968 Royalty-Free Audio Tracks for "Frequency"

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11:56
I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. The knob changes the chaotic pattern. At some settings the signals will spend more time in one strange attractor than the other. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency at 12 o'clock. . . The output sound from filter goes to reverb.
Author: Gis Sweden
00:00
03:04
Damaged smartphone screen protector being broken and crushed in bare hands (should've used gloves. . . ). Recorded with behringer b-1 microphone into focusrite scarlett 2i2 3rd gen. Into audacity on arch linux at 192 khz/24 bit. The recording was not processed or edited in any way to retain maximum flexibility to sound artists who will use this as an element. This can be useful as a sound effect for freezing or burning or deep-frying or even rain (when slowed down). Thanks to extremely wide frequency range the recording can be cleanly slowed down up to 25% speed. There's clean frequency content up to 80 khz in the recording. In a few places the mic gain was too much and a pop is clipped, but could still be useful for sound of braking or snapping something (bone?). No denoising was applied - perform your own if needed, though the sounds are mostly free of background hum (a bit of pc noise can be heard in the first minute before i turned down the gain).
Author: Unfa
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00:10
Don’t know if my english is correct. . . Butt i guess you get it, dear reader. Test of how uoki-toki polivoks vcf handles sin-wave (ca 270hz) when the filter is self-oscillating. I bring the uoki-toki polivoks vcf to self-oscillation and tune the vcf to ca 270hz too. I let the lfo sweep the frequency. Cv1 pot at ca 70%. What happens. . .
Author: Gis Sweden
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00:30
I have literally no clue what anyone would use this for, but man does it sound weird. I forgot to check which frequency i was recording at, but i was using websdr. Url here: http://websdr. Ewi. Utwente. Nl:8901/. I'd love to know what you do with this!!! no attribution needed but it'd be neat if you sent the finished product my way.
Author: Endoplasmian
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01:39
Two sennheiser g3 transmitters were set for the same frequency; one of them was transmitting a previous interference recording from my macbook p2 phone output, the other one had no input;the receptor was connected to loudspeakers; the interference would vary as i moved each transmitter around. I recorded the loudpeakers output through the macbook built-in microphone, on audacity. This is a specially noisy part i exported. Not a pretty sound, but may be useful.
Author: Hchiurciu
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00:07
Synthesized with the sms-tools. Window: blackmanm: 1001n: 1024t: -80minsinedur: 0. 1nh: 50minf0: 140maxf0: 230f0et: 5harmdevslope: 0. 01stocf: 0. 4freq scaling factors: [0, 1, 0. 5,0. 4, 0. 7,0. 4,1, 3. 0]freq stretching factors: [0, 1, 1, 1] (no stretching)time scaling factors: [0, 0, 0. 5, 0. 3, 0. 7, 0. 6,1,2. 0].
Author: Tpellegrini
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01:39
Recording of a day of the dead celebration at the museum of native american history in washington, d. C. (2014) features drumming, flute playing, chanting, yelling / whooping, whip crack sounds. Drenched in natural reverb (recorded from top floor of a circular performance space with a stone ceiling), with lots of low-frequency rumble. Possible use: could be processed for horror ambience.
Author: Jaegrover
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02:38
It's a sound that i created with a patch i made in pure-data (my first patch btw). Completely random frequencies in completely random space imaging. Merge with au "fm" sound where the index modulation change randomly, the carrier tone and the modular tone also change randomly. I applied a random delay. . . . So random random!.
Author: Jrcard
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00:07
This is a foghorn-like sound that i created using an accidentally recorded poot from a friend. I stretched the sound bite a few times while lowering the pitch, added a couple different reverb effects, and then finished it with some parametric eq, raising the bass, and using a low pass filter to cut out the high frequencies. If you would like the original poot sound, i have also uploaded it as fart sound 1.
Author: Uparcade
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00:05
A semi-automatic rifle, pitched down 3 semi-tones. Made in bitwig, i used 10 different recorded gunshot layers that have been eq'ed and multiband compressed to form a new gun sound. Subbass was synthesized for the super low end. The process i use is to select frequencies using high pass and lowpass filters from a recording for the lows, mids and highs. This forms a "layered sound".
Author: Superphat
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00:05
Two tone siren that is used by all emergency service vehicles, including police, ambulance and fire department (in 2012) in the netherlands. This is not a recording of an actual siren, but generated by a synthesizer at the exact two frequencies that the siren consists of. For a realistic result it is suggested that you mix this with other background sounds and add your own doppler, echo, panning and other effects to suit your needs.
