518 Royalty-Free Audio Tracks for "Pointing"

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02:36
GILBERT & SULLIVAN: The Yeomen of the Guard (1920) Cast Sir Richard Cholmondely - Robert Radford /Edward Halland Colonel Fairfax - Derek Oldham Sergeant Meryll - Peter Dawson /George Baker Leonard Meryll - Ernest Pike Jack Point - George Baker Wilfred Shadbolt - Robert Radford First Yeoman - Ernest Pike Second Yeoman - Peter Dawson /Robert Radford Elsie Maynard - Violet Essex Phoebe Meryll - Nellie Walker /Ruby Heyl Dame Carruthers - Edna Thornton Kate - Bessie Jones Chorus: Sarah Jones, Walter Glynne, and the soloists George. W. Byng, conductor His Master's Voice 78rpm Album D 481/5, D 496/501 Recorded in London, March 4 - October 2, 1920 Digital transfer by F. Reeder Note that F. Reeder labels his transfer as CC-BY-NC-SA 3.0. The recording is in the public domain, and the transfer does not introduce substantially original material. These transfers are therefore in the public domain in the United States. In jurisdictions where this audio transfer is able to gain its own copyright, these files may be used according to the CC BY-NC-SA 3.0 license.
Author: His Master's Voice
00:00
02:02
GILBERT & SULLIVAN: The Yeomen of the Guard (1920) Cast Sir Richard Cholmondely - Robert Radford /Edward Halland Colonel Fairfax - Derek Oldham Sergeant Meryll - Peter Dawson /George Baker Leonard Meryll - Ernest Pike Jack Point - George Baker Wilfred Shadbolt - Robert Radford First Yeoman - Ernest Pike Second Yeoman - Peter Dawson /Robert Radford Elsie Maynard - Violet Essex Phoebe Meryll - Nellie Walker /Ruby Heyl Dame Carruthers - Edna Thornton Kate - Bessie Jones Chorus: Sarah Jones, Walter Glynne, and the soloists George. W. Byng, conductor His Master's Voice 78rpm Album D 481/5, D 496/501 Recorded in London, March 4 - October 2, 1920 Digital transfer by F. Reeder Note that F. Reeder labels his transfer as CC-BY-NC-SA 3.0. The recording is in the public domain, and the transfer does not introduce substantially original material. These transfers are therefore in the public domain in the United States. In jurisdictions where this audio transfer is able to gain its own copyright, these files may be used according to the CC BY-NC-SA 3.0 license.
Author: His Master's Voice
00:00
02:55
GILBERT & SULLIVAN: The Yeomen of the Guard (1920) Cast Sir Richard Cholmondely - Robert Radford /Edward Halland Colonel Fairfax - Derek Oldham Sergeant Meryll - Peter Dawson /George Baker Leonard Meryll - Ernest Pike Jack Point - George Baker Wilfred Shadbolt - Robert Radford First Yeoman - Ernest Pike Second Yeoman - Peter Dawson /Robert Radford Elsie Maynard - Violet Essex Phoebe Meryll - Nellie Walker /Ruby Heyl Dame Carruthers - Edna Thornton Kate - Bessie Jones Chorus: Sarah Jones, Walter Glynne, and the soloists George. W. Byng, conductor His Master's Voice 78rpm Album D 481/5, D 496/501 Recorded in London, March 4 - October 2, 1920 Digital transfer by F. Reeder Note that F. Reeder labels his transfer as CC-BY-NC-SA 3.0. The recording is in the public domain, and the transfer does not introduce substantially original material. These transfers are therefore in the public domain in the United States. In jurisdictions where this audio transfer is able to gain its own copyright, these files may be used according to the CC BY-NC-SA 3.0 license.
Author: His Master's Voice
00:00
03:39
GILBERT & SULLIVAN: The Yeomen of the Guard (1920) Cast Sir Richard Cholmondely - Robert Radford /Edward Halland Colonel Fairfax - Derek Oldham Sergeant Meryll - Peter Dawson /George Baker Leonard Meryll - Ernest Pike Jack Point - George Baker Wilfred Shadbolt - Robert Radford First Yeoman - Ernest Pike Second Yeoman - Peter Dawson /Robert Radford Elsie Maynard - Violet Essex Phoebe Meryll - Nellie Walker /Ruby Heyl Dame Carruthers - Edna Thornton Kate - Bessie Jones Chorus: Sarah Jones, Walter Glynne, and the soloists George. W. Byng, conductor His Master's Voice 78rpm Album D 481/5, D 496/501 Recorded in London, March 4 - October 2, 1920 Digital transfer by F. Reeder Note that F. Reeder labels his transfer as CC-BY-NC-SA 3.0. The recording is in the public domain, and the transfer does not introduce substantially original material. These transfers are therefore in the public domain in the United States. In jurisdictions where this audio transfer is able to gain its own copyright, these files may be used according to the CC BY-NC-SA 3.0 license.
