106 Royalty-Free Audio Tracks for "Flanger"

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I got a weird story for this one! i took a machine sound from my grandpa's workshop, overloaded it with flanger so it didn't even sound like a machine anymore, got a little snippet of the sound, pitch shifted it up, and repeated it, eqed it, and added some reverb. (the machine didn't have anything do do with it btw. You can do this with any sound. ) hope you guys enjoy this sound. Feel free to use this anywhere you want. :).
Author: Mr Keybored
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01:29
I don't know what combination of (free (as in beer)) vsts, ni komplete audio 2 interface, and behringer pro~1 synth produced this but i thought it was very soothing and definitely worth sampling!. The bass note at the beginning is f# if you want to use that as well ;). Was going to wait to upload a samplepack after i finish these 3 albums/compilations but this is just too good to sit on. Note to would-be producers: this is what mindset you get into after burning the candle at both ends buyer beware :upside_down_face:.
Author: Dayvonjersen
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00:05
A suspenseful sting with a lot of bass. Gave it a scifi feel with the flanger. Made for the audience to feel foreboding or suspense during the scene. Can be paired with an object or character to give the audience negative feelings towards who or what's on screen. Please let me know if you like the sound and what would improve it, so i can share better sounds in the future. If you like what you hear, check out my boyfriend and i on youtube. We do a channel based on florida, usa: https://www. Youtube. Com/channel/uc-vcld4dce154hcigmpidha.
Author: Fartmuffin
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00:02
I made a saw wave and put some flanger and paulstretch effects to it on audacity and made this synth-like saw wave inspired by the saw wave sample from the ps1 startup sound. If you want to put a loop to this sound, it's 67109 to 84907 on openmpt. Do whatever you want with this (like sounds or music) and credit me if you want as pk superstar256 (in a fan project) or ismo-kun games (in a commercial project). Yes, you can use this in things that can make you money, just don't make money off of this sound of its entirety in unedited form. Author's notes: "honestly, it sounds like a overdriven/distorted guitar to me. ".
Author: Pksuperstar
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00:33
This sample is a vocal "arh" sound, pitch d. It was created by singing "arh" into a dynamic microphone, with pop-screen and recording, through an e-mu 1820, into cakewalk music creator pro version 2. The sample was then roughly trimmed. The sample was then imported into wavelabs lite where the dc off set was removed, the sample was normalized and the trimmed exactly. This sample was then imported back into cakewalk music creator pro version 2, compressed slightly, then duplicated 5 times. Each of these duplications was given slightly different attack and release times, different pan and different eqs. 1 sample was given a multiple voice chorus\flanger effect and another auto-pan. A 6 sample was then added before the main sample, with reduced gain. This sample has increasing volume envelope and "moving" pan envelope. All 6 samples where sent to the same master out where "chapel" style re-verb and compression was applied. The mix down from this was then imported into wavelad lite, dc off set removed and normalized.
Author: Annannienann
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02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
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