Author: Quicksilver
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00:02
This audio is not a sound effect itself, however it can be used with an impulse response plugin to recreate the acoustics of a particular environment. This particular file is designed to replicate the acoustics of distant muffled club or rave. This was done using the "profiler stereo lsp plugin" and placing the microphones on the opposite corner of the speaker in a highly reverberous house forcing the audio to reverberate around a corner. After this, a low frequency boost was applied in post along with other general cleanup of the audio.
Author: Safi Animoid
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00:31
Recording done 25/04/2020 in manizales, caldas. Details of recording:sound of pipes and pipe connected to a washing machine after washing cycle. Frequency:44. 100recorder: huawei dra-lx3////////////////grabación realizada el 25/04/2020 en manizales, caldasdetalle de captura:sonido de las tuberías y tubos conectados a una lavadora después de su ciclo de lavado. Frecuencia: 44. 100grabadora: huawei dra-lx3.
Author: Artesmediales
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02:01
I created this 64 bar loop in bitwig using a sample loop that comes free with the software, next i used a multiband fx plugin with automation controlling amounts and cutoff's which then in turn had various effects on the seperate bands and as you can clearly hear i used the glitch2 vst mostly on the mid frequencies, which in turn had automation controlling/changing it's presets.
Author: Mikobuntu
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00:02
Simple synth snare + 3 higher speeds. ⸻ "how do you make a classic synth snare, do you just take white noise and go like. . . " *goes like* ". . . Huh" yep you just go like. (going like consists of setting an oscillator to sine with just a release tail and noise + a lowpass snapping up and trailing off gently + compression/distortion of some sort + high frequency shelf snapping down from high gain and then back up).
Author: Saltbearer
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00:12
I recorded the fan on quite loud and i opened and closed the cd drive on my hp eletebook 8460p, different laptop models have a different frequency from the fan and different cd drives make a different sound when checking it. Recorded from the internal microphone.
Author: Jess
00:00
00:45
Heard a barred owl calling in my backyard. Grabbed my zoom h4n with audio-technica at897 shotgun mic and started recording. Did some minor equalization to soften the higher frequencies and roll off the low end. Crickets are chirping in the background, a few other insects make some sounds. Soft droning of a couple planes flying by and vehicles from a highway about a mile away, but do not overpower the barred owl.
Author: Danielmcadams
00:00
03:10
Noises from an old gdr tube radio (1966, oberon) when tuning through mw, lw and ukw bands. I tried to separate the different noises and let them be heard for a few seconds so you can edit the noises you need. First there's lw, then mw then a few noises from buttons on the radio then ukw at the end with fragments of some german radio stations in 2021.
Author: Videofueralle
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01:08
Contact mic recording of a large folding clothes hanger/dryer. Tapped on the stems for hanging clothes to create some weird drone/percussion hits. Recorded with a lom geofon contact microphone into a sony pcm-a10 handheld recorder.
Author: Morphic
00:00
07:35
I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency low. That’s why there is a low humming wind noise between the “tops”. The output sound from filter goes to reverb. The sound is more a study of sloth behavior than an attempt to create a great wind sound.
Author: Gis Sweden
00:00
00:14
While i was on vacation, this two fellas just loved to bark almost all night long. Yeah, i know, some rest i got. . . :(so, at least i went out and recorded them with my zoom h6, xy mics, 44khz 16bit. They got pretty upset as you can see. There's some low frequency rumble at the beginning probably due to bad handling, sorry. Should be easily solved with a lo-cut, though.
Author: Brunoboselli
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08:28
The soundscape at the bottom of the dried moat of arundel castle in late spring. There's a strong breeze running through the trees, crows calling, an aeroplane, a couple of flies buzz past. I was laying in the sunshine about 10 meters away, falling asleep :). Sound devices mixpre3 and rode svmx, bit of low cut applied (60hz, 12db/oct) and a small amount of higher frequency boost to compensate for the wind cut i had fitted.
Author: Richwise
00:00
02:57
A lot of texture! yeah! even analog modular synths can create texture. . . Well not much of a surprise but i'm getting somewhere. . . !. Have to note what i have done. 1. Modulating a full wave rectifier at audio rate. Fixed modulating frequency. 2. I mix my the output of my two osc and clockmy clock divider with that and take /2 to mixer. Reverb is space hole on my zoom ms-70cdr.
