427 Royalty-Free Audio Tracks for "Character"

00:00
00:16
One of several sounds announcing various christmas characters for a wrestlingmatch. Requested by user brianww.
Author: Roivasugo
00:00
01:33
This is a sound i made for a tiktok. It is ambience for characters traveling through mountains on the back of mystical beasts.
Author: Dangerbabe
00:00
01:44
Just messing around & did some recordings in this empty room. Could use a lot of this stuff for game characters.
Author: Drestortion
00:00
00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
00:00
02:08
This is a romeo rb25 printing a a document from a braille note. This unit prints at a speed of 25 characters per second.
Author: Gallagher
00:00
01:04
I’m always chuckling at characters who vomit in shows because they usually just cough and spit up. Mine action is quite loud, violent, and rough. There’s really no way to do this stealthily.
Author: Rabban
00:00
00:15
Forced human exhales. They were intended to be used in a game when human characters are hit by bullets in the chest forcing air out of the lungs by sheer force or by muscle contractions.
Author: Isbeorn
00:00
00:02
Was also made for a video game a while back. It was my first game with fully voiced characters. Not sure what kind of projects it could be used for,but hope you like it. :).
Author: Isitlocal
00:00
00:02
An injured samurai moans at the sight of his enemy, ready to finish him. Recorded using a microphone and my voice for my rpg maker 2003 game "el rufián de akoria". Belongs to yojimbo, one of the player characters.
Author: Starkvind
00:00
00:04
Modification of the sound speech-female. Wav from freesound using harmonic plus stochastic model of sms tools. The original sound has been modified so that it becomes a conversation between two characters.
Author: Medicationtime
00:00
02:21
Various water movements in a bathtub to simulate bathing. Includes some short heavy splashes. Originally recorded for a short film where one of the characters takes an off-screen bath. Recorded (if i remember correctly) with a sennheiser mkh-416 microphone into a sound devices 302 mixer.
Author: Thaighaudio
00:00
01:09
A story i wrote based on jules verne books. This is one of the beginning scenes of two characters looking for the lost santa maria ship off the coast of haiti.
Author: Elliottkillian
00:00
00:03
I made a jumpscare out of this file. Https://freesound. Org/people/reitanna/sounds/343915/. I put a few filters on it and made it sound more fnaf like so if you like that or if you need a robotic jumpscare sound (meaning tiny characters obviously) then this can work i guess.
Author: Brothermster
00:00
00:24
Recording of knocking on three kinds of glass for effect of tapping on window (recorded as foley for characters tapping on viewer's screen from the inside). First is damped thick glass, second is undamped thick glass, third is double-glazed window pane. Knocks separated to allow reverb and dynamics to damp down between them, background noise lightly cleaned.
Author: Bpwebster
00:00
01:13
Running water into a bathtub. The faucet is audibly turned on and off at the beginning and end. Individual drips can be heard after the water is turned off. Take 1 of 2. Originally recorded for a short film where one of the characters takes an off-screen bath. Recorded (if i remember correctly) with a sennheiser mkh-416 microphone into a sound devices 302 mixer.
Author: Thaighaudio
00:00
00:41
Another short loop, this one takes me to a clock tower,where the characters are planning a stratagem, maybe a kidnapping?. More songs and loops here:https://soundcloud. Com/kilua-boy. All my works are free to use, of course. Do whatever you feel with them, butremember that credits helps a lot!. (sometimes i tweet here: https://twitter. Com/boykilua). Thanks, kilua boy.
Author: Kiluaboy
00:00
00:41
Another short loop, this one takes me to a clock tower,where the characters are planning a stratagem, maybe a kidnapping?. More songs and loops here:https://soundcloud. Com/kilua-boy. All my works are free to use, of course. Do whatever you feel with them, butremember that credits helps a lot!. (sometimes i tweet here: https://twitter. Com/boykilua). Thanks, kilua boy.
Author: Kiluaboy
00:00
02:39
Running water into a bathtub. The faucet is audibly turned on and off at the beginning and end. The temperature of the water is tested at several intervals resulting in some variation to the water sound. Individual drips can be heard after the water is turned off. Take 2 of 2. Originally recorded for a short film where one of the characters takes an off-screen bath. Recorded (if i remember correctly) with a sennheiser mkh-416 microphone into a sound devices 302 mixer.
Author: Thaighaudio
00:00
00:39
It's a music i made for game, the scene is used in characters memorize their childhood. This is music box version, and this is half of the music for people edit the song further more. I'll glad it is used in someone's game, just hope you can share with me the game. By the way, i'm an engineer background(like to make games) not musician, composing just my hobby. I'll glad to answer your any question for it.
