19 Royalty-Free Audio Tracks for "Frequency Shift"

00:00
00:33
A series of wok hits, lowered into water. Gives an acoustic sounding dizziness and frequency shift. Could be good for comic style animation or theatre.
Author: Guydowsett
00:00
00:05
Cutted parts of an audio experiment using carbon electra saws with some internal pitch envelope going on, going into trash 2, going into eq modulation, going into manipulator (formant & pitch shift, a bit fm modulation on a shifting frequency at times), going into ott.
Author: Diaframe
00:00
01:23
Variable speed on main trigger. 4-step shift register made with sample and hold modules. Looping envelopes with varying speed. The sample and hold shift register does not preserve pitch frequency very well.
Author: Gis Sweden
00:00
03:24
Cicadas from hell. 6 pulse waves (cwejman vco-2rm, two audio frequency generators, and instruo cs-l), frequency/filter sweep modulated by e350 morphing terrarium. Overall frequency shifting by an e520 hyperion effects processor.
Author: Benzyme
00:00
00:10
Moving the ear piece of a phone, waiting for a number to be dialed, towards a microphone creating a shift in frequency.
Author: Smiley Dan
00:00
00:09
A sci-fi sound effect suggestive of a passing spacecraft. Pans from l to r with doppler shift of frequency.
Author: Waterboy
00:00
51:24
Dedicated to friend jan alois :-) who needed to mark frequency shift of his transceiver and keying quality. I forgot the band - probably 80 m.
Author: Okhas
00:00
00:04
Little soundeffect which reminds of old videogame sounds. If you like this make sure to check my soundcloud: http://soundcloud. Com/beverlyhillsboy cheers!.
Author: Kasa
00:00
00:14
Radio: shifting down notes, obtained with manual changes of frequency widenessfrequency: 12892. 59 khzrecorded from twente university online radio tuner: http://websdr. Ewi. Utwente. Nl:8901/.
Author: Deleted User
00:00
00:04
This second sound is a recorded sound of a bike chain, i modified it using some effects :1-normalize2-wahwah effect with-frequency = 3. 3 hz-start phase = 0-depth = 70%-resonance = 2. 5-wah frequency shift = 30%3-melt closingthe final sound gives an impression of a sound under water.
Author: Iut Paris
00:00
00:17
A drumsequence for breakdowns or interludes with a lot of effects in it. If u like this, also have a look at my tunes: http://soundcloud. Com/beverlyhillsboy cheers!.
Author: Kasa
00:00
00:59
This is a transformation of the original recording https://freesound. Org/people/pinehadmz/sounds/369501/. For week 10 "musical piece" assignment for the audio signal processing for music applications online class. There are three layers, panned in stereo. Each syllable of each layer was randomly pitch shifted to a note in the minor scale using the harmonic plus stochastic model. Each harmonic track was thickened with extra harmonics during the synthesis process too to make it extra weird.
Author: Pinehadmz
00:00
00:23
Creategenerate sine wave tone, frequency = 340. 00 hz, amplitude = 0. 80, 30 secondsduplicatedapplied effect wahwah…frequency = 4. 0 hz, start phase = 280 deg, depht = 92%resonance = 6. 9 frequency offset = 30%applied effect : tremolodeleted 30 seconds at t = 0. 0generate sine wave tone, frequency = 330. 00 hz, amplitude = 1. 00,30 secondsapplied effect wahwah… frequency = 1. 5 hz, start phase = 359 deg, depht = 33%, resonance = 6. 9, frequency offset = 30%duplicatedtime shifted tracks/clips right 0. 61 secondsmixed and rendered 2 tracks into one new mono trackapplied effect : tremoloapllied effect : apple : audistortionapplied effect : valve saturationapplied effect sliding time scale/pitch shiftduplicatedgenerate sine wave tone, frequency = 120. 00 hz, amplitude = 1. 00, 22. 000000 secondsdeleted 44. 91 seconds at t = 0. 00mixed and rendered 2 tracks into one new mono trackapplied effect: compressornormalize to 0 db.
Author: Iut Paris
00:00
00:31
Material from a waldorf q processed in live with a waldorf dpole, the uad helios69 eq and neve compressor. Gritty low fi shifting, high frequency lfo on a bpf. Hard digital distortion effects. Highest sample rate and quality of recording for this style of effect.
Author: Kuru
00:00
01:53
I like to listen to static (often actually) and it actually shifts a lot through out the day. So i heard some cool ringy stuff. . & decided to sweep through the am band. . . And actually touching the screen of my cell made the static louder. Sounds like a synth.
Author: Untitled
00:00
00:14
Horror birds - morning birds recorded with h2n, cloned to 4 tracks in audacity, pitch shifted by various amounts and one of the tracks paul-stretched and sped up. Mixed down but then removed lower frequencies (wind or traffic rumble became too noticeable). Normalized. Here's the result.
Author: Iwanplays
00:00
00:11
Cartoon-style bomb launch and distant explosion. Doppler shifting whistle starts at centre and pans to extreme right with fadeout. A muted detonation follows at extreme right - a non-realistic and short explosion. Created with ni fm8 running as a vsti inside flstudio 11 with a touch of fl reverb2. The "projectile" whistle is a soft square wave lightly modulated by a sinewave at 6x the frequency of the square wave fundamental to give it a touch of metallic ringing.
Author: Diboz
00:00
00:11
I was just messing around with audacity again, this time slowing down my recording like a tape record, which not only stretched the time, but also turned down the frequency range which resulted in pitch shift. I stumbled around a sound that sounded like a huge horn exhaust - like those war pipes from celtics. So i experimented a little bit and made this one. Original recording was mono (but recorded to stereo track), however i added a reverb effect which created a nice stereo reverb effect. Feel free to use in games :).
Author: Czghost
00:00
00:36
Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Author: Superphat
1 - 19 of 19
/ 1