Author: Gis Sweden
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02:15
This is one coqui singing alone. The file was remasterize to eliminate other insects and noise sounds. Was recorded in the west of puerto rico island in the caribbean on june 19, 2022. A curiosity not too many people notice is that the individuals and species sing at different hours of the night and are affected by temperature and humidity. Rain increments the volume and intensity of frequency of the different species, some days one to 3 species can sing. Others you can hear up to 6 species in conjunction with other types of none arboreus frogs.
Author: Jlta
00:00
01:43
A third version of https://www. Freesound. Org/people/gis_sweden/sounds/352940/. Now i let the alm pip slope affect a filter. I play a little sequence made with cvlfo , clock divider, attenuverter, quantiziser. The way i usually do…. But the interesting thing is the cvad (?) voltage controllable envelope generator. But in the case of alm pip slope you just control attack and decay. Seems to be enough. As in the other versions of this sound i connect one lfo to attack and a second lfo to decay. But this time i connect the vcad to control the frequency of a filter. Interesting. I wish i had two more cvlfos… should open up for rhythmical usage. I use no vca or adsr. I have connected the vco straight to the vcf and the vcf to mixer. In the beginning i have the frequency pot at 2 a clock then i gradually move it clock wise and let the vcad take control. 1 minute in the pot is fully clock wise. The vco is playing a sawtooth wave. If you dl and inspect the wave you can see that in the beginning and the end it is a sawtooth wave, but in the middle part the filter affects the wave form.
Author: Gis Sweden
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00:26
Recorded on a canon d550 camera. I live near a water tower built into a hill and firework displays cause a strange echo as the shock wave passes through. Listen to the first burst of bangs and there is a faint sound of "gravel falling into water". I suppose the frequency of the explosion is reverberating in the air gap in the water tower. There is a second burst of fireworks which are far away. Traffic from the a3 road is audible.
Author: Timsc
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00:12
Remix of wierd chimes. Wavhttp://freesound. Org/people/kwahmah_02/sounds/250253/which was a recording of a shortwave broadcast in am mode received in usb mode 1khz off frequency. I used goldwave's mechanize feature at 10000khz, then applied low pass filter at 10000 khz to filter out the newly created upper sideband, then i used mechanize again at 9000 khz, which tuned in the recording just like if i had a tuneable receiver.
Author: Kbclx
00:00
04:57
Using a variety of 1980s radios connected via a headphone output to the computer, i tuned in - across the entire bandwidth - of the mw and lw channels. I also captured the static hiss of those bands, 'dead air'. There are small clips of various stations along the way but i was looking for that 'tuning in' sound that was so familiar when radio was the central part of every teenager's life.
Author: Vedas
00:00
03:57
I used 2 low frequency operators (lfo) on a low pass filter (24db) on a generic pink noise sound with medium resonance settings, one of these lfo's was manipulating the other one with a random ramp, to make it sound more diverse and realistic. I put an aditional long envelope on the q (resonance) also, not to mention some chorus at a low tempo to make it kinda binaural with a stereo delay at a short time setting. . . I hope you enjoy it!.
Author: Enricoviets
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00:02
Looking at the spectrogram waveform display of https://freesound. Org/people/ivolipa/sounds/344948/ i noticed a few patterns. Distinct bands of high volume at around ~600hz, ~1200hz, ~1800hz, the fade in volume toward higher frequencies, a ubiquitous noise, and the soft staccato rhythm. Using these facts, i tried to make yet another engine sound with fm-synthesis. Sound forge 7 — to my knowledge — lacking a spectrogram, i've no clue if this was a successful attempt, but it does have a vaguely engine-like sound.
Author: Mrlindstrom
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04:55
Simple patch. Two oscillators, ring modulation, lfos, vcas and digital effects. No spring reverb this time. Important module is the clock divider. The oscillators where tuned to the same tone one octave apart. Well. . . Not exactly. After having recorded i measured the frequencies 228,8 hz and 117,7 hz. . . But that made the output from the ring modulator interesting. What is generative with this? i modulate amplitude of the sounds and the decay for all thee sounds. This also affects the rhythm sound.