Author: His Master's Voice
00:00
00:08
This sound was created using audacity. First of all i chose a frequency of 432 hz ( a number which includes the golden rule/proportion), then i created a gradual rise in the first 4 seconds, leading into a peak which descends so it can go up again, creating an effect of confusion. At the end, the sound raises gradually and rapidly to reach its peak once again. This sound recreates, for me, a fast- moving ufo (unidentified flying object) and includes the notion of conspiracy in our society- the changing of the frequency of the tone “la “ from 432 hz to 440 hz in 1953 by the nazis. La règle d’or- 432 hertz. Le ton « la » est une pointe centrale dans le réglage des instruments musicaux. Le ministre de la propagande en allemagne pendant l’époque des nazis a fait un décret général avec lequel il a changé la tonalité « la »de 432 hz en 440 hz. On utilise cette hauteur à partir de 1939 jusqu’à nos jours. Il y a eu des protestes de la part de professeur dussault de la conservatoire parisienne qui a fait une pétition signé par 23 000 artistes françaises mais sans aucun résultat. L’organisation internationale de standardisation(iso) a accepté en 1953 les changements et on utilise la valeur de 440 hz depuis. Des recherches montrent que ce changement a des effets incontournables sur le corps et le cerveau humain- les gens entrent dans un chaos. Ce changement a été caché du monde entier parce que c’est le point de la balance dans la nature. 432 hz est la vibration qui inclue aussi le règle d’or (ou la proportion de dieu). Quand on écoute de la musique en 440 hz la première chose qu’on remarque c’est une fatigue, aucun envie de faire n’importe quoi et beaucoup d’autres ( y inclus le mouvement de notre adn) une étude récent montre que l’utilisation de 440 hz crée des mouvais effets dans la nature et dans toutes les êtres vivantes. Cette article m’a inspirée à recréer un son avec une fréquence de 432 hz qui monte et baisse graduellement. C’est un son seul de type complexe(nodal). Il est de type v( continu varié), il est éclatant,clair et lisse. L’attaque du début est graduelle et violente. Le son varie en « hauteur » de plus fort au moins fort et l’inverse, recréant un effet d’un ovni qui passe à côté de vous.
Author: Univ Lyon
00:00
00:38
So you liked surprising her. Here's what it feels like, dude bahahaalso, what it sounds like. A first foray into educational response, the subject slowly awakened in handcuffs, barely aware he was rapidly losing his shorts. Totally unsympathetic cohorts then lashed ankles quickly to both ends of a broomstick. Free to do as they please, unplanned things can happen, and did. Oh, dear. 😯 well he was completely vulnerable. You mean. . . Yeah. They did. 😼 at that point i think he was awake. His victim had selected the broadest and longest, high-output motorized appliance to be found, complete with bulging veins. . . Eventually, at her hands and from her “deep” feminine resolve and with considerable force, the nautilus made port. Ta-daa!! lubricant sure wasn’t needed anymore but had spent the night in the fridge. So she used it😬 end published audio, but not the still-expanding asshole, um, event. Take-away: if you cannot be respectful, at least be careful where you sleep. In fact just a bit later, the enhanced vibrators and integral power-stroking were switched on. Gracious. He didn’t know it had an “on” 🙀 and just about went wild. A lovely, cohort-induced stiffy relaxed and then, any semblance of bladder control did too - oh, oh my 😸 😹then we left.
Author: Napro
00:00
36:14
A swamp in holland 4 pm in winter. Not many birds there cause of the calm winter. Just geese, coots, tits and at the end the call of a common buzzard. The wind is coming from the sw 2-3 bft and is audible sometimes for a few seconds. It's grey day. In front and right of the mic, on 1. 2 km, the hum highway and the city of 's-hertogenbosch. Left on 400 m a small local road. (see geotag). Http://static. Panoramio. Com/photos/medium/84458608. Jpgthe picture is made the day of the recording. Moerputten, near city 's-hertogenbosch (den bosch), holland, netherlands. January 8th 2013 4pm just before sunsetrode nt4 in blimp > sony pcm d50cloudy, 8c, wind sw 1-3 bft, mic pointed w. When you use this sound it would be nice if you spent a voluntarily donation to freesound. Remind that this is not a must. You are free to skip this request. Please credit/attribute me and freesound. Org if you use this sound. Please do it like this: sound from http://www. Freesound. Org/people/klankbeeld/do not use an indirect link. Http://www. Pledgie. Com/campaigns/14560. Png?skin_name=chrome.
