaur. Check my profile page for more information.
Author: Leszek Szary
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Wooden interface sound effect, could be used for click or hover.
Author: Benjaminnelan
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Reading a selection from ellis bouzemunke's "thermal death time and changes in the orange transformation zone".
Author: Cognito Perceptu
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Fragment A selection of scales that repeat infinitely either up or down. Produced by Kevin MacLeod in 2005. Dedicated to the Public Domain December 2008. - Kevin MacLeod
Author: Kevin MacLeod
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Water poured into a glass. A selection of 4 microphones and 3 different pour rates but labelling has been lost! microphones were: beyer mce86, samson c03 on super-cardioid, behringer c2, akg c1000 on hyper-cardioid. All the same placement (selected for splash, glass ring and bubbles); behringer ub802 mixer and zoom h1 recorder.
Author: Residentsparking
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