Author: Gis Sweden
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00:52
A sound of an umbrella handle expanding and retracting, making clicking sounds. Great for foley and sound design. Recorded with a tascam tm-80 in a non sound proofed room, without an anti-pop filter. The umbrella was fairly close from the mic during recording. The post-processing was minor, just an eq to cut out some of the superfluous low frequencies. You can mention me if you like to, or give a link to the project containing this sound, but that's totally up to you.
Author: Nolhananas
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00:51
This was recorded while sitting in a closet during a tornado warning as a thunder-storm raged outside the house. It was recorded on april 28, 2020 in tulsa, oklahoma. There are several very low frequency booms from the deep thunder. You can hear the faint sound of tornado sirens blaring outside. There is also the intermittent sound of panicked breathing by one of the two dogs that were also riding out the storm, sheltered in the closet. A thunderbolt rattles some wood hangers on the hanger rod.
Author: Filmscore
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00:08
This is just a simple four to the floor kick drum pattern at 120 bpm. I created the kick itself by layering various synth timbres in rob papen's albino plugin. Processing was also applied such as compression, eq and using subtle distortion in specific frequency areas to get it sounding like this. For anyone that would like to hear my music:https://soundcloud. Com/mattcmusic.
Author: Mattc
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00:02
A spoken voice upload for a dubstep music with the phrase saying "now. . . The drop". Uploaded for a sample request for the same (found here: http://www. Freesound. Org/forum/sample-requests/17712/ ). Recorded the phrase, applied equalizing to get rid of the terrible air sounds and hisses and frequencies (you can still hear some) and finally applied evil vocoder effect found in propellerhead reason. Recorded and effects applied in propellerhead reason. Recorded on 5 jan 2012.
Author: Afleetingspeck
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00:03
1st track :generate a pink noisedelete frequencies up to 2khz with the equalizershape a crescendo - decreshendo envelope. 2nd track :generate few very low frequencesmake it alternate four times betwin high and low strength with envelope toolapply a compressorput a decrescendo envelope. 3rd track :generate a 300hz sinusput an envelope with an agrssive attack and a rapid end (0. 1s length)make it correspond with the end of the second low echo (track 2)generate the same sound, lower, with a 600hz and 1200hz sinus, corresponding respectively to the third and the fourth low echo.
Author: Lecuistot
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00:02
I initially created this snare using lmms ( linux multimedia studio ) and a single instance of the zynaddsubfx plugin. There were many effects and experiments done before exporting as an audio stem. Next i opened this stem ( single snare hit ) in bitwig studio and made a few copies of it and timestretched and chopped and then joined together in a group track the parts i liked to make the whole sound. Final effects included saturation, equalization , sidechain-limiting and compression.
Author: Mikobuntu
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00:31
Recording done 25/04/2020 in manizales, caldas. Soundscape of high quality, interior of design studio, preparing implements to draw. Details of recording:height: building 5th floor. Frequency:44. 100recorder: huawei dra-lx3////////////////grabación realizada el 25/04/2020 en manizales, caldaspaisaje sonoro de alta fidelidad, interior de mi estudio de dibujo preparando herramientas para dibujar. Detalle de captura:altura: edificio piso 5frecuencia: 44. 100grabadora: huawei dra-lx3.
Author: Artesmediales
00:00
00:23
Smoke detector test noise, recorded roughly 20cm from mic without room reflections. Fundamental frequency: ca. 3373 hzovertones: ca. 6743 hz; 10111 hz, 13482 hz. Feel free to use this sound; no attribution required. Feel free to write me in the comments what you used this sound for. Equipment:røde ntg2sound devices mixpre-3 ii. File:wavmono48 khz24-bit.
Author: Ladako
00:00
10:26
X and y comes from the nonlinearcircuits sloth lfo (regular version). X is the high sinus c, left channel. Y is the low triangle c, right channel. X and y goes to comparator resulting in a note when crossing the threshold. At the same time x and y goes to cv in on jupiter storm generating two glissando paths. The two used osc's on jupiter storm are tuned to the same pitch. The sloth have a potentiometer that is said to "alter frequency a little". . .
Author: Gis Sweden
00:00
00:06
Layered out of an sks, ak47, uzi and a snare drum with a metallic texture. A short decayed 808 kick drum is occupying the sub frequencies. A bolt mechanic layer added before and after the shot transient. Two echo/reverbs were added for the stereo width. Shell eject layer added. All layers grouped together and lightly compressed and saturated. Made in ableton live. Enjoy.