Author: Klankbeeld
00:00
10:43
If i had known that my best friend moaned like this, i'd have fucked her years ago so i could have enjoyed it much better when she was far more innocent. She wanted my dick for a long time, i could tell that. She was instantly my pants and i'd find the wettest pussy i've yet to know. After kissing, i stuck my hand down her tight leggings, my hand slowly going over her panties to rub her beautiful pussy. Her panties were soaked. I think i grew an extra inch i was so hard off her wetness. She was so wet i needed waders and even though i have a decent sized cock, it kept slipping out of that wet pussy. She thought i kept pulling out and begged me to stop teasing her at one point. She also sucks dick like a pornstar, it was amazing. She's consented to all this. Just trying to help her 'daddy' out now. As she calls me. It was such a satisfying cum. She was shaking as i filled her up. And now that she started calling me daddy. . . The next times only going to be so much better. . . Feel free to use recording. Shout out to >passionateautistic< might come in handy one day.
Author: Thepassionateautistic
00:00
02:03
I made this recording of ambient backgroud noise directly beneath the eiffel tower. The shape of the eiffel tower creates a unique acoustic environment in the vicinity of the tower, especially beneath it. You can hear a much higher level of background noise than you would hear in an open area, and the noise is unusual. The tower is made of thin pieces of iron arranged into a complex and very large lattice, which reflects and slices and dices sound in a unique way. Thus you have a high level of very even and unidentifiable background noise as noises from the ground and the platform get bounced around and distorted by the structure of the tower. This recording was made from the ground, with microphones pointed straight upwards about 2 meters off the ground. Noises from the ground travel upwards and bounce around the inside of the tower, then drift back down. There are noises in the tower itself as well, such as elevator motors and people on the platforms. The first platform, at 57 meters, is open in the center, whereas the second platform, at 116 meters, is completely closed and flat on the bottom. Wind moving through the tower also makes noise, and again the open structure of the tower changes the noise in a way that is specific to the eiffel tower. There wasn't much wind at ground level for this recording, but i don't know what the wind speed was at higher levels in the tower. Some voices in multiple languages are audible in the recording, as the area beneath the tower is awash in tourists. Recorded hand-held with a zoom h4n and a mini windjammer, using built-in mics, in stereo 96 khz / 24 bits, then converted to mp3 at 320 kbps because of the size of the file. Duration is about two minutes.
Author: Mxsmanic
00:00
05:08
This piece was produced using a text-to-speech program on a "rant" by francis e. Dec. Mr. Dec was a disbarred lawyer from new york state who spent the balance of his adult life writing and publishing rants against a global conspiracy that had removed him from the legal profession, controlled the white house for decades, performed clandestine medical operations on the entire population of earth and worked for a malevolent entity called the "world wide communist gangster computer god". Mr. Dec appears to have hated just about every religious, racial, ethnic, professional and political group that he was aware of. Although i have tried to maintain the syntax and general flow of this rant; i have taken the liberty of removing the more offensive passages and phrases. Since the development and widespread use of anti-psychotic drugs in north america, schizophrenic creativity of this level of complexity has become harder to find. Street ranters are an endangered species but my memories of them include the unusually stiff, declamatory and repetitious cadence of their speeches. Curiously, a speech-to-text program mimics some of these features. I hope that the irony in using a computer voice cuts two ways. Mr. Dec's rants are in the public domain. To his credit he was very open source with his work. My use of dec's writings should not be construed as advocacy for his views nor as an endorsement of how our society currently treats persons labeled as schizophrenic. The wikipedia entry on francis e. Dec is a good and balanced starting point if you are interested in the life and work of this very unique and unfortunate man. I leave the listener with this quote by g. K. Chesterton-. "the madman is not the man who has lost his reason, the madman is the man who has lost everything except his reason. ". --.
Author: Klangfabrik
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00:01
This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Author: Kenmix
00:00
00:29
Ok, i don't know how many of you might be interested in this, but i figure there's no harm in posting it. I'm working on some original songs. Laptop-based, electronic songs, with many orchestral parts, including violin, viola, cello, and string bass. Presonus studio one has some very nice vst string instruments, and i have some really great ones for kontakt. But they all are missing one thing, and i couldn't find the (admittedly esoteric) sound that i'm looking for anywhere on the internet. Being a viola player myself, i recorded myself playing these very particular incidental sounds. Let me explain-. There's this 'grabby' sound that a well-rosined bow makes just is it is first being drawn across the string. Listen carefully to any of the pros and you'll hear it. In your laptop sequences, if used subtly, right at the point where the first note of a phrase is initiated, this sound can give the string part a marked sense of realism*. This, combined with vibrato, reverb and a nice warm/tube/tape saturation setting, nobody will be able to tell the difference between your vst and the real thing. About the audio-i tried to keep them as pitchless as possible, thus not limiting their utility. I recorded two sets of all four open strings (c, g, d, a), first close mic'ed, and once from a few feet away, in stereo. Or to say it another way, the sounds are as follows-1. Open c close2. Open g close3. Open d close4. Open a close5. Open c far6. Open g far7. Open d far8. Open a far. It's totally overkill for me to record all the different versions, but i suppose somebody out there might find one more appropriate than another for their purposes. They work pretty effortlessly for violin and viola, but you might have to pitch them down for cello and string bass. I added no processing whatsoever, apart from normalizing each individual sound. Aiff, recorded at 44/16. Nady scm-2090 stereo condenser mic, focusrite saffire pro 24 interface, recorded in logic. Not the quietest room, but these sounds will be so far down in the mix that it won't matter. Free for all to download, no attribution necessary. Http://www. Freesound. Org/people/bruce%20burbank/sounds/220917/. As an example, here's the part i'm working on that motivated me to record these sounds, with the grabby sound in place. See if you can spot the three times i used it. *pro tip- much the same way i'll insert an inhale breath right before horn or oboe phrases.
Author: Bruce Burbank
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
00:00
00:37
A few cycles of my dad's home oxygen machine with a ticking battery operated clock in the background recorded in the early morning in the living room with lifecam hd3000 webcam at the end of about 16 feet of usb cable dragged out of my bedroom. He's about 6 feet away, i was with my back to the room with my camera pointed at my chest so he wouldn't think i was filming. It would seem this is the first and only oxygen machine on freesound. A full cycle seems to last from between 7 to 10 seconds. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
00:00
00:14
El furruco o furro es un tambor con cuero y una varilla, suele utilizarse en la música tradicional navideña, así como en la gaita zuliana y los aguinaldos. Tambien se utiliza, en algunos pueblos, en la parranda. Está constituido por una caja de madera, cilíndrica y ligeramente cónica, está cubierta por una membrana de cuero seco, vibrante. Fijada al tambor con tirantes metálicos, de modo de poder templarla de acuerdo a las necesidades y gusto del intérprete. En el centro de la membrana va fijada una espiga de madera, de poco más de un centímetro de diámetro, cuyo extremo, romo, va engastado en el cuero, y es atado fuertemente por el lado opuesto de la membrana. Dicha espiga de madera, de unos 7 centímetros de longitud, tiene forma cónica, y va aguzada en la punta. Esto tiene por objeto el que en el extremo libre va colocada una varilla de caña, de unos 125 centímetros de longitud. Esta caña es la pieza que apropiadamente manipulada por el ejecutante vibra con la caja de resonancia, produciendo un sonido ronco, profundo, de registro grave, de gran sonoridad. Pudiera decirse que el furro es el bajo en la ejecución de la gaita y de la parranda. Este sonido fue grabado como parte de una entrevista realizada por rafael rondón, director del grupo "el valle". Se realizó una grabación simple con un celular sony y luego se editó con audacity, se ecualizó y normalizó. Ver la entrevista a rafael rondón en https://musicaqueatta. Blogspot. Com/search/label/gente%20que%20hace%20m%c3%basica. "the furruco or furro is a drum with leather and a rod, it is usually used in traditional christmas music, as well as in the bagpipes of zulia and christmas bonuses. It is also used, in some towns, in the parranda. It is made up of a wooden box cylindrical and slightly conical, it is covered by a vibrant, dry leather membrane. Fixed to the drum with metal braces, so that it can be tempered according to the needs and taste of the interpreter. At the center of the membrane is fixed a wooden dowel, a little more than one centimeter in diameter, the blunt end of which is set in the leather, and is tightly tied on the opposite side of the membrane. Said wooden dowel, about 7 centimeters long, has a conical shape and is pointed at the tip. The purpose of this is that a cane rod, about 125 centimeters long, is placed at the free end. This reed is the piece that appropriately manipulated by the performer vibrates with the soundboard, producing a hoarse, deep, low register sound, with great sound. It could be said that the furro is the bass in the execution of the bagpipes and the party. This sound was recorded as part of an interview conducted by rafael rondón, director of the group "el valle". A simple recording was made with a sony cell phone and then it was edited with audacity, it was equalized and normalized" see the interview with rafael rondón in https://musicaqueatta. Blogspot. Com/search/label/gente%20que%20hace%20m%c3%basica.
Author: El.Papa
00:00
02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
00:00
29:21
Calm ambient track. Winter woods / pinewood february 12. 41 pm (noon) in the netherlands near village giersbergen. Bram’s admin request-text and my answer in audio. Hello freesounders,it happens very infrequently that i post requests. However, i have an extraordinary sad reason to do so today. I don't want to go into detail in this public forum, but someone incredibly important and incredibly young in my life and my wife's just passed away. I am thus looking for an extra long recording of a peaceful "forrest ambience" to play during the good-bye ceremony. Something with some birds and perhaps some wind through the leaves,. . . . Currently the ceremony is planned for april 6th so i would need this before then. I know i can look through freesound, but i would like something specifically recorded with this in mind, something we will be able to listen to later as well, remembering this important and sad time in our life. . . Yours in grief,- bram & familywhat you hear;general-noise; soft wind in woods, sometime a bit increasing. A far kid at the edge of hamlet giersbergen. Far hum of the woods. Remark that the far high altitude planes are on a very lo noise level. Off and on craws and woodpeckers. 00. 00-02. 18 clean background-sound02. 18-06. 57 far high altitude plane- 04. 08-05. 42 people passing06. 05- 08. 13 clean background-sound- 07. 15-08. 12 woodpecker08. 16-10. 33 far high altitude plane10. 33-11. 44 clean background-sound- 10. 44-11. 32 (far) woodpeckers11. 33-12. 53 far police serine12. 55-14. 11 clean with some far yelling kids and woodpeckers14. 15-16. 14 far high altitude plane16. 14-26. 11 clean background-sound with some friendly increasing wind gusts- 23. 06-23. 56 woodpeckers- 25. 53-26. 08 woodpecker26. 08-end far high altitude plane and people. More recordings here search: giersbergen. About the area, national park loonse en drunense duinen. (text by irma de potter,ranger of this area) dutch website: https://www. Natuurmonumenten. Nl/natuurgebieden/nationaal-park-loonse-en-drunense-duinen. In the loonse en drunense duinen you will find forest, heathland and especially a lot of sand. It is one of the largest shifting sand areas in western europe. The wind can blow undisturbed in many places, resulting in an ever-changing landscape. By purchasing it in 1921, it has been protected for 100 years and we can still enjoy this brabant sahara today. You can roam freely on the sand plain. So there is plenty of room to explore extensively. Marvel at the submerged trees, enjoy the chirping field crickets and quench your thirst at one of the many cafes or restaurants on the edge of this nature reserve. Walking, cycling or on horseback: it's all possible here. With the wind in your hair and the sand in your shoes. You may even come across the sheep herd. The sheep keep the heath short and eat away saplings. This is how they keep the area open. The loonse en drunense duinen still has 270 hectares of shifting sand. That sand creates rather extreme conditions: the soil is dry and nutrient-poor. The difference in temperature between day and night can be as much as 50 degrees celsius. This ensures a unique flora and fauna. The animals and plants have adapted or feel at home in drought, aridity and temperature fluctuations. Sand sedge and various lichens, for example. And the viviparous lizard, sandpit beetles and sand bees. All species that love sand. In the last ice age, the polar winds blew sand from the north to brabant, where it remained in thick packages. For a long time this sandy plain was covered with primeval forests. Until the fourteenth century the trees were felled by people. They used the wood as fuel. The bare plain was filled with heather, where the farmers grazed their cattle. This intensive grazing and the sod cutting of the soil depleted the soil. This gave the sand free play. For a long time, the sand was a major problem for the residents. Villages and fields threatened to disappear under it. Trees were planted to stop the advancing sand. You can still see the traces of this today: find the submerged trees that only peak above the sand hills with their crowns. Date/time: february 15th tuesday 2017, start 12. 44 pm. Weather: 13c, clear sky, wind se 2-3bft , 1023 hpa. Mic pointed ne. Location; soft-wood-forest giersbergen (drunen), national park “loonse en drunense duinen”, drunen, noord-brabant, netherlands (holland), europe geo 51. 65566 5. 15774. Gear chain: sennheiser mkh30/50 ms, in rycote cyclone small, windjammer > sound devices 302 >tascam dr-100 mk2. Low cut 140hz 6db/octave. Level around -33db for background. Decoded mid-side to stereo.