Author: Shuinvy
00:00
00:37
A few cycles of my dad's home oxygen machine with a ticking battery operated clock in the background recorded in the early morning in the living room with lifecam hd3000 webcam at the end of about 16 feet of usb cable dragged out of my bedroom. He's about 6 feet away, i was with my back to the room with my camera pointed at my chest so he wouldn't think i was filming. It would seem this is the first and only oxygen machine on freesound. A full cycle seems to last from between 7 to 10 seconds. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
00:00
00:13
So i wanted to do a little portion of a song that i like with my invader zim oc blue and zim. I know my zim impression isn't really that good, but blue's is! because i created her xd at first it was just gonna be blue but then i thought "hm. . . Okay! crack ship time!" so now it transformed into bazr (blue and zim romance) and i know some of you ship your oc with canon characters, c'mon admit it :').
Author: Izzytherobloxgamer
00:00
07:20
Recorded in my dad's bedroom with lifecam hd3000 webcam. This is a much better recording than my previous oxygen concentrator file, as i hauled my desktop into the bedroom at the other end of the apartment where the machine now is, when i was home alone. The webcam is on the bed about 3 or 4 feet from the machineat the beginning of the file you hear me flip the big switch and the machine comes on with a long on beep and thumps. I edited it to start then. At 00:1. 8 what i suspect is the water pump comes on, though i may be wrong. That's when the gurgling starts though. The machine has a small reservoir for distilled water to moisten the airflow. A cup or two lasts several daysyou'll hear various hisses and thumps in a 15. 6 second cycle as it runs. At 03:03 i flip the big switch to shut the machine off, and it bubbles and gurgles away for the rest of the file, as water i assume slowly perculates back into the reservoir, the bubbling getting quieter and quieter until it doesn't even sound like bubbling anymore, until it finally ticks to a stop. At 03:16 you hear me step as i get my foot loose from the mic cord lol. At 04:13 the furnace shuts down as a car finishes going by outside in the bass register, faint traffic noises and the furnace being the only background noises you'll hear aside from my moving around a couple times, and a faint bluejay at the end. At about 07:00 you can barely hear the machine anymore, but i could hear a faint ticking with my own ears. At 07:04 the furnace comes back on. At 07:08 you'll hear a bluejay faintly calling outside and a car going by outside after, which finishes the file at 07:20. I edited out my walking to the computer to shut the recording down. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
00:00
00:12
Here are the sounds i recorded:- the "loose parts" sounds were a slightly unscrewed valve on a trumpet. - the hydraulic leg-lifting noise was a hatch door opening on a van. - the metal foot hitting the ground was me banging on a metal garage door. - the humming engine noise (it's quiet) was a roll of duct tape spun on a wooden board. - the various other clanks and pops were the same trumpet noises, just edited a bunch. One day while playing the mobile game crossy road, i my sound being used for one of the characters. If you end up using my sound, let me know! i'd love to know what kind of things it's being used in. This is called "three-legged robot walker with loose parts" because it was a foley assignment for my sound design course years ago. This was one of the obscure things the professor gave the class that we had to interoperate and create using only our own recorded/edited foley effects. The class voted on the best one, and mine turned out to be the winner.
Author: Agmoneytrigga
00:00
01:41
This is a submission for sarah belle reid's collaboration prompt for her forthcoming electroacoustic opera. It comprises a dry recording of a male voice reading the following original text describing a moment from a dream:. "this is a story about dreams. It is not about a specific dream, or rather while it takes place in one dream it is about many. From time to time in my dreams i am in a city. Not a particular city, like paris or chicago, but the events of the dream happen in a setting which includes tall buildings and crowded streets and views of the sun setting behind a busy skyline. One time, while having such a dream, i was standing on an arcing bridge over a body of water like a river or canal. The late afternoon sun was to my left, and the warmth of the sunlight contrasted with the cool breeze off the water. As i looked across the curving expanse of water, i was mesmerized by the bright reflections of the sun on the water, on the glass of the windows, across this expansive space. I realized with a start that i recognized a cluster of buildings across the way. I had seen them before, in another dream. In that dream i had been a different person. Rather, in most all of my dreams i am in some way myself, but entangled in a moment from some other life, surrounded by characters and pursuing concerns that are alien to my waking being. In that moment, in this dream, i came to understand that all my dreams that happen in a city are happening in the same city, the same geography and architecture holding dozens of episodic lives i may have between sleeping and waking. ".
Author: Hlprmnky
401 - 427 of 427
/ 9