Author: Superphat
00:00
00:08
This jump scare sound was created by playing 2 dissonant chords on a single coil telecaster mic'd up w/ a vox ac 10 amp. The two guitar tracks are panned left and right- reverb and delay are added. Additionally, frequency enhancers were added between 4khz - 6khz which adds a higher tonal energy in the upper range of the guitar. Gain is added which can be heard as signal noise mostly at the end of the clip. Enjoy. Bainmack.
Author: Bainmack
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00:04
I say "ofishal in the mix" in a deep voice. The vocal sample is a response to the sample request "simple samples" by dj ofishal. Have fun with it! :). Recorded with zoom h2n handy recorder and audacity. Connect to computer with audio i/f mode. Recording mode: xy stereosampling frequency: 44. 1khz/16bitinput gain: auto gain, soloedited and exported to flac with audacity. Supportyou like this sound? then support my work and flattr this sound!. Http://api. Flattr. Com/button/flattr-badge-large. Png.
Author: Toam
00:00
04:05
This is a recording made on an iphone se using the now discontinued sennheiser ambeo vr headset for binaural "3d" recording. This recording has not been processed in any way except for the levels which were normalized. Since it was a cold windy day, i believe i had the mics under a thin hat, which acted as a wind shield. This may have slightly muted the higher frequencies but it shielded the mics from wind noise. I will make some more recordings and share them.
Author: Jgrzinich
00:00
00:19
Ambient echo sound. This sound required the combination of operator using the triangle wave and plenty of reverb. I layered this sound by using two different octaves to cover most frequency ranges that sounded best and to fill any gaps in the sound effect. This sound is inspired by scene transitions and wide shots where there may be a lack of other sounds so this frees up a space for a calm ambient sound that uses plenty of sustain and reverb. The triangle wave in the operator gave it more of a high pitched calm flowing sound. The other options for example sine wave sounds to harsh and sharp for this type of sound.
Author: Untitled
00:00
00:08
A simple multi-sampled synthetic spacebass pack, containing 25 samples, derived from 2 octaves of a home made soft-synth patch. The original quality was 24 bits with a sample rate of 88. 2khz, which i converted with a very good src to 16 bits and 44. 1khz. Not that is was that important after all considering the fact that the patch itself has a grainy character in the higher frequencies. . . No compressing, equalizing whatsoever involved, the panning is pretty wide tho, with left and right sounding rather different, but in stereo it still feels pretty balanced i think.
Author: Fons
00:00
00:11
I was just messing around with audacity again, this time slowing down my recording like a tape record, which not only stretched the time, but also turned down the frequency range which resulted in pitch shift. I stumbled around a sound that sounded like a huge horn exhaust - like those war pipes from celtics. So i experimented a little bit and made this one. Original recording was mono (but recorded to stereo track), however i added a reverb effect which created a nice stereo reverb effect. Feel free to use in games :).
Author: Czghost
00:00
01:01
Just tapping things around my desk with a screwdriver and jingling the loose change inside a glass jar. I had the mind to use all of the sounds in this file for a kick/snare/hi hat drum rack in ableton live - hence the ranges of frequency from low (jar thumps) to textured highs (loose change) and high (taps. ) i hope these come in handy, please enjoy! - vanszi. Bandcamp - https://www. Vnzi. Bandcamp. Comspotify - https://open. Spotify. Com/artist/0mzsotvcahcvlcqwo9qndgsoundcloud - https://www. Soundcloud. Com/vanszi.
Author: Vanszisounddesign
00:00
05:05
Recorded during riding by attaching a zoom h4n at my left leg. The xy-microphone pointed vertically direction to the seat/engine, so no spectacular stereo-sound, but different sound timbre on l/r. The exhaust had a rusted hole so it's not the original vespa-sound but more rough. Different styles of driving. Including starter and switching off. No sound editing was made, so maybe you like to filter away low frequencies (some little wind was behind the shield).
Author: Druki
00:00
02:35
Rain on a roof through an open window. Drops foreground are striking zinc very next to the mics. Other raindrops on the slate roof. Water falling from the gutter on a concrete floor further. Very nice thunderclap at 1'42"a low cut filter should be used to avoid some bass frequency in the wind. France, 2020listen also to "continuous thunderstorm" https://freesound. Org/people/bruno. Auzet/sounds/531041/recorded a few minutes before. Recorded with 2 clipy em172 in an ab setrecorded on sounddevice mixpre6stereo, 48khz, 24 bits.
Author: Bruno
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