Author: Klankbeeld
00:00
07:13
Created from roughly 256 sounds in reaper by looping and batch actions. All sounds came from a folder of freesound cc0 sounds i've been collecting. Here is the file list if you are curious:. 103117__geronimo83__elephant. Mp3107216__keithpeter__birmingham-botanical-gardens-mains-hum-from-tannoy. Wav110456__sagetyrtle__wings-121110. Wav119161__reinsamba__110419-000-sheep-bleating. Wav120107__toc1__bird-wings. Aiff134025__danielrutterfilms__necksnap-build. Wav135506__chriddof__heavenly-computer. Wav14102__adcbicycle__15. Wav146558__john129pats__hybrid-monster-growl. Wav146957__zabuhailo__systemload. Wav151641__jamesmontour__8mm-film-camera. Aiff152317__logos-chroma__arp-odyssey-wind. Flac155800__mario1298__elevator-the-sixth-floor. Wav156522__timbre__retro-video-game-sweep. Flac165486__venaportae__wild-bees. Wav16793__pushtobreak__earth1. Aiff170761__esperar__bees. Mp3178995__beatproduction__emotional-string. Wav182110__qubodup__film-countdown. Flac184700__lloydevans09__spooky-love. Wav187373__shapeshifterd__wee. Wav188388__wubitog__mid-high-tone-button-click. Wav190504__fk-prod__baby-dinosaur. Mp3192155__hitrison__picking-at-a-giant-fan. Flac19433__heigh-hoo__drumroll. Aiff198367__blumo__beam-sequence. Wav200813__jotliner__quindar-tone. Mp3202876__augustsandberg__african-savanna-2. Wav204725__dneproman__trailer-end-4. Wav211870__tubbers__airplane-flyover. Mp3219943__qubodup__dragon-scream. Flac222528__queen-westeros__woman-scream. Wav234681__odilonmarcenaro__nash-point-foghorn. Wav235845__hermengarde__cartoon-spin. Mp3240134__richerlandtv__factory-atmosphere. Mp3240715__deleted-user-2906614__dragon-roar. Flac245381__davidthegreat14__film-score. Mp3248121__wjoojoo__lightning. Flac249686__cylon8472__cthulhu-growl. Wav253567__schafferdavid__cartoon-4. Wav253638__wolfey1923__scuttling-across-wood-floor-w-reverb. Wav255883__dontgothere__funny-cartoon-robot. Wav262755__bigpickle51__stereo-jet-landing-sample-2. Wav263967__scotcampbell__funny-evil-cartoon-voice-with-laugh. Wav264593__vacuumfan7072__cheap-tv-static. Mp3267584__schafferdavid__cartoon-8. Wav272037__aldenroth2__sipping-coffee. Wav277279__thiagoassis82terror__metal-gate. Wav288941__toefur__rat-squeak. Wav315768__bevibeldesign__dragon-growl-sad. Aiff316744__bird-man__big-splash. Wav320345__999999990__dino-hiss-dragon-roar. Wav329033__humanoide9000__coin-rolling-1. Wav330638__leonelmail__cloth-flapping-on-a-clothesline-thickly. Mp3330639__leonelmail__cloth-flapping-on-a-clothesline-gently. Mp3331134__maurolupo__rolling-coin. Wav331337__julius-galla__transmission-error-loop. Wav332711__amicasys__glitch. Wav333832__nick121087__demonic-woman-scream. Wav334980__paulocorona__office-ambient-sound. Wav335727__rolar-dnb__a-rain-thunder-lightning-close-cars-sirens-loop. Wav335889__yoyodaman234__wind-through-trees. Mp3340940__chesshunter__screech. Wav341610__pureaudioninja__electricity-2. Wav341612__pureaudioninja__electricity-4. Wav341666__jeremysykes__electricity00. Wav349693__drmaysta__cartoon-arrow-hit. Wav350965__e1ectr0n1cf4n__very-intense-hell. Mp3353416__squashy555__seagull-on-beach. Mp3353849__dtmp__alien-voice. Aiff354012__kingroyal__strings2. Wav354013__kingroyal__basss. Wav361564__matthewwong__ding-dong. Wav363169__samsterbirdies__hammering-on-anvil. Wav369859__splicesound__digital-computer-blips-and-pops. Wav369910__germanio__mug-hit. Wav371120__samsterbirdies__blast4. Wav371177__samsterbirdies__alert. Wav371290__mlppeace__foghorn. Mp3371603__jacksonmiller0__odd-glitch. Wav372181__amholma__ocean-noise-surf. Wav376708__fthgurdy__crinkling-dried-flowers. Wav37732__longhairman__1khz-1ds-peep. Wav380023__sapisvr__earbleed2. Wav380124__mia28portman__eagle. Ogg380397__avantdebris__botanical-gardens. Wav382444__omarie__waiting-4. Mp3382944__alancat__deepbreakers1a. Mp3382948__prim-ordial__blips-and-bloops. Wav383654__deleted-user-7146007__electricity. Wav389633__stubb__wing-flap-2 (1). Wav389633__stubb__wing-flap-2. Wav389634__stubb__wing-flap-1 (1). Wav389634__stubb__wing-flap-1. Wav393067__wakerone__electric-zap-electricity. Wav394592__asteroiderer__noise-cache. Wav394673__ihitokage__scary-old-rusty-gate-squeaking. Ogg395242__digpro120__wings-flapping. Mp3396678__dbspin__quiet-berlin-cafe-1. Wav397082__relwin__digitalradio-noise1. Wav398274__flashtrauma__electricity. Wav399272__cetsoundcrew__catapulted-animals. Wav399273__cetsoundcrew__cow-and-catapult. Wav406924__kyles__botanical-gardens-park-tropical-jungle-birds-crickets-flies-open-air-tone-entebbe-uganda-africa-2016. Wav409391__asteroiderer__wave-sequence. Wav411651__evanjones4__film-for-a-music. Wav411926__asteroiderer__sacrificial-summons. Wav412145__stefan021__film-projector-long-run-with-finish. Wav412429__florianreichelt__mysterious-accoustic-guitar-film-sound. Wav413680__asteroiderer__fidget-prop. Wav414818__bokal__office-chair-rolling. Mp3416873__simonlabelle__delicate-horse. Wav420728__claypipe__realitycoming. Mp3425787__thatkellytrna__wrinkle-bag. Wav428076__pschrandt__sad-blub. Wav432817__harlemdaw__happy-tune. Mp3435082__piwikiwi__film-tape. Wav435692__samsterbirdies__bbang. Ogg437968__craigsmith__g12-35a-eagle-cries. Wav438620__craigsmith__g39-03-cartoon-boings. Wav438932__vykroft__large-creature-vocals. Wav441966__detringer__glitch-1. Wav442773__qubodup__big-water-splash. Wav444241__asteroiderer__last-out. Wav44429__thecheeseman__hurt2. Wav444494__breviceps__cartoon-smoochy-squeak-plop. Wav445048__bassboybg__touchscreen-keyboard. Wav445117__breviceps__cartoon-splat. Wav445958__breviceps__cartoon-bat-mouse-squeak. Wav445960__breviceps__cartoon-duck-quack. Wav446930__sofial1224__20-suspiro-consolidated. Wav447458__florianreichelt__paper-money-sound. Wav448089__breviceps__zombies-eating. Wav448090__breviceps__theremin-horse. Wav448375__audionauten__robot-moves-his-arm. Wav448621__neilsher__ambient-creepy-soundscape. Mp3453388__breviceps__drifting-into-dreamland. Wav454259__kyles__tv-channel-change-static-blips-scanner-cb-radio-tuning-static-blips-static-sharp-scanner-cb-radio-blips-on-off-good2. Flac454476__asteroiderer__alduin-s-face. Wav454477__asteroiderer__alien-stalker. Wav454478__asteroiderer__tri-sci-fi. Wav454886__asteroiderer__longest-word. Wav455309__the-sacha-rush__empty-coffee-machine. Wav455906__jhennaside__dinosaur. Wav456246__tc630__terminal-velosity. Flac456761__sieuamthanh__ai-bang-con. Wav458627__tetrisrocker__clock. Wav458711__fabrizio84__waterfall. Mp3459573__dougbarrett123__cafe-recording-take-1-zoom0047-lr. Wav459983__florianreichelt__rain-water-dripping-softly. Mp3462889__mycompasstv__frogs-croaking-crickets-at-night-in-jungle-swamp-africa. Mp3462958__bastianhallo__cartoon-jump. Wav467882__samsterbirdies__beep-warning. Ogg468080__kinoton__seagull-swarm-at-port. Wav477643__richwise__foggy-morning-at-weston-shore. Wav479380__breviceps__dragon-several-roars-growls-and-snarls. Wav483473__nfsmaster821__owo. Wav483883__samsterbirdies__charge-up. Ogg485802__grez1__scream14. Mp3489999__deleted-user-8803593__elevator-music. Wav491407__samsterbirdies__jet-engine-startup. Flac492378__nicknamelarry__spaceship-take-off-sound-effect. Wav494497__pianofarm__farm-summer-ambience-07-09-2019. M4a495656__aunrea__dog-whimper-1. Wav495711__tosha73__strange-digital-noise-003. Wav495712__tosha73__strange-digital-noise-002. Wav495713__tosha73__strange-digital-noise-001. Wav500146__phonoflora__foghorn. Wav501328__asteroiderer__ballistic-travel. Wav502889__d592677__power-star-rumble. Wav504571__thebluerat__glinting-pitch. Wav504574__thebluerat__tone-sequence. Wav504575__thebluerat__polar-bell. Wav504598__thebluerat__effect1. Wav504600__thebluerat__erika-s-foot. Wav504608__thebluerat__liar-synth-black-background. Wav506157__sifujordan__big-splash. Wav507471__danjocross__long-distant-foghorn. Aiff507472__danjocross__great-echoing-foghorn. Aiff509440__claudiachaveslopes__teclado-sms. M4a511485__mlaudio__cartoon-wink-magic-sparkle. Wav512370__asdfgort__siren-2. Aiff512450__aemyn__empty-soda-can. Flac514234__nicknamelarry__sound-effect-flight. Wav514486__whammy__office-stamp. Wav515164__stuntstudio__1920s-style-cartoon-motif. Wav515293__breviceps__propeller-plane. Wav516895__shortrecord__horror-ambient-factory-2. Mp3516928__mariethompson__waterfall4. Mp3518037__rvgerxini__fan-motor. Mp3521967__kastenfrosch__megaphone-radio-gibberish-4. Ogg522567__samsterbirdies__horror-sting. Flac52284__trip2000__gun-shot. Aiff52760__heigh-hoo__drumroll-for-ceremony-long. Mp352780__guitarguy1985__data. Wav527845__d-jones__elephant-trumpets-growls. Flac529031__szegvari__storm-cave-reverb-fantasy-field-recording-200726-0021-01-01. Wav530078__snail-legs__flapping. Ogg531482__nataliabm09__oven. Wav533146__mattfinarelli__drop-water. Mp3535211__anaponce__typing. M4a537591__dauzkobza__beeps. M4a541506__se2001__cartoon-quick-zip. Wav541606__d4xx__stir-mug. Wav541664__mamie-wilhelm__mamie-gibberish-2. M4a541796__zoshp__telephone-ringing-digital. Wav544260__walthamstow-walker__a-bit-like-a-film-projector. Wav546391__dreeme__dragon-roar. Wav547016__neopolitansixth__classic-computing-sound. Wav556627__cookies-policy__power-switch-on. Wav563021__cookies-policy__water-puddle-splash. Wav564166__aemyn__crashing-starship. Flac565404__vineorange4__kskq. Aiff565405__vineorange4__falling-down. Aiff565411__vineorange4__mmcdona1-sound-17. Aiff565562__vineorange4__clap. Aiff565569__vineorange4__i-m-not-playing. Aiff565579__vineorange4__weirdsirentest. Aiff565580__vineorange4__eows612-1. Aiff565837__vineorange4__project2929. Wav568034__krotlitn__broken-radar. Wav569326__gosiives__pier-jismein-1. Wav569590__gosiives__siren-non-functional. Wav569598__gosiives__siren-start-deal. Wav569667__gosiives__untitled-327. Aiff569668__gosiives__untitled-326. Aiff569809__gosiives__. Aiff569811__gosiives__untitled-285-3. Aiff569823__gosiives__una. Aiff570622__canimalsozseries__movie. Aiff570781__canimalsozseries__city. Aiff570831__canimalsozseries__civil-defence-test. Aiff571117__canimalsozseries__file1717. Wav571544__monosfera__human-engine-02. Wav571974__soundmast123__monster-pain. Wav571977__soundmast123__monster-roar. Wav572276__rabbitglobe__alien-goose-call. Wav573684__lpsfriend123__canimals-oz-whispering. Aiff578523__samsterbirdies__birds-singing-dawn-chorus. Flac581151__chunaawchika09__goose-and-duck. Aiff581152__chunaawchika09__bored-goose. Aiff609250__aemyn__journey-to-the-interweb. Mp3613603__asdfgortazertoat__alien-data-voices. Aiff613604__asdfgortazertoat__alien-broke-67-watts. Wav613605__asdfgortazertoat__tmsd-2016-2018. Aiff613606__asdfgortazertoat__300-milkshake-rsvp-reverse. Wav613643__asdfgortazertoat__1-bits. Wav621004__samsterbirdies__scary-shrieking-monsters-in-a-cave. Ogg647288__deleteduser__scopophobia-images-with-uncanny-sounds. Aiff65428__gumballrimpoche__glitchys. Wav69570__bidone__lion-loud. Mp378674__joe93barlow__on0. Wav80401__steveygos93__explosion2. Wav81874__stevebob69__foghorn2. Wav82610__indigosierra__scribble. Mp385568__joelaudio__dragon-roar. Wav87785__graygaffer__ferry. Wav91555__polymorpheva__inside-tangara-syd. Mp393337__polymorpheva__cicadas-rbg. Wav.
Author: Brazilio
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