6 Royalty-Free Audio Tracks for "Image Based"

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Generated from fractal image, changing set of square waves at different frequencies. 10 sec long, 50hz pitch.
Author: Sunics
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An audio translation of statistics on the current covid-19 pandemic. A sound composition that makes the pandemic tangible on an acoustic level, based on data series and curves. The basis for the auditory presentation of the statistics is provided by pixelsynth, a browser-based synthesiser for generating sounds from images. A cursor scrolls over the monochrome image of a statistic and plays notes when it comes into contact with bright pixels. The audio tracks generated by pixelsynth from the statistics were then recorded in logic pro and individually processed using effects, automations and other synths and sounds. Additional information: the audio is complemented by appropriate animations of the statistics, which cannot be shown here, however.
Author: Sound In Transition
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The Gnostic Bible* (eds. Willis Barnstone and Marvin Meyer) From chapter "Early Wisdom Gospels", section "The Gospel of Thomas" "Yeshua said to them, When you make the two into one, and when you make the inner like the outer and the outer like the inner and the upper like the lower, and when you make male and female into a single one, so that the male will not be male nor the female be female, when you make eyes in place of an eye, a hand in place of a hand, a foot in place of a foot, an image in place of an image, then you will enter the kingdom." The Gospel of Thomas is a Coptic text with many different variations. This version (from the Gnostic Bible) is the most likely source for these two titles, based on what we know of BoH's interest in religion and how exactly the phrases match.
Author: Bull of Heaven
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A12 4 7 10 on C. Traditional notation: C B♭ E. MIDI pitch bend matches intervals. Other non-octave tunings investigated by Bohlen besides the Bohlen-Pierce scale include twelve steps in the tritave, named A12 by Enrique Moreno [1] and based on the 4:7:10 chord.
Author: Created by Hyacinth (talk) using Sibelius 5.
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Created with music forge project libraryexported from fl studio 11 (fruity edition). Library:patcher>theme>jungle>drum>simple. What is music forge project?music forge project (mfp) is a library of plug-in presets and scores (no samples or copyrighted material). I myself have built this library (if someone wants to give presets for the library, it is much appreciated). The library uses a series of free vst (not included in the installation of the mfp). They can be downloaded for free from the manufacturers' websites ("http://musicforgeproject. Blogspot. Se/p/vst-plugins. Html"). I have checked all vst that i use and it's 100% free for both personal and commercial use. Are you using the fl studios loops or samples?no. The library does not contain samples and it does not link to the fl studios own samples or loops because they are copyrighted. The samples used are those included in the vst that may be used by anyone who bought fl studio. (see link "http://support. Image-line. Com/knowledgebase/base. Php?ans=41").
Author: Andreas
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This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
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