18 Royalty-Free Audio Tracks for "Digitally Produced"

00:00
00:02
Sound produced when opening the digital pen container.
Author: Jaeger
00:00
00:01
This is a very brief noise chunk that an old macintosh 68040 produced in the format translation process between application programs.
Author: Psyclawps
00:00
01:05
If slight intensity is going on you can use this loop.
Author: Gl
00:00
01:26
Sounds generated by assigning the "wave out" or "line out" signal of the soundcard to a track in fl, and turnin it up. This acts as a digital delay effect with infinite feedback and a very high cycle rate. Basically the noise (similar to pink noise) is produced by the soundcard and the resonance is produced by the low pass filter and the convolution reverb mapping of the waldassen cathedral.
Author: Sim
00:00
00:05
Digital synthesizer patch using karplus/strong pluck sounds. Sound produced using my own jsyd software. Jsyd can be found at http://www. Jbum. Com/syd.
Author: Jbum
00:00
00:04
This is a digitally synthesized version of the sound produced by current choppers on board the "jeumont element 041/042 train" used in the montreal metro. It is a five-note sequence of tones (90 hz, 120 hz, 180 hz, 240 hz, 360 hz) produced as the train accelerates out of the station. I could not make a recording of the actual jeumont train as the train was scrapped in 2018, which was before i even made my account!.
Author: Chungusa
00:00
02:33
This is the sound-signature of many of the problems with digital audio equipment, a source sound of now-unidentifiable character was mangled using a selection of iterative granular resampling, timestretching and recombination techniques, almost all of which produce noisy artefacts, intermodulation artefacts and a particuarly weird sort of very noisy geomtetric comb filtering.
Author: Bishopdante
00:00
00:36
Walked into my studio this morning and my r-8 was producing this sound somehow. Maybe my cat did it?maybe my kids did it?maybe it was aliens?.
Author: Wjoojoo
00:00
00:01
A short, crunchy explosion sound. The kind of boom you'd hear in an old arcade game or an indie mobile game masquerading as an old arcade game. Produced using audacity v. 2.
Author: Severaltimes
00:00
00:31
This kind of noise consists of only values -1 or +1. This produces the maximum energy for the least peak to peak amplitude. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:21
I have a lot of old hard drives, some of which are still working and others are damaged. My project is collect the sounds produced during start-up. To do this i use a digital recorder zoom h4n using the two incorporated microphones and two 'diy'ed contact microphones additionally. This here is the sound of a western digital caviar 32500 working fine.
Author: Galeku
00:00
00:52
Two stainless steel bowls of different sizes were partially filled with water and knocked around to produce watery, springy, boingy sounds. Recorded in stereo using a zoom h2 digital recorder. The sounds have been reversed in this file.
Author: Mannhawks
00:00
01:01
So when i launched audacity within gentoo linux, a strange ground loop occurred. However, adjusting the volume settings within alsamixer caused the ground loop to become different per volume settings. The higher the volume, the less noise is produced; the lower the volume, the more noise is produced. I hereby proclaim this into the public domain, no restrictions! have fun, y'all!.
Author: Roninmastafx
00:00
00:25
Sound file of opening of en:Toccata and Fugue in D minor by J. S. Bach. Needs replacement recorded on an organ--can anyone provide this? Digital recording produced by Opus33. This music is in the public domain. The recording is not copyrighted, and it is hereby released by its creator (known in this context by the pseudonym Opus33) into the public domain. The following tag, though it is not quite accurate, is included in order to authorize this file according to the Wikipedia rules:
Author: Opus33 at English Wikipedia
00:00
01:02
This sound is made by my old continuity meter when the contacts are moved around. The clicking sounds similar to that of a more modern geiger counter or dosimeter. I have heard a few over the internet and some of them produce a beeping noise when the max range of radiation level is reached. Please feel free to used this sound. And remember to rate and comment. Thank you.
Author: Rammbostein
00:00
03:12
Antonio Scotti's March 30, 1908 Victor Records recording of "Gia, mi dicon venal" from Giacomo Puccini's Tosca. Victor 88122 Antonio Scotti (1866-1936), baritone Tosca - Gia, mi dicon venal Mat. C-5084-3 Rec. March 30, 1908 Digital Transfer produced by Tim Ecker for the Internet Archive.
Author: Antonio Scotti
00:00
04:12
Pasquale Amato's April 16, 1914 Victor Records recording of the Te Deum from Giacomo Puccini's Tosca. Sung at the end of Act I, this scene in fact details the evil priest Scarpia's plans to corrupt and have his way with Tosca, while the chorus goes about seeking redemption. Victor 88489 Pasquale Amato (1878-1942), baritone; Metropolitan Opera Chorus Tosca - Te Deum Mat. C-14715-2 Rec. April 16, 1914 Digital Transfer produced by Tim Ecker for the Internet Archive.
Author: Pasquale Amato
00:00
00:05
Results from running randomly-generated neural networks (all weights in neuron connections start random and then slowly drift when generating). Although sample rates used are 44. 1 and 48 khz, sounds pretty lo-fi. The reason could be input compression needed for network to actually work. Each sound channel is an output from two separate neurons in the network. Each sample in this pack is generated by a separate network, as they wasn’t saved anywhere after they produce a thing. Global parameters (output compression, neuron count, drift rate etc. ) aren’t the same from sample to sample, too.
Author: Arseniiv
1 - 18 of 18